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Cliffy B says things about microtransactions

muddream

Banned
Could you answer my questions and the concerns of others regarding your apparent stance on Pay for Cosmetic Items = Pay to Win? Why are those the "same thing?"

I believe that winning is part of the fun in competitive games. I believe that allowing rich kids and adults to pay for better equipment alienates the less wealthy players and severely diminishes their potential to have enjoyable experiences with the game.

Everyone looking cooler because they're rich is not as damaging to the lower-income player as everyone being superior players/competitors solely because they paid extra money.

The brilliant thing about these Pay to Win schemes is that they come in small packages, seemingly affordable to a poor person.
 

sp3000

Member
Jazz-Jackrabbit-2_7.jpg


Cliffy, were you subtly approving the use of hallucinogens among kids when you made this level?


I am completely morally outraged
 
CliffyB calling arcade games coin munchers. :[

I mean, in a sense he is right (a harder game will take more cash to both learn and credit feed), but I hate the term because it suggests that most arcade games are somehow "unfair" when many are anything but.

oh yeah, DLC. DLC is exactly as reasonable as the results.

I read that part and I thought, "Somewhere, a tear fell down Tain's eye, right on his CPS-1 board of Final Fight"
 
He's basically saying that he doesn't really care about micro-transactions because there are no better alternatives at this point.

I'm not against the concept, I just want to feel a sort of security in that what I'm buying; That it actually has enough content to suffice the price, AND, that the content is fitting and not adjusted for the masses (Dead Space 3).

Sure Dead Space 3 might not be a bad game, and micro-transactions might not ruin the game for those who don't want to, but it's still obvious that where Dead Space began, it has gone very far away from the starting point, and micro-transactions just seem like the official nail in the coffin for its change.
 

Dance Inferno

Unconfirmed Member
What if it's to your active detriment if you don't buy it?

Well that's a different situation, and I don't support that. But from what I can tell, the Dead Space 3 type of microtransaction doesn't hurt you if you don't buy it. I imagine that's the kind of microtransactions EA are going with.
 
Steam as service is not games as service. Steam is like Netflix, and that's fine.

I'm talking about online-only, always-connected games. I'm talking about gutting single-player elements and focusing on multiplayer. Valve's suggested they may stop doing SP-only games in the future, and always include some element of MP in everything they do (heh. Nobody got nearly as angry about this as they did when EA said it).

SimCity is a game-as-service. World of Warcraft is a game-as-service. Team Fortress 2 is a game-as-service.

We still need discrete games. I don't need to let everyone know that I just beat a level of Tropico 4, for instance (and it's neat to note that Haemimont removed the Facebook/Twitter functionality for Omerta).

They didn't, unless stuff like Sleeping Dogs isn't single-player only because there's a social aspect.
 

smik

Member
You should read your End User License Agreement next time.

Yeh, End User License Agreement, that gives me the world of confidence.

maybe, just maybe Cliff, you have become the Industry and forgotten the true love of what people want,love and expect from their games and developers, reading your posts it seems now you have become a "suit" and not really reasonable anymore.

almost institutionalized.

referring to the End User License Agreement doesnt mean it isnt shady practice.
 

Animal

Banned
because a bunch of weird fuckers got duped into creating their own market value on digital hair accessories and get so wrapped up in branding that they vote a game developer worst company because of the mass effect 3 ending

guess what? SYSTEM SHOCK2. BATTLEFIELD. LOTR: RETURN OF THE KING. CRYSIS. MIRROR'S EDGE. BEJEWELED. BULLETSTORM. BATTLE FOR MIDDLE EARTH 2. STRANGER'S WRATH. ALPHA CENTAURI.

HALF LIFE 2 IS FUCKING TRAHS.

THIS IS MY MELTDOWN

Some of the games you mentioned had great DLC which I paid for and enjoyed very much. Others were complete failures.

One of the games you've mentioned I've had a part in its development. I am an ex-EA dev from the time when EA was just getting to grips with DLC. I've seen how DLC is handled from the other side of the fence. I respectfully disagree with you and some of what Cliff has said.

Half-Life 2 is not trash but Mass Effect 3's ending is in my opinion.

There is nothing wrong with paying the price for the reputation that precedes you because you are ultimately responsible for that reputation. If you have a rep for shitty money grabbing moves than that's your problem.
 
Do any of you fuckers still actually play games, or do you just hang out here all day long and play digital fantasy football with the industry? :)
You must have a small mind to be blown so easily:

I'll just pick some points:

However, it blows my mind that somehow gamers don’t seem to get that Valve is a business, just like any other, and when Valve charges 100$ for an engagement ring in Team Fortress 2 it’s somehow “cool” yet when EA wants to sell something similar it’s seen as “evil.” Yes, guys, I hate to break it to you, as awesome as Valve is they’re also a company that seeks to make as much money as possible.
Engagement ring doesn't effect the gameplay, it is a 'cosmetic' item. No matter how far you stretch it, there's a qualitative difference.

Making money and running a business is not inherently evil.
Sure, but it IS evil a lot of times.

If you don’t like EA, don’t buy their games. If you don’t like their microtransactions, don’t spend money on them. It’s that simple. EA has many smart people working for them (Hi, Frank, JR, and Patrick!) and they wouldn’t attempt these things if they didn’t work. Turns out, they do. I assure you there are teams of analysts studying the numbers behind consumer behavior over there that are studying how you, the gamer, spends his hard earned cash.
So, we either have to completely dismiss something, or just accept it with whatever flaw we see in it? Are you retard? It's like saying that I am happy to be alive, because I do not cancer, but is okay if I have my fingers cut, or get crippled.

If you’re currently raging about this on GAF, or on the IGN forums, or on Gamespot, guess what? You’re the vocal minority. Your average guy that buys just Madden and GTA every year doesn’t know, nor does he care. He has no problem throwing a few bucks more at a game because, hey, why not?
So minority should shut up, because the average majority has no problem? If you were in Germany in 1940, one with your logic would back up Hitler, cause the majority was buying all the shit he was spurring out.

The problems with your shallow analysis and ranting go on. However, the main thing you are avoiding so blindly, is that if this trend of poor DLCs, forced microtransactions, etc. goes on, gaming will become something that we do not value anymore.

Your whole article articulate around the idea that if we want gaming industry to stay alive, we should allow them to cash in more money; but the games will not be the same that they are now in 10 years. Just because other peoples are buying the games, it doesn't mean I will be.
 

Scrabble

Member
Uhh, if the microtransaction doesn't "benefit" you then don't buy it. No one is sticking a gun to your head.

um I don't buy it, I'm just sick of this attitude put towards consumers that were somehow not allowed to complain or criticize something because "oh a business needs to make profit." And I haven't played Dead Space 3 so I don't know how much microtransactions play into the core design, but don't act surprised 5 years from now when your $70 game is being designed with microtransactions in mind.
 
I'm sad that such a prominent game designer doesn't even acknowledge the fact that sticking microtransactions in $60 games will have an effect on their fundemental design. It's always going to be to the game's detriment too, unless it's purely cosmetic DLC (see Valve).

I mean, the core mechanics of Dead Space were obviously warped to accomodate microtransactions, and EA plans on doing similar things in all their games from now on.
 

Salsa

Member
I'm talking about online-only, always-connected games. I'm talking about gutting single-player elements and focusing on multiplayer. Valve's suggested they may stop doing SP-only games in the future, and always include some element of MP in everything they do (heh. Nobody got nearly as angry about this as they did when EA said it).

you must have missed the 10 page thread of everyone taking a shit on Valve for saying that

and yes, those are somewhat worrying comments without knowing exactly what they mean. A lot of people misinterpreted them as meaning they'd move to make multiplayer games only, when in reality it probably means something more aking to being connected with other players all the time, wich after seeing the PS4 announcement and all that, it seems to be something the whole gaming industry is moving towards.

Do I like it? not necesarelly, I like some of it and I worry about other aspects of it.

Valve saw an opportunity with Steam and they took it. Its a business, they make money doing what they do and they're very good at that.

And yeah, Steam is like Netflix in the sense that it's a service within a service. It's an outlet for a recent movement of online games, among others like Origin, Uplay, etc.

Thing is, as they are good at making money they are also very good at making the best service for this kind of thing out there, thus people use that service, give them money and dont regret it.

Furthermore I still think we'll get plenty of "discrete" games. Not only do I not see that kind of sharing functionality being built in into every game (nor do I think that's what Gabe meant. I'll be damned if I see a "tweet this!" after a kill in TF2.. I really didnt get that from those comments), but I also think that there's plenty of room for single-player experiences delivered through a service like Steam.

Steam games work offline. You know what game doesnt? SimCity, and that's EA.

There's a different between a choice of being connected/sharing and an obligation to do so if you want to play the game. Even if Valve is heading in this direction (with the rest of the entire world), I wouldnt put them upfront as the company that's moving fastest towards that.
 

Vodh

Junior Member
"Stop hating on badly designed and implemented monetization strategies that have a negative impact on games and comparing it with good applications, everyone needs money!"

Nah, thanks, I'm fine.
 
Q

Queen of Hunting

Unconfirmed Member
He mentions GAF first of all places, lol.



Now my main issue here is, if it's a singleplayer game (as you all know, EA wants microtransactions in ALL their games) shouldn't all content be available to the player in the game rather than an online store? I'm sure when we buy a game we want the FULL experience available to us, not through DLC.

it mostly is look at dead space 3 everything is there for you but u can access certain things earlier with microtransactions, this isnt a problem
 

sp3000

Member
So minority should shut up, because the average majority has no problem? If you were in Germany in 1940, one with your logic would back up Hitler, cause the majority was buying all the shit he was spurring out.


You know the thread is getting good when Godwin's law is invoked
 

rvy

Banned
Cliffy, I love you, but we all know that not only does EA not ship great games, they also ship unfinished games and then nickel and dime the costumer to pay for the rest.
I don't think GAF has a problem with buying finished games, that aren't fixed through patches for the following months after release, and purchasing DLC that isn't removed from the actual game.
 

DocSeuss

Member

I worded that poorly. I've been doing that a lot today. Blaming health issues, I think.

"It's not about giving up on single-player at all, we actually think that there are a bunch of features and capabilities that we need to add into our single-player games to recognize the socially-connected gamer. Every gamer is instant messaging, every gamer has a Facebook account. If you pretend this doesn't exist you're ignoring the problems you ought to be taking on, so it's 'single-player plus'..."

No. I do instant message, but I do not instant message when I play games. I do not want to instant message while I'm playing games, because I am enjoying the game.

You know when you're at the movie theater, and an asshole is on Facebook on his phone? You know the guy who starts talking loudly during the movie? Putting Facebook functionality or what have you in a game is like saying "yeah, okay, we're going to encourage this behavior. We're going to actively yank people out of experiences we've crafted." Can you imagine a movie that stopped every few minutes to let you tweet that you've made it two hours in?

I do social media, but this does not 'enhance' my game in any way. This is single-player minus, not single-player plus.

What, those art history and philosophy degrees everyone has aren't helping them land jobs? :)

:|

I get my game design degree this May. I will not be employable.

I like being a bastard on the internet, and I get that's what you're doing here, but some of the shit you're saying is really damn depressing.
 

Haunted

Member
Well that's a different situation, and I don't support that. But from what I can tell, the Dead Space 3 type of microtransaction doesn't hurt you if you don't buy it. I imagine that's the kind of microtransactions EA are going with.
Your faith in EA is utterly bewildering.

From what codecow said about the Dead Space 3 microtransaction stuff, the game was balanced regularly and the idea came up (or should I say down har har) sometime during development so they didn't rebalance the game but just put this in.

I fully expect future games designed with this model in mind from the start to be designed in such a way as to "nudge" the player towards buying some of these consumables.
 
Cliffy, I love you, but we all know that not only does EA not ship great games, they also ship unfinished games and then nickel and dime the costumer to pay for the rest.
I don't think GAF has a problem with buying finished games, that aren't fixed through patches for the following months after release, and purchasing DLC that isn't removed from the actual game.
BF3 was beta when it hit retail. Pretty staggering rendering bugs. Just thought I'd back this guy up with one example.
 
Sadly Cliff I think you are missing the point behind the anger towards microtransactions. What people don't like is now things that used to be put into games to add replay value and reward the gamer for playing the game, such as costumes, bonus items and cheat codes are now paid dlc. You see, if dlc was for content that added to the game, instead of simply pulling content back then putting a price on it, there would be no valid outcry from gamers. Just as I can't think of many gamers that wouldn't love more content in games, I can't think of many that love paying more for the same amount of content.

Here's other things we hate about dlc and microtransactions: Without paying the extra money (on top of the $60 retail we already paid), the game and our experience is nerfed.
You know, like not being able to play a large number of multiplayer matchtypes included in the retail copy because you didn't buy the launch day dlc.

Or Lets say you don't want to complete the same boring minigame hundreds of times over the course of 20 hours just to craft a midlevel sword?
Well pal-o, buck up and pay just $2.99 to boost your metal working skill 10 pts.

We love this industry just much as anyone, but we see it being ruined with dlc, season passes and microtransaction. It's not being ruined because they exist, but because in the large majority of cases it is pure lazy bullshit content and nothing more than an obvious cash grab.

I understand it is a business and people need to put 'food on the table'. Christ Cliffy, we all need to do that. But just simply saying 'we're motivated by profits' and 'this is a business' doesn't mean there is no accountability for the content and products released. If the industry wants us to stop bitching and complaining, well then start releasing extra content that is actually extra content and gives value to the consumer. However if nothing is going to change on your side, nothing will change ours.

Cliff I like you. I've been on your side more times than not, but really man look at what we're being offered. So it's with that I propose a challenge: Create dlc that is worth its asking price.
 

benny_a

extra source of jiggaflops
yes and I encourage you guys to watch it. The notion "their a business and need to make a profit to be able to have food to eat" is not only bullshit, but as a consumer we have every right to voice our complaints, and obviously a company like valve must be doing something right to have garnered such well interest. Obviously company's need to make profit, but it's up to the company's to facilitate ways of making profit that benefit the consumer as well, that's what makes a business a good business.
I looked it up and he does make some good points, in between the Dead Space fan fiction which makes no sense.
http://www.escapistmagazine.com/videos/view/jimquisition/6814-Companies-Exist-To-Make-Money?hq=1
 

sp3000

Member
BF3 was beta when it hit retail. Pretty staggering rendering bugs. Just thought I'd back this guy up with one example.

And yet it still sold 15 million. BF4 could be released as an alpha and it will still probably sell more than that.

And you probably don't know, but BF2 and BFBC1 also were released as betas. BF2 crashed almost every game on release, and a good majority of people could not install it.

Guess what, people still continued to buy the sequels despite this. DICE has literally been releasing broken products and it's worked out very well for them.
 

ironcreed

Banned
"People like to act like we should go back to “the good ol’ days” before microtransactions but they forget that arcades were the original change munchers. Those games were designed to make you lose so that you had to keep spending money on them. Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss that’s sometimes enough for a gamer. The Pleasure Dome didn’t really exist in the original Total Carnage. Donkey Kong was hard as hell on purpose. (“Kill screen coming up!”)"

Excellent point, one that also illustrates the precedent for designing games around abusing microtransactions. Sure, they are innocent enough in games like Dead Space and can easily be ignored, but who is to say that this will never be abused and compromise the design of games in much the same way as the old 'change munching' arcade games? Some people just do not want to see this practice exploited like that and I think that is a legitimate concern from a consumer standpoint.

To think that EA would never do this is naive, in my mind. But you are right, I am not being forced to buy or play the games and the masses will pay up, regardless. I just don't particularly like the idea of where this can lead and hate to see games I love designed around being pay-to-win slot machines with no soul just so corporations like EA can rake in even more cash. But hey, I should not complain. Because I am in the minority and they obviously need more money on top of what we already pay, right?
 

dave is ok

aztek is ok
Cliff, I agree with you wholeheartedly and please invite me to the secret Pax East parties with all the coke and hookers. Thanks. Big Fan. Loved Brute Force
 
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