Agreed, Sony need to work out a deal to bring QD into first party.
Yeah, that was cool seeing that live demo demonstration.
I imagine it will happen soon.
Agreed, Sony need to work out a deal to bring QD into first party.
Yeah, that was cool seeing that live demo demonstration.
Holy crap @__@That is amazing. These guys are going to go even further!
"The PS4 engine used for Dark Sorcerer is only in its first iteration, and most of the features scheduled for the final version of the engine havent yet been implemented. This demo is only a first test that is well below the visual quality we hope to achieve in our next game."
http://blog.us.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy/
Performance capture usually refers to recording body and face and automatically translating that into animation data using some kind of pointers or image analysis, etc. But ND has not been doing that for their facial animations. They made reference videos of actors' faces, but they'd hand animate everyone's face. They've done that on all three Uncharted games and now on TLOU. They'd also partially hand-animate bodies, but only where mocap didn't quite work.Nope.
Uncharted games did performance capture well before Quantic Dream.QD probably went to performance capture (partially at least ) because of ND.
I think they can get better than Second Son. In fact, I find their work on TLOU already more appealing than Second Son (with the caveat that I haven't seen much SS footage) This demo however is another story.I hope Naughty Dog tries mo-capping faces for their PS4 games. They're pretty religious about hand animating faces, but I hope the results seen in Second Son and here give them something to think about.
Holy crap @__@
Yeah not even close. Still so much improvements to be made and new shit to explore. Diminishing returns indeed happen, but that is because of the developers, not hardware power.something something diminishing returns bla bla...
Anyone else think this was really well written? Good job Cage.
I was convinced that they were going to buy QD right up until they announced their used game policy. QD has been quite vocal about taking issue with used games, so i'm not sure that they'll still be willing to be purchased by Sony considering that fact.
I don't believe it. Maybe at the end of the gen we will see games that look like that.
I don't believe it. Maybe at the end of the gen we will see games that look like that.
I believe! Pretty funny that TeamCG was actually not that wrong about next gen. It's just Quantic Dream that are doing it first and not KojimaBelieve.
I believe! Pretty funny that TeamCG was actually not that wrong about next gen. It's just Quantic Dream that are doing it first and not Kojima
I think they can get better than Second Son. In fact, I find their work on TLOU already more appealing than Second Son (with the caveat that I haven't seen much SS footage) This demo however is another story.
This was great and I KNEW I recognized that Goblin's voice!
It's Cole from Martin!
Not sure if this was posted yet:
http://www.youtube.com/watch?v=4i6TiYLwHW4
Some interesting notes:
- Running at 1080p @ 30 FPS, textures are native to 1080p resolution, framerate was not optimized
- 1st generation of QD's PS4 development cycle
- They did not use PS4 tools, they used their PS3 development pipelines (same as Beyond) and just used high fidelity assets
- Only 4GB of dat GDDR5 is being used
- The set is 1 million polygons
- The lighting is dynamic as is the shift between the film lighting and the studio lighting, which they are able to shift back and forth within 1 single frame
At the end they move the camera around the set and change between the two different lighting situation. Really impressive.
It was posted earlier in this thread but a summary is always nice, so thanks.Not sure if this was posted yet:
http://www.youtube.com/watch?v=4i6TiYLwHW4
Some interesting notes:
- Running at 1080p @ 30-90 FPS, textures are native to 1080p resolution, framerate was not optimized
- 1st generation of QD's PS4 development cycle
- They did not use PS4 tools, they used their PS3 development pipelines (same as Beyond) and just used high fidelity assets
- Only 4GB of dat GDDR5 is being used
- The set is 1 million polygons
- The lighting is dynamic as is the shift between the film lighting and the studio lighting, which they are able to shift back and forth within 1 single frame
At the end they move the camera around the set and change between the two different lighting situation. Really impressive.
NoSome interesting notes:
- Running at 1080p @ 30 FPS, textures are native to 1080p resolution, framerate was not optimized
- 1st generation of QD's PS4 development cycle
- They did not use PS4 tools, they used their PS3 development pipelines (same as Beyond) and just used high fidelity assets
- Only 4GB of dat GDDR5 is being used
- The set is 1 million polygons
- The lighting is dynamic as is the shift between the film lighting and the studio lighting, which they are able to shift back and forth within 1 single frame
At the end they move the camera around the set and change between the two different lighting situation. Really impressive.
Yes, please tell me how the PS4 is "just" a mid to low level PC from 2012 again.
Please show me a mid level PC that pulling this off.
Yes, please tell me how the PS4 is "just" a mid to low level PC from 2012 again.
Please show me a mid level PC that pulling this off.
In terms of the CPU and GPU, it absolutely is (mid-level, not low). Obviously, there's also the fast memory and interconnects.Yes, please tell me how the PS4 is "just" a mid to low level PC from 2012 again.
Please show me a mid level PC that pulling this off.
That demo is just insane. When the screenshots are supersampled via scaling down, I really can't tell whether it's a photo. Nope it's not a photo, it's a game engine, and it's running real time.
Of course you have to remember, that it's just a scripted demo running real time. There's no player interaction, physics, AI, various dynamic assets which surely can hog a lot of that horsepower.
How ever considering how Quantic Dreams games have been so far (more like interactive movies - which I don't consider a bad thing) I can totally see them pulling out something like this for their first PS4 game, and it will be awesome.
On PC's for years there have been pretty damn impressive tech demos by nvidia and amd which represent what's their new gfx card capable of, too bad that still a fraction of that level of detail have we really seen in a game.
Clothes, jewelry and hair look like real-time physics objects to me.There's no player interaction, physics, AI, various dynamic assets which surely can hog a lot of that horsepower.
Noe of the Nvidia or AMD demos look anywhere near this good overall, but that is also probably because they are not game designers, and their demos often have pretty crumby art.
Clothes, jewelry and hair look like real-time physics objects to me.
Went to look for for videos to prove myself, but yep you're right. My memory served me wrong, I remembered they looked way better than they actually did.
Can be, but also they can be somewhat precalculated, animated or fixed. If the physics are real time then daymn.
Still, easily the most impressive tech demo I've ever seen.
Of course you have to remember, that it's just a scripted demo running real time. There's no player interaction, physics, AI, various dynamic assets which surely can hog a lot of that horsepower.
Pretty sure it is not precalculated. It says at the end that they used the Havok physics engine for the game physics and the clothing. Also the dev who held the presentation posted this on his public facebook account:Can be, but also they can be somewhat precalculated, animated or fixed. If the physics are real time then daymn.
Still, easily the most impressive tech demo I've ever seen.
But then he started to change the lighting with the controller. To move the camera around in full 3D. Zoom in and out to see amazing details like the characters eyes. He started turning shaders on and off. Then he went into wireframe mode to show off the models. He had them do different animations like pushups to show off the cloth simulations for the clothes and hair. Because we were the last show of the day he had plenty of time to go through it in detail.
I could not compute. It was real. This is the single most impressive realtime 3D graphics demo I have ever seen in my life. I have been to many E3's and even SIGGRAPH. Never has my jaw hit the floor so hard. I put my face right up to the huge hidef tv screen to look more closely at the end. Still looked real. There can be no debate here people. #TEAMCG is happening and in real time on PS4. And it is not Kojima that is delivering. It is Quantic dream. This really deserves alot more attention than it is getting. Especially after what happened with the TeamCG vs TeamReal debate.
The Quantic Dream guy listed how they made this in 6 months using tools from the Beyond pipeline. And that it was not even using the full memory of PS4. He also pointed to their pedigree, and I have to admit, Beyond looks better than many next gen games at E3.
#TEAMCG has been vindicated! Discuss.
lololSure. Ask Cage to release the executable. And not "low" - mid is more factually accurate.
lolol
Why is that funny? If you release the executable to your demo, I can run it on a wide variety of PCs for you and bench it and all that fun stuff.
The PS4 is going to be a great console, I'm quite sure of that - but its parts are a known quantity, as published by SCE, and it is what it is. Facts are facts.
Try 1 million They said all of the 3 characters are close to pushing 1 million polygons each. Naughty Dog was also recruiting artists for one million polygon characters recently. So I guess we might actually see insane next gen characters in games soon (at least those by Quantic Dream and Naughty Dog)did they say how many polygons the characters were? The old man and the troll look ridiculously good. 500k+?
It would have to be ported. They can't just release the " executable".
And what mid end pc has 8GDDR5 with a APU and an overall architecture with insane bandwidth?
Your facts seem to be ignoring many other facts.
If you're going to bust out the 8gb of gddr5 defence then we don't really have much to talk about here, other than "lololol" or whatever it is that you responded with originally. Apus and shared fast memory are great, but the hardware power is a known quantity thanks to Sony. When people say things like "mid range pc", well... These are indisputable facts, despite the fact that it contains things that other PCs don't have.
As far as this and most other games you've seen at e3, development started on pcs. There is source code that could be compiled and released for PC if mr cage wants us to bench it for him, similar to stuff like the NV And ATI demos of yore.
None of this takes away from the ps4 being a great console, either. It's just what it is.
Are you serious with this shit? Developing in a PC environment does not mean you can just hit the " Compile to PC" button and be done with it. Where do you come up with this shit?If you're going to bust out the 8gb of gddr5 defence then we don't really have much to talk about here, other than "lololol" or whatever it is that you responded with originally. Apus and shared fast memory are great, but the hardware power is a known quantity thanks to Sony. When people say things like "mid range pc", well... These are indisputable facts, despite the fact that it contains things that other PCs don't have.
As far as this and most other games you've seen at e3, development started on pcs. There is source code that could be compiled and released for PC if mr cage wants us to bench it for him, similar to stuff like the NV And ATI demos of yore.
None of this takes away from the ps4 being a great console, either. It's just what it is.
Are you serious with this shit? Developing in a PC environment does not mean you can just hit the " Compile to PC" button and be done with it. Where do you come up with this shit?
And you are the one that seems to be busting out the "lol gddr5" defence. I consider the overall unified architecture to be a bigger deal.
Clothes, jewelry and hair look like real-time physics objects to me.
Went to look for for videos to prove myself, but yep you're right. My memory served me wrong, I remembered they looked way better than they actually did.
Can be, but also they can be somewhat precalculated, animated or fixed. If the physics are real time then daymn.
Still, easily the most impressive tech demo I've ever seen.
Pretty sure it is not precalculated. It says at the end that they used the Havok physics engine for the game physics and the clothing. Also the dev who held the presentation posted this on his public facebook account:
Also they demonstrated the dynamic clothing later on for the people attending the demo:
Sorry for the shitty stream pics.
Just unbelievable lighting, I still can't believe it. It's photoreal.
I've never been more excited for a new generation.
deep down on ps4 looks great