Okay, I'm jumping the gun here a bit seeing as Corky hasn't yet had a chance to edit the OP but I figured we might as well announce it. I've gone back and forth with Corky to change the ruleset a bit. However after some ... hiccups in the thread we decided to postpone it a bit.
Well, first of all we're now allowing SweetFX. We had fears about it being misused as we've come across dozen of times before but seeing as this thread is a bit more niche and have members that seem to actually master the fine art of SweetFX, we decided to open the floodgates. We do however require basic settings to be posted, just which options you are using -- Doesn't have to be exact values or sub-tweaks under each effect.
Secondly, we're changing the FXAA ruleset a tiny bit. External use of it is still a no-go, as there's always a better solution available in that case but we are changing it for games with a forced native implementation, meaning Metro, Sleeping Dogs and probably more to come. So you could use SweetFX to sharpen your way out of it if you'd like.
HOWEVER, that still doesn't mean we want to see massively blurry myopia shots. It is possible to minimize the impact of FXAA through downsampling, sharpening etc. and that's what we hope will happen.
As the thread is still a new concept we will be changing the recipe as we go along. However if there's any questions or suggestions, please PM either me or Corky and let's take it from there. Not turn the thread into a big argument.
So hopefully that loosens the rope a bit for some posters.
And as mentioned, frontpage rules haven't been updated to reflect this at the time of writing this. Should happen when Corky has a few spare minutes.