Jake Tower
Banned
People like to act like we should go back to “the good ol’ days” before microtransactions but they forget that arcades were the original change munchers. Those games were designed to make you lose so that you had to keep spending money on them. Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss that’s sometimes enough for a gamer. The Pleasure Dome didn’t really exist in the original Total Carnage. Donkey Kong was hard as hell on purpose. (“Kill screen coming up!”
But that is often *exactly* what modern (non-cosmetic) microtransactions are like. They are the modern equivalent of old coin-op machines designed to get more quarters out of you. Except now, publishers are asking for $60 upfront in addition to feeding the coin-slot as you play.
But that is often *exactly* what modern (non-cosmetic) microtransactions are like. They are the modern equivalent of old coin-op machines designed to get more quarters out of you. Except now, publishers are asking for $60 upfront in addition to feeding the coin-slot as you play.