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The Last of Us Demo (GoW:A Exclusive) Discussion Thread

Wonder how much presence they'll have at E3. Sony obviously needs to focus on the PS4, but its a big oppurtunity to push TLoU into the limelight days before release
 

Cyberia

Member
Someone who finished the game gives a good preview of what to expect (without going into much detail). All spoiler free.

http://www.youtube.com/watch?v=_8bG_-HnYLI (Crafting & Upgrade system)
http://www.youtube.com/watch?v=0E4l7e1fOc4 (Uncharted vs TLoU)
http://www.youtube.com/watch?v=oM9q0mgezY0 (Evolving Storytelling)


Articles:
http://www.projectcoe.com/2013/05/30/the-last-of-us-creating-a-world/ (Creating a World)
http://www.projectcoe.com/2013/05/31/the-last-of-us-surviving-madness/ (Surviving Madness)

The NDA sounds indeed hardcore lol.
 

omonimo

Banned
It's only to me or the graphic is quite less impressive of uncharted standard? I don't know, maybe is the art style, but even the texture seems quite below uncharted series. Or maybe I have played too much on my pc lately.
 

omonimo

Banned
This might make no sense to some here but TLoU reminds me a lot of Conker

That game was a technical marvel, it packed a lot of stuff for a N64 game, but there was no way around the aging hardware, you could still see how the game was too late on the console's lifecycle

Is the same with TLoU, it feels amazing and you can tell naughty dog put a huge amount of work on it, but the PS3 is 7 now, and the jaggies, the not-so-detailed textures and some lack of detail for the sake of performance is impossible not to see most of the time.

Sometimes I think it would be much better as a PS4 launch game, in fact I believe it would be the best launch title a console ever had.

I haven't noticed jaggies honestly, just horrible texture compared uncharted. It's quite bizarre knowing ND.
 

OwlyKnees

Member
I haven't noticed jaggies honestly, just horrible texture compared uncharted. It's quite bizarre knowing ND.

I haven't noticed anything that you wouldn't find similarly in an Uncharted game. Care to pinpoint a location or moment and I can have another look?
 
I agree.

ibbuMyyy9ZEW95.gif

I can see this getting Kazified for E3

Is it Kaz giving it or taking it?
 
I haven't noticed jaggies honestly, just horrible texture compared uncharted. It's quite bizarre knowing ND.


At least in the demo, textures (of walls etc.) seemed to be indeed less... detailed/sharp/high-res (?) compared to Uncharted 2 or 3, but I might need to look at them along side each other.
Maybe just less eye-popping, along the overall more gritty looking IQ.

Demo was great, don't have anything to add to the impressions.
 
Want to know if I'm alone in this; this game reminds me a little bit of Manhunt sometimes. It's like a massively evolved, souped-up, big-budget, triple-A, end of the gen, HD, Naughty Dog-developed, cinematic Manhunt game with zombies instead of psycho gangs. It's there not in narrative but in the stealth, the darkness of the demo, the execution finishers, the creeping about from room-to-room, the melee, the thrown distractions, the idea of enemies that are sensitive to sound and the luring them around/messing with them this causes. Playing the demo with Listen mode OFF reminded me of how I eventually became so good at Manhunt I ended up playing on Hardcore, the secondary mode that switches off the radar and has you playing with just your senses. This fact alone is set to make it one of my favourite games ever.
 
Want to know if I'm alone in this; this game reminds me a little bit of Manhunt sometimes. It's like a massively evolved, souped-up, big-budget, triple-A, end of the gen, HD, Naughty Dog-developed, cinematic Manhunt game with zombies instead of psycho gangs. It's there not in narrative but in the stealth, the darkness of the demo, the execution finishers, the creeping about from room-to-room, the melee, the thrown distractions, the idea of enemies that are sensitive to sound and the luring them around/messing with them this causes. Playing the demo with Listen mode OFF reminded me of how I eventually became so good at Manhunt I ended up playing on Hardcore, the secondary mode that switches off the radar and has you playing with just your senses. This fact alone is set to make it one of my favourite games ever.

I thought that when I watched the combat bit, and it hyped me even more. Even the UI for the bottle and brick reminds me, of it, and the 'thunk' sound the brick makes :D

I adored Manhunt, I was never good enough to get more than 3 stars though :(


From that knee gif, could the infected have weaker bone structure than the uninfected?
 

BeeDog

Member
Replaying the demo right now and noticed one amazing graphical details that I haven't seen get mentioned:

When you get to the room where the building starts to shake (and the chair starts to move), if you turn on your flashlight and move to the red desktop and illuminate it, you'll notice how the wall to the right also gets highlighted in a red sheen! Very cool attention to detail. Seems to be valid for all red-ish surfaces too.
 

Y2Kev

TLG Fan Caretaker Est. 2009
From that knee gif, could the infected have weaker bone structure than the uninfected?

Pretty much explicitly the case I think. In the demo, when you first approach the seated clicker, they comment on how disfigured it is and Tess says, "That's what years of infection will do to you."
 
Want to know if I'm alone in this; this game reminds me a little bit of Manhunt sometimes. It's like a massively evolved, souped-up, big-budget, triple-A, end of the gen, HD, Naughty Dog-developed, cinematic Manhunt game with zombies instead of psycho gangs. It's there not in narrative but in the stealth, the darkness of the demo, the execution finishers, the creeping about from room-to-room, the melee, the thrown distractions, the idea of enemies that are sensitive to sound and the luring them around/messing with them this causes. Playing the demo with Listen mode OFF reminded me of how I eventually became so good at Manhunt I ended up playing on Hardcore, the secondary mode that switches off the radar and has you playing with just your senses. This fact alone is set to make it one of my favourite games ever.

It definitely brings Manhunt to mind. Which is good because that game was a masterpiece of atmosphere and intense gameplay.
 

OwlyKnees

Member
Replaying the demo right now and noticed one amazing graphical details that I haven't seen get mentioned:

When you get to the room where the building starts to shake (and the chair starts to move), if you turn on your flashlight and move to the red desktop and illuminate it, you'll notice how the wall to the right also gets highlighted in a red sheen! Very cool attention to detail. Seems to be valid for all red-ish surfaces too.

Light-bounce. :D

There was a developer video focusing on it, it's been one of their major improvements with the engine.
 
Replaying the demo right now and noticed one amazing graphical details that I haven't seen get mentioned:

When you get to the room where the building starts to shake (and the chair starts to move), if you turn on your flashlight and move to the red desktop and illuminate it, you'll notice how the wall to the right also gets highlighted in a red sheen! Very cool attention to detail. Seems to be valid for all red-ish surfaces too.

Yeah, a lot of people should take note of these details which are a step above what we saw in uncharted instead of just focusing on the obvious stuff before saying this game looks worse.
Environments are a bit more open which means less memory for each individual asset. Surely you'll agree it's a worthwhile trade-off.

I agree with the manhunt comparisons, loved that game, tension was unbelievable.
TLOU was the third time this gen I felt that level of tension was (others were tower of latria in demon's souls and siren blood curse).
 
If I rent God of War: Ascension will I have the chance of download the demo, or if someone rented the game before me, the right to download the demo with that disc will be gone?.
 

DC1

Member
The sound work really is amazing.

Going inside that truck and hearing the rain hit the roof is amazing.

And it's specific to material type.
I walked around the perimeter of the open area before walking up to get a view of the destroyed capital.
I believe I heard distinct sounds of rain impact on plastics, concrete, aluminum and metal.

Unless I was drunk on hype. I'll check again today.
 

nib95

Banned
Stupid question, but how do I actually equip my shiv or bat in the game? As in, to run around with the same way as you equip the handgun.
 

DC1

Member
If I rent God of War: Ascension will I have the chance of download the demo, or if someone rented the game before me, the right to download the demo with that disc will be gone?.

Yes, you will download the installer from the disc. From that point you can remove GOWA and initiate the demo download from your game folder. (There will be a new TLOU folder)
 
Replaying the demo right now and noticed one amazing graphical details that I haven't seen get mentioned:

When you get to the room where the building starts to shake (and the chair starts to move), if you turn on your flashlight and move to the red desktop and illuminate it, you'll notice how the wall to the right also gets highlighted in a red sheen! Very cool attention to detail. Seems to be valid for all red-ish surfaces too.

Nice! All of these little things really add up.
 

nib95

Banned
Directional pad.

hold X to swap options with each category.

Tried that, only category it lets me swap is the handgun (I imagine I just didn't have a swappable alternative to the bottle or the med kit). The only swappable item the handgun had was the revolver. No shiv or bat option using the d-pad's.
 

destrudo

Member
Stupid question, but how do I actually equip my shiv or bat in the game? As in, to run around with the same way as you equip the handgun.

Shivs are more like support weapons. You use them to open locked doors or to stab infected when they grab you in those little QTEs. Kind of like defensive weapons in the Resident Evil remake (if you played that). As far as I know you can't equip them like a gun. About the bat though, I thought it just replaced your regular melee when you picked one up?
 

DC1

Member
Stupid question, but how do I actually equip my shiv or bat in the game? As in, to run around with the same way as you equip the handgun.

Double post... I blame my phone
Edit: as stated above, you can't run around with a shiv, and do not have enough materials to make a bat.. you find one later.
 
And it's specific to material type.
I walked around the perimeter of the open area before walking up to get a view of the destroyed capital.
I believe I heard distinct sounds of rain impact on plastics, concrete, aluminum and metal.

Unless I was drunk on hype. I'll check again today.

Nope, noticed the same with these little waterfalls, depending which surface they hit.
Was wearing surround headphones and they did a really good job with the sound design.
 

DC1

Member
Tried that, only category it lets me swap is the handgun (I imagine I just didn't have a swappable alternative to the bottle or the med kit). The only swappable item the handgun had was the revolver. No shiv or bat option using the d-pad's.

Thanks for the clarity.
However it was my impression that the option will be there for those who combined enough material to make a blunted object (in the crafting section) and that we would have access to multiple blunt craft items(in the main game).
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Not sure how I feel about enemies having more health (I'd rather we take more damage instead) but it's good to know resources are toned down. Thanks, guys.

I'm still not convinced they have more health... needs to be tested. I only played normal one time to look for differences. All I know is that I melee and shiv'd a clicker on normal, and that fucker kept coming. It's possible enemies have the same health. Like I said, need to test it.

But I know for sure Joel takes more damage on hard and the resources are very limited.
 
It seems random, sometimes a shiv will kill the clicker, sometimes it comes back for more.
As for the melee weapons, Joel will automatically use the one that is equipped but he doesn't run around with it in his hand, it stays on his back.
You can only use shivs when the game prompts you to do so.
 
I really don't know what to make of the MP stuff. It seems very different almost as if it could be a persistent world.

It actually sound like a cross between DayZ and The Walking Dead, which is what many people were hoping for. It's just an Uncharted reskin. Well, assuming that the description is accurate.
 
I'm still not convinced they have more health... needs to be tested. I only played normal one time to look for differences. All I know is that I melee and shiv'd a clicker on normal, and that fucker kept coming. It's possible enemies have the same health. Like I said, need to test it.

But I know for sure Joel takes more damage on hard and the resources are very limited.
Yeah, the resources and damage taken are definitely tweaked on Hard. I stunned a Clicker with a brick, then ran up and smashed his head with one blow with the 2 x 4 (my friends in the room went crazy, lol) on Hard, same as I did on Normal. I had no shivs left at the end though; couldn't upgrade the stick like on Normal.
 

Alienous

Member
It actually sound like a cross between DayZ and The Walking Dead, which is what many people were hoping for. It's just an Uncharted reskin. Well, assuming that the description is accurate.

It sounds more to me like standard fare multiplayer, albeit centred on 8 player melee combat, with a meta game attached where you have to maintain 'survivors'.
 
I really hope that by turning the violence option down in the options menu you won't get exploding heads like that. It's on the one hand not realistic and on the other hand (at least for me) hard to look at.

It is realistic if your skull is turning into fungus, don't you think?

Also the gif is repeating something brutal. Will probably not feel as brutal when you're trying to make it out of there alive and it doesn't loop forever.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
It actually sound like a cross between DayZ and The Walking Dead, which is what many people were hoping for. It's just an Uncharted reskin. Well, assuming that the description is accurate.

Those details remind me more of Chromehounds MP if I'm reading it right.

Which is probably the greatest goddamn sentence I've been able to type in the last five or so years... :D
 
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