LightofRohan
Member
Shit, spoilers all up in this bitch.
I'm out.
Yea, was just about to say... sigh... I have to go on media shutout of my most anticipated game already!
Shit, spoilers all up in this bitch.
I'm out.
What is it then ?
Manual crouching is hype.
- story about Joel & Ellie begins and ends in TLOU no matter if they life or die. If a sequel to this game is provided, it will happen without Joel & Ellie.
Don't know how I feel about this. Especially how much they built up the relationship between the two. Conflicted if true.
I wonder if it'll have an instinct mode where you can see or sense enemies through walls. I'm thinking a feature like this would be available in all difficulty levels except for Crushing.
Don't know how I feel about this. Especially how much they built up the relationship between the two. Conflicted if true.
Either Bruce or Neil hinted at that in an interview. They said that the game won't end on a cliffhanger. It's going to be a proper ending.
There really hasn't been any indication that somethihng like a survival instinct is in the game. They also seem to be taking the stealth element very seriously, so it'd be surprising if they incluyded a feature that just allowed you to see eneme locations before you entered a room.
And there goes any hope I had of playing Ellie in the single player/possible sequel. Ah well.
Isn't it the same with the new Tomb Raider? Showing off Instinct mode when previous trailers never hinted at it?
And there goes any hope I had of playing Ellie in the single player/possible sequel. Ah well.
Isn't it the same with the new Tomb Raider? Showing off Instinct mode when previous trailers never hinted at it?
You have a free punch-system in TLOU. It's like Fight Night. You can block punches from enemies whenever you want in a fight, no Quicktime.
Like I posted earlier, Quicktime Events are only presented in cutscenes. An actual example from the Game: Some enemie trashes you trough a window. Image gets blurry, Joel is looking for something to serve as a weapon. He sees a shard of glass from the window, a Quicktime Event prompts up and if you press at the right time, Joel would ram it down the enemies throat. This is how Quicktime Event works in TLOU.
Do you mean in terms of critical acclaim since there are quite a few games this gen which have achieved that. If you are talking about horror it seems the tension that is evoked in TLOU seems way different than RE4. Eitherways I am hyped as well. Hope it delivers.This is going to be the Resident Evil 4 of this gen. Get hype!
Why not? I am sure they can create a sequel if both the characters survive or at least if Ellie survives and if she is a really popular character. I would not take what ND says now too seriously. The game can have have a self contained non cliff hanger ending and still involve them somehow in a sequel.
It could work I guess, having each game be about someone different. Tho it would create a weird level of detachment from characters. Especially for people like ND who take pride in story telling.
Do you mean in terms of critical acclaim since there are quite a few games this gen which have achieved that. If you are talking about horror it seems the tension that is evoked in TLOU seems way different than RE4. Eitherways I am hyped as well. Hope it delivers.
Yeah, in terms of critical reception and overall quality. Its shaping up to being the main game that this gen will be remembered for.
Wow at the new info.
"@Neil_Druckmann: @NaughtyGods It's some old info from a GI podcast we did a year ago. Some of the points in that thread are false though (QTE cutscenes???)."
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"@Neil_Druckmann: @NaughtyGods It's some old info from a GI podcast we did a year ago. Some of the points in that thread are false though (QTE cutscenes???)."
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"@Neil_Druckmann: @NaughtyGods It's some old info from a GI podcast we did a year ago. Some of the points in that thread are false though (QTE cutscenes???)."
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"@Neil_Druckmann: @NaughtyGods It's some old info from a GI podcast we did a year ago. Some of the points in that thread are false though (QTE cutscenes???)."
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I still think it'll be a better stealth game than the last Splinter Cell. The improved AI alone will probably pull it off
Oh Shit....."@Neil_Druckmann: @NaughtyGods It's some old info from a GI podcast we did a year ago. Some of the points in that thread are false though (QTE cutscenes???)."
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"@Neil_Druckmann: @NaughtyGods It's some old info from a GI podcast we did a year ago. Some of the points in that thread are false though (QTE cutscenes???)."
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Hey Loudninja. If I would be here to post something all people aren't going to believe, then I would be posting schocking news.I really dont think anyone is going to believe you anymore sorry.
Quite impressive.
Thank you very much for this conformation Mr. Druckmann and also big thanks @Cyberia for posting this tweet.
There's a misunderstanding on my part. The "cutscene" I described was actual Gameplay, which is incredible. My source described it and was also certain that it was a cutscene. But yeah, never underestimate ND talent. They are BOSS.
The scene I described takes place immediately after this trailer:
After crashing into the building in the trailer, the following action what happened was delivered in screenshots:
And after that, a presentator showed gameplay behind closed doors of what happened with these two characters. That is the scene I described with the QTE prompt to ram it trough the enemies throat. That scene is in the Game and QTEs are also going to showing up, 100%. The free punch-system info is also true.
But yeah, ND delivered that scene like a fluid film and after knowing now that it wasn't a cutscene... Hype level increased
I remember a lot of people after the E3 Gamplay questioned the fluidity and ND had to make a statement to assure that it's not scripted.
Of course I'm sorry for delivering this false info. I'm really sorry for that, especially to ND.
I'm going through every info again with my source and the German GamePro Magazine in respect to everyone and I'm going to call out the infos which are questionable.
I've finished the game already.
BOOM!
Im very jealous right now
Also, thanks for believing!
You know I was kidding right?
Anyway, how can people get so wound up over this?
Just ignore everything and play the game when it's out. Otherwise, you're just ruining the experience for yourself.
And to think I believed this crap...
They pre-render their cutscenes, so QTE are not even possible. But it will have "gameplay" QTE instead. Come on son, it's still a Naughty Dog game after all. QTE are bound to be in it somewhere ^^Thank God no QTE cutscenes. Bullet dodged
Relax, if they are serious about their claims, these features are a must. At least shoulder switching is probably a given (I hope).But now I'm back to not knowing if the game has a quickturn (I want this so bad) and shoulder switching.
RUMOR:
- US-Marines are also enemies you have to fight with. But unlike the plunders, they are not scared if you have a gun and they are going to confront and flank you. If that happens, there's no chance you're going to win. /No shooter
- Joels past is going to roll up through monologues and dialogues with Ellie as the game progresses.
- US military is searching for Ellie, that's why Joel flees with her to Pittsburgh.
- you can break downed opponents jaws off with kicks on their heads.
- you can see teeths floating on heavy combat.
- one of among other inspirations for TLOU is "Y: The Last Man"
- you can use a board as a protective shield.
But now I'm back to not knowing if the game has a quickturn (I want this so bad) and shoulder switching.
There'll probably be something at that PS event (multiplayer reveal?). I think it would be a good time especially if Sony is going to reveal PS4 around GDC.