slightly offtopic question
can anyone tell me the main differences between M&M VI and M&M VII?
VII had a deeper class system, a kingdom/castle you got to rule and make decisions and and good/evil paths that could lead to different endings.
I personally think it's better then VI in every way, but doesn't have that first impressions nostalgia that VI had so lots rank it below.
For me M&M7 is easily the worst one in the series (while M&M6 is the best one). I can't really say why, though. I found the now 3dfx-accelerated graphics repulsive on the sprites, the dungeons a far cry from the ones from M&M6, the overworld as well was worse. It was a real pain to slug through it. M&M8 was much better than 7, though.
For me M&M7 is easily the worst one in the series (while M&M6 is the best one). I can't really say why, though. I found the now 3dfx-accelerated graphics repulsive on the sprites, the dungeons a far cry from the ones from M&M6, the overworld as well was worse. It was a real pain to slug through it. M&M8 was much better than 7, though.
worse than 9? really?
I personally think that 6>7 (except Arcomage, that was excellent idea)>8>>>>>>>>>>>>9.
I don't think that overworld was worse in VII, it was probably even better. What really unpleasantly surprised me in 7 (even more in 8), how colourless world became. And games got darker, literally.
Hi Julien,
Congratulations on the announce, I love the homage to the older games in the trailer
Looks like fun, can’t wait to play!
-jvc
Rumour: the MMX designer's favorite MM game is World of Xeen and he's been trying to get MMX made for three years now.
I loved M&M3,4 and 5. Especially, Darkside and World of Xeen. Those are the games that really embody what M&M is for me (I could never get into anything M&M after those games, it all just felt and looked too different). Can't wait to play this.
A new interview with one of the devs has been posted at RPGamer: http://www.rpgamer.com/games/mightmagic/mm10/mm10int.html
Not too much interesting. The dev says that the series is now basically just fantasy though if you're a fan of the older games then there will be "a few surprises." Not sure what that means though since again, Sheltem was featured in the trailer and he is part of the older lore.
Also, the dev says that 70% of the gameplay is from World of Xeen and the rest from the newer ones.
That would be a weird step backwards for the series, particularly as they seem to be so fond of the "find the next trainer" mechanic. That was one of the great things about the cities in previous entries.Also, again, it seems to have ONE CITY only. I hope this is false :/
Cons:
- no need to spend gold in a training center to level up. Pity as I wanted to hear that "You.... wanna train? *spit*" voiceover.
- no sci-fi elements (blasters, space ships etc.) AT ALL
Pros:
+ totally open world after the first tutorial area
+ no monster scalling
+ bigger than Clouds of Xeen
+ more than 20 different dungeons
+ some kind of easter egg connections to the sci-fi worlds of past M&M games
+ Grandmaster Skill teachers are pretty hard to find and offer you difficult quests
+ up to 3 monsters on one tile, same as M&M3-5; can have many sets of "3 monsters" on a tile surrounding you!
I'm still floored that we seem to be getting a genuine "kickstarter-like" revival of old-school M&M out of a huge publisher.
I have to say I really don't mind a lack of sci-fi elements, those never did much for me in M&M. Also really happy to hear that we have at least implicit confirmation of more than one city.
Celestial Heavens Q&A Session #2 is up:
http://www.celestialheavens.com/viewpage.php?id=818
- Unity engine
- some kind of paper doll system
- 25+ people working on the game
- mod tools !!! you will be able to build your own adventure (overworld, dungeons, monsters etc.) with it
- "We have around 20+ dungeons, we have cities/villages to visit and we have the outdoor world. Dungeons vary in (grid) size and amount of overall levels (between 1 and 5 to be exact)."
MMMmmmmmmmmmm cannot wait for this game to come out. I *so* wish they'd do an iPad version though
Celestial Heavens Q&A Session #2 is up:
http://www.celestialheavens.com/viewpage.php?id=818
- Unity engine
- some kind of paper doll system
- 25+ people working on the game
- mod tools !!! you will be able to build your own adventure (overworld, dungeons, monsters etc.) with it
- "We have around 20+ dungeons, we have cities/villages to visit and we have the outdoor world. Dungeons vary in (grid) size and amount of overall levels (between 1 and 5 to be exact)."
MMMmmmmmmmmmm cannot wait for this game to come out. I *so* wish they'd do an iPad version though
Yes!Mod tools?!
the MM1-5 remakes are waiting in the wings, then.
Have they shown anything to indicate if the cities are open areas you walk around in? I sort of remember it seeming like they'd just be a splash screen with clickable hot spots, but I hope I'm wrong.
Mod tools? Nice. I wonder if you could even mod in trainers.
Can't wait for the remakes of the older games.
I think that Shroud of the Avatar is also using the Unity engine.
-they complain that the demo was short, shallow and way too easy: the party was powered up, so most enemies could be killed with a single ranged attack;
-equipable armour includes breast-plates, helmets and gauntlets;
-ranged weapons vary in terms of max. range;
-currently can't flee from battle;
-critical hits are calculated for every attack type separately, e.g. a mage in the demo had 100% chance with a sword, but only 20% with a magic attack;
-all characters have more than a dozen skills to improve; they vary depending on race;
-a mage can learn all magic schools; a rogue has access to only two;
-you are free to go where you want in the wilderness (some journalists on other sites claimed exactly the opposite);
-they mentioned the world is supposed to be huge;
-dungeons are much less claustrophobic, than in Grimrock;
-graphics will improve before release, according to the developers.
-General summary of reviewer is "I doubt MMX is a glorious return of the series", last sentence form the review "I could not belive that it may be something worse than MMIX, now I'm afraid that such nightmare may come."
-MMIX is most similar to Xeen-era dungeon crawler
-Movement is very limited, you can move only on designed paths. Even if you are in large cave, you cannot move towards the walls, you just move on the "rails" through the middle of the cave. There is no 2D net to move, just predefined path.
-Comaparision to Legend of Grimrock: LoG does everything 1000x better and even looks better (logrus: I cannot imagine that combat is worse than in LoG, TB >>>>> waltz simulator)
-Author did not not encounter any logical puzzles (logrus: maybe his gameplay was too short to encounter one, AFAIR puzzles have been already announced?)
-Author notices that game designers announced that MMX should have some decent story beyond simple dungeon crawler, but he founds the dialogs to be very shallow (compares them to Kings of Bounty as having similar level of complexity simplicity)
-Character development is gimped, you decide only about the skills development, the rest is advanced automatically, this auto advancement is based on race and class (logrus: )
-Fighting is in turns, whole turn for the party (one action for each member), then the same for the mobs
-Author is not impressed with the graphics, but says the graphics is "not ugly, but rather simple", it has the HoM&M "fabulous" feel
-It's not the final build, game designers collect the remarks, lot of them after PAX and plan to make some changes in the next builds (author hopes that next builds will be vastly improved)
-General summary of reviewer is "I doubt MMX is a glorious return of the series", last sentence form the review "I could not belive that it may be something worse than MMIX, now I'm afraid that such nightmare may come."
-Movement is very limited, you can move only on designed paths. Even if you are in large cave, you cannot move towards the walls, you just move on the "rails" through the middle of the cave. There is no 2D net to move, just predefined path.
-Character development is gimped, you decide only about the skills development, the rest is advanced automatically, this auto advancement is based on race and class (logrus: )
(logrus: I cannot imagine that combat is worse than in LoG, TB >>>>> waltz simulator)
Don't like the sound of these, especially the movement bit.