To be fair, the word "nostalgic" is not bound to any specific time frame. Being nostalgic just means to reminisce about something that happened. Modern Warfare 2 came out 4 years ago, so its been a while. Personally i'm not sure that i would use the word nostalgic in this case, but its not a wrong definition of the word at least.Lazy. Lazy as can be. "Nostalgia" and gaming has become watered down to the point of no return. It's not nostalgia when the game it's pulling from can still be played on the console you're playing the the current game on. That's ridiculous.
This is pretty clearly metacommentary on the repetitive and unchanging nature of war combat in the modern era. Not surprised it flew over everyone's head.
Well ok then show me more examples when EVERYONE does that, show me an exact same cutscene from let's say the God of War series or MGS or FF, you name it.
PR will spin this as "fan service," when it reality it means "we got caught."
For me it would depend on what type of tech issues and corner cutting we're talking about. If its corner cutting that really affects the gameplay experience, then it would kinda suck for me indeed. If its an 18 second reused animation and camera angle in a 5-7 hours single player campaign, for me personally, i cant think of any reason why this would actually matter to my overall experience with the game. I do play the CoD single player campaigns, but i buy those games mostly for the multiplayer What other tech issues and corner cutting were done in CoD: Ghosts? Honest question, i havnt followed the game that much, and i havnt tried it yet either.
I dont think i would feel that i've been taken advantage of regardless though. Bugs and smaller technical issues is quite common these days. Not many developers can (or do) promise that their games will be bug free.
I'm pretty sure God of War has used the same hideous jump animation in 6 games now.Well ok then show me more examples when EVERYONE does that, show me an exact same cutscene from let's say the God of War series or MGS or FF, you name it.
The truth is that people just love to hate things. There's nothing wrong with this and it changes the actual game NONE.
Nah, I'd say xJavonta was the one that got mad. I'd probably be angry if I got fooled into spending money on Ghosts though.
See, calling this fan service is an absolute stretch. Did you consider the re-used building geometry in MW2's maps to be fan service as well?
It's pure laziness.
I'm pretty sure God of War has used the same hideous jump animation in 6 games now.
About graphics, true, it doesnt look like it push much boundries on PS4 (and probably not Xbox One either). Hopefully the framerate drops isnt any worse compared to previous COD games.Graphically the game looks like current gen iterations of Call of Duty. That's not an exaggeration. There are also reports of frame rate drops on all consoles, and those extend into the multiplayer mode.
In COD, i would guess that they wanted to do a scene where a guy was picked up by another guy, and instead of using time on making new animation for that scene, they reused the same animations from MW2 in that scene. I havnt seen the movies in the pictures, but to me it looks like it is the same situation, that they wanted to make the transformer in traffic, but instead of recording a new shot of traffic, they just reused what they had.What happened there is a bad example. It isn't comparable to what appears to be taking place with COD. Why would they cut a corner on this scripted sequence? did they run out of time?
Terrible analogy considering Bay is pretty shit. CoD ranges from mediocre to genuinely great.
Well, looking at some of the replies in here...Fuck off with that shit.
I'm so sick of the stigma that someone who enjoys cod is essentially a brain dead fanbot that will willingly support and buy everything cod.
Yeah, it is clearly not the same cutscene.Title is really off. They're not exactly the same. Only the motions of the characters is.
Id understand if CoD was some kind of niche series, but they rake money oceans of money with this series. Its kind of embarrassing to just slap new models over existing mocap
I wonder if someone higher up called for this? I know thats what happened with the Disney even as the animators protested it wouldn't actually save time or money (although reusing reference for hand drawn animation is way more effort than just reusing mocap)
isnt this a little blown out of proportion?
no one would call IW lazy if they reused a texture(im sure theyve reused hundreds)
so why is a little animation any different?
About graphics, true, it doesnt look like it push much boundries on PS4 (and probably not Xbox One either). Hopefully the framerate drops isnt any worse compared to previous COD games.
In COD, i would guess that they wanted to do a scene where a guy was picked up by another guy, and instead of using time on making new animation for that scene, they reused the same animations from MW2 in that scene. I havnt seen the movies in the pictures, but to me it looks like it is the same situation, that they wanted to make the transformer in traffic, but instead of recording a new shot of traffic, they just reused what they had.
did you know Zelda 64 was built on the Mario 64 engine?
But, because Nintendo isn't lazy and actually tweaked it so much... that Zelda 64 basically created a brand new engine?
But technically, it's the Mario 64 engine.
That's how you reuse things.
Not this.
Never this.
People are really getting mad at this?
Where does all of that CoD money go?
rip pvt. davisEven names get recycled
Work smarter, not harder.
isnt this a little blown out of proportion?
no one would call IW lazy if they reused a texture(im sure theyve reused hundreds)
so why is a little animation any different?
Title is really off. They're not exactly the same. Only the motions of the characters is.
Even names get recycled
Work smarter, not harder.
Casual gamer won't notice it anyway, but hardcore fans will appreciate the nod to the previous games and devs will save money. Win-win for everybody.