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Forza 5: Behind the scenes look (video) [Up: 1080p/60fps]

Mascot

Member
This time tomorrow I'm gonna be pacing up and down like there's baby on the way. I'm getting butterflies already.
 
That's correct :)

Im going to need some DNA evidence and a polygraph before we can certify this statement Mr.Helios..............if that's your real name?

bill-duke.jpg
 

SatansReverence

Hipster Princess
That's correct :)

Helios, for the love of all that is holy please tell someone to shrink the Sun in FM5. And also tell them we don't want to be looking at it 99% of the time as well.

Many thanks, everyone.

This time tomorrow I'm gonna be pacing up and down like there's baby on the way. I'm getting butterflies already.

My hype is completely grounded thanks to Microsoft. Unfortunately for T10 there is nothing FM5 can really do about it :'(
 

Mascot

Member
Helios, for the love of all that is holy please tell someone to shrink the Sun in FM5. And also tell them we don't want to be looking at it 99% of the time as well.

Many thanks, everyone.

Put some clouds in the sky, too. FM3's Nurb F1 track skybox needs to buried at sea.
 

Mascot

Member
I think FM1-FM4 nurb need to be buried at sea lol.

FM4s "overcast but still harsh shadows" was ridiculous.

I meant the FM3 DLC track - you know, the one that wasn't marketed at all, so nobody knew about it, so nobody bought it, so Turn 10 thought we didn't want them, so Turn 10 didn't release a single DLC track ever again, instead pumping out monthly overpriced car packs to play on the same old tracks over and over and over without ever considering releasing another standalone track even though GT5 listened to their fans and released Spa and Motegi as DLC.

That one.
 

Shaneus

Member
I meant the FM3 DLC track - you know, the one that wasn't marketed at all, so nobody knew about it, so nobody bought it, so Turn 10 thought we didn't want them, so Turn 10 didn't release a single DLC track ever again, instead pumping out monthly overpriced car packs to play on the same old tracks over and over and over without ever considering releasing another standalone track even though GT5 listened to their fans and released Spa and Motegi as DLC.

That one.
Preach it, brother.
 
I can't wait for the reveal either. I really don't want to support Microsoft this generation based on their DRM model and such.....but if Turn10 delivers tomorrow in spades I willl have no choice. It's the only game I played the last couple years.

Ditto.

I have some issues with what Microsoft is doing with the ONE, but I love Forza. The last four years have been spent playing Forza and Batman. That's it.
 

Mascot

Member
Ditto.

I have some issues with what Microsoft is doing with the ONE, but I love Forza. The last four years have been spent playing Forza and Batman. That's it.

Xbone blows goats and New Xbox Division seem like a bunch of clueless numbskulls, but if Fanatec support is announced I'm firmly back on board. I'll deal with the guilt by using whisky.
 
I meant the FM3 DLC track - you know, the one that wasn't marketed at all, so nobody knew about it, so nobody bought it, so Turn 10 thought we didn't want them, so Turn 10 didn't release a single DLC track ever again, instead pumping out monthly overpriced car packs to play on the same old tracks over and over and over without ever considering releasing another standalone track even though GT5 listened to their fans and released Spa and Motegi as DLC.

That one.

Motegi didnt sold well in Forza 2 even when was released at only 100 points, there was another track, the 3 track packs that has been released for Forza games have sold like crap, specially compared with carpacks.
Gran Turismo 5 werent very marketed either but they sold pretty well, so sorry but i cant blame Turn10 for releasing car packs one when that what people want (they are voting with their wallets). I dont think the rally expansion sold very good either.
 

Mascot

Member
Motegi didnt sold well in Forza 2 even when was released at only 100 points, there was another track, the 3 track packs that has been released for Forza games have sold like crap, specially compared with carpacks.
Gran Turismo 5 werent very marketed either but they sold pretty well, so sorry but i cant blame Turn10 for releasing car packs one when that what people want (they are voting with their wallets). I dont think the rally expansion sold very good either.

Polyphony just announced monthly track packs for GT6 so it'll be interesting to see how they sell.

Very well, I should imagine.
 

Seanspeed

Banned
Motegi didnt sold well in Forza 2 even when was released at only 100 points, there was another track, the 3 track packs that has been released for Forza games have sold like crap, specially compared with carpacks.
Gran Turismo 5 werent very marketed either but they sold pretty well, so sorry but i cant blame Turn10 for releasing car packs one when that what people want (they are voting with their wallets). I dont think the rally expansion sold very good either.
Motegi was 400 points, I'm pretty sure. There was a big mess about it because they announced it for 600 points and people complained enough til they lowered the price for its release.

And yea, they sell bad because they release it late and offer very little to anybody who doesn't race online extensively. They need to package it better and time it better. Throw some cars in with it. Maybe throw more than one track in a 'pack'. Add single-player support. Instead of abandoning the idea, they need to find a way to make it work, because it is important to the main fanbase.
 

Mascot

Member
Motegi was 400 points, I'm pretty sure. There was a big mess about it because they announced it for 600 points and people complained enough til they lowered the price for its release.

And yea, they sell bad because they release it late and offer very little to anybody who doesn't race online extensively. They need to package it better and time it better. Throw some cars in with it. Maybe throw more than one track in a 'pack'. Add single-player support. Instead of abandoning the idea, they need to find a way to make it work, because it is important to the main fanbase.

Any DLC tracks need to slide effortlessly into the career mode too. That's one reason I think Nurb F1 sold so badly (that and the fact that no fucker on the planet even knew it existed).
 
Motegi was 400 points, I'm pretty sure. There was a big mess about it because they announced it for 600 points and people complained enough til they lowered the price for its release.

And yea, they sell bad because they release it late and offer very little to anybody who doesn't race online extensively. They need to package it better and time it better. Throw some cars in with it. Maybe throw more than one track in a 'pack'. Add single-player support. Instead of abandoning the idea, they need to find a way to make it work, because it is important to the main fanbase.

2 tracks were released for Forza 2 , one was 100 points, i dont remember exactly which one but i think it was Motegi.

While i agree about having to add them to single player is a must and part of the reason but still i dont think to explain why it sold so bad and its been like that with the 3 packs (and Rally expansion).

I really hope we can have tracks for Forza 5 and integrated into the main game but like i said, people have been voting with their wallets and voting no.
 

Gek54

Junior Member
I remember following (most) of what you said here, incredibly closely around the launch of the 360 / PS3 and onward for over 18 months.

The wheel landscape has been a mammoth debacle and I do recall hearing the Fanatecs will be the first truly cross platform, high quality, true FF wheel. (Wasn't that first official Microsoft wheel more of a rumble NOT a FF wheel? Total piece of shit?)

There's a standard for all this - it works on PC and it worked on PS2. IIRC the Driving Force Pro was an amazing wheel and the G25/G27 worked exceptionally on PC / PS3 (not sure about PS2)
It's incredible there's STILL this ridiculous hangup on wheels.

I very nearly went down the crazy car sim rabbit hole at one point, I looked up schematics on how to make a 'wheel stand' for the loungeroom out of wood - which was very adjustable and folded up. I wanted "one wheel to rule them all" at the time which would do my PS2, PS3 and 360 and I could play GT3/GT4/GT5 (not out at the time) and the Forza games.

Alas it was not meant to be and it sounds like Microsoft still don't give a shit about supporting the standard(s) properly. If you're a "medium" sim racer (ie: console sims) you're kind of shit out of luck for a good, cheap solution without multiple wheels / consoles.
If you're an utter nutcase PC gamer with a huge budget, I believe there's some real bananas wheels out there. Of course they are PC only.

Standards,... sigh.

The first MS wheel does have TFF with an additional rumble motor in the grip of the wheel which was nice, though the rest of it was an overpriced 270 degree playskool sloppy POS. Even the old cheap wingman from logitech that we used with GT3 was built better at half the price, no lag either.

If Microsoft can manage to do one thing right with the Xbox one, I would hope it would be HID support. Then maybe I would consider letting one in my house but it would only check in every 24 hours, otherwise it will be offline and the kinect 2 will be secured in a large foam sound proof container.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I can feel myself cracking relative to Xbox One DRM. Help me guys, help me...
 

Mascot

Member
This is it boys.

Fingers crossed fellow Fanatec owners.

Played FM4 with the pad last night to see if I could regress. It wasn't a pleasant experience. Gamepad players are probably happy in their ignorance but once you use a good FFB wheel there's just no going back.

TBH I don't think we'll find out for several months whether our wheels will work with Xbone. I think it'll require a major policy change from the suits, so we need to keep venting our frustration with the whole situation until they listen.
 

eso76

Member
So, was that Forza teaser trailer a graphical downgrade from what was shown at the Xbox event or was it just me?

just you, really.
Well, and a few others in fact.
It appears there's a lot of people who can't tell when games look different because of different camera angles, editing and video compression :p
 
I meant the FM3 DLC track - you know, the one that wasn't marketed at all, so nobody knew about it, so nobody bought it, so Turn 10 thought we didn't want them, so Turn 10 didn't release a single DLC track ever again, instead pumping out monthly overpriced car packs to play on the same old tracks over and over and over without ever considering releasing another standalone track even though GT5 listened to their fans and released Spa and Motegi as DLC.

That one.

I think tracks cost a lot more to create. I assume so as each successive disc release started to just feel like a track missionpack, adding a handful of tracks. It's why I didn't bother purchasing FM4 at all, along with the kinect nonsense I felt like the value wasn't there as a full price release for me.
 

G Rom

Member
To each his own, I know FM4 is by far my most played game this gen.
Then again, I'm one of those people thinking that despite all its flaws, GT5's Nordschleife with dynamic time of day and weather was worth the price of entry alone...
 

Mascot

Member
I think tracks cost a lot more to create. I assume so as each successive disc release started to just feel like a track missionpack, adding a handful of tracks. It's why I didn't bother purchasing FM4 at all, along with the kinect nonsense I felt like the value wasn't there as a full price release for me.

Officially licensed tracks might cost a lot and take more time to create due to measuring, scanning, photographing and licensing, but surely fantasy tracks are relatively cheap and quick to produce? The fantasy tracks are some of my very favourites in GT and FM. Real-world tracks don't always mean good racing. If effort was put in at the front end to create intuitive and powerful track creation tools then developers don't even need to make the tracks: the community would do it for them. If there are concerns about users making replicas of 'official' circuits or inappropriate tracks shaped like donkey genitals then this is easily circumvented: all user-created tracks are submitted via XBL for approval before the best of them are released for general use. You can still use your own tracks to play on your own machine.

Seems simple, doesn't it? Christ, I had racing games on my Commodore 64 that I could design my own tracks for. Far Cry 2 had excellent map generation tools and Trials lets you design your own tracks. We aren't reinventing anything here. It's a sure-fire way to keep the game fresh and for the excellent Forza community to contribute even more. Turn 10 have demonstrated that they have NO interest in releasing track DLC, so nobody's toes are being trodden on here. In fact, a steady stream of user-created tracks would ensure continued interest in the game and even more paying customers for the inevitable monthly car packs.
 

Psyrgery

Banned
Officially licensed tracks might cost a lot and take more time to create due to measuring, scanning, photographing and licensing, but surely fantasy tracks are relatively cheap and quick to produce? The fantasy tracks are some of my very favourites in GT and FM. Real-world tracks don't always mean good racing. If effort was put in at the front end to create intuitive and powerful track creation tools then developers don't even need to make the tracks: the community would do it for them. If there are concerns about users making replicas of 'official' circuits or inappropriate tracks shaped like donkey genitals then this is easily circumvented: all user-created tracks are submitted via XBL for approval before the best of them are released for general use. You can still use your own tracks to play on your own machine.

Seems simple, doesn't it? Christ, I had racing games on my Commodore 64 that I could design my own tracks for. Far Cry 2 had excellent map generation tools and Trials lets you design your own tracks. We aren't reinventing anything here. It's a sure-fire way to keep the game fresh and for the excellent Forza community to contribute even more. Turn 10 have demonstrated that they have NO interest in releasing track DLC, so nobody's toes are being trodden on here. In fact, a steady stream of user-created tracks would ensure continued interest in the game and even more paying customers for the inevitable monthly car packs.

V-Rally 2 on the Psx had a track editor and it was awesome
 

Seanspeed

Banned
I think tracks cost a lot more to create. I assume so as each successive disc release started to just feel like a track missionpack, adding a handful of tracks. It's why I didn't bother purchasing FM4 at all, along with the kinect nonsense I felt like the value wasn't there as a full price release for me.
For a flagship, next-gen launch title, they can afford to throw some money at this.

Its embarrassing when other racing games release pretty respectable amounts of track DLC and Forza 4 gets NONE.
 
Played FM4 with the pad last night to see if I could regress. It wasn't a pleasant experience. Gamepad players are probably happy in their ignorance but once you use a good FFB wheel there's just no going back.

TBH I don't think we'll find out for several months whether our wheels will work with Xbone. I think it'll require a major policy change from the suits, so we need to keep venting our frustration with the whole situation until they listen.

Well there was a guy on forzamotorsport.net forums who works for a car magazine, who started a thread for questions to ask at his E3 interview with turn10, I asked for him to.ask about fanatec support and a high of people quoted my post. Dont know if he will get an answer but at least I think we have someone asking them directly.
 
Well there was a guy on forzamotorsport.net forums who works for a car magazine, who started a thread for questions to ask at his E3 interview with turn10, I asked for him to.ask about fanatec support and a high of people quoted my post. Dont know if he will get an answer but at least I think we have someone asking them directly.

The new force feedback in the triggers could be really cool for driving games, but then I cry at the omission of a proper gyro in the controller. I have very strong doubts that Kinect will be able to track me well and fast enough. Amar's post was not very ... Uplifting. *sigh*
 

Mascot

Member
So... what's FM5's buzzphrase going to be at this E3, people?

I'm guessing it might be 'God rays' or 'native 1080p at 60 frames per second'.
 
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