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Amazing character design

So many, but here are some of my favorites.

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Neiteio said:
Hey guys, OP here. Some great stuff is being posted, but I thought I'd make a few suggestions:

- Please name the character(s) -- or at least the game -- of each artpiece. There's a lot of awesome stuff in here I simply don't recognize!

- Please understand this thread is about what designs work for you personally. Art is subjective; there is no right or wrong in what you find amazing.


I think it might also help to explain why they work for you. I tried to do so in the OP. I know not everyone likes anime, the Gothic, et al, and I usually don't either (emphasis so I'm not branded a fan), but I tried to explain why Ashlotte struck a chord with me.

Okay, I get what you're saying. I posted a pic of Kain Highwind from FFIV (DS version) earlier and the main reason why I love the character's design is not because of the character himself (blond human male) but it was actually the armor that Amano designed. He's a dragon knight (dragoon) and every aspect of the armor makes him look like a dragon: the helm (my favorite item), the little spike-like things on his shoulders, the chestplate that looks like a dragon's belly, and although you can't see it in the picture - he has like a little cape in the back that I guess may represent either the wings or the tail of a dragon.
 

jj984jj

He's a pretty swell guy in my books anyway.
Death_Born said:
Lul, I didn't think you could confuse those two.

Nomura:
The_World_Ends_With_You.jpg


Just think belts, zippers, and insane collar lengths.
That's more Gen Kobayashi, Joshua lacks the belts and zippers to be a Nomura design. :lol
 

Pojo

Banned
mac said:
Dudes in suits fighting zombies are awesome. You can imagine them leaving work at 5:10 on a Friday afternoon and then having to put up more bullshit.
:lol

Somebody knocked the Dead Space guy. He's supposed to be a miner, so I think they did a good job. They could have called him a miner and given him a generic marine-looking costume. It's the same thing with Big Daddy: they built around the helmet, which is decidedly under-water looking.
 

beat

Member
Iksenpets said:
Ubisoft's been really good on character design lately.

http://www.everyeye.it/public/immagini/11072007/c_AC-Altair.jpg
Ubi should really produce an Altair-themed hoodie.

No mention of Hyung Tae-Kim till page 6? He's not my favorite character designer, but considering some of the awful nominations in this thread.... eeesh.

Can't believe I forgot Purple Tentacle from DOTT.

Kirby, yes. Great design, and works well with the ability-stealing mechanic. Sackboy has some of the same design requirements and fulfills them similarly too. (basically, character and yet with enough genericity to overlay on a ton of interesting features.)

Psychonauts all over, yes yes yes. Team Fortress 2 - amazing character design. Full of character and absolutely distinguishable in silhouette from hundreds of meters away.

I can't say Ninja Gaiden's character design is awesome throughout, but I do like the giant fat cyborg boss at the end of ch 2.

JSRF - what can I say, I liked the futuristic Tokyo teen clothing. (Harajuku style? Shinjuku/Shibuya style?) The enemy gangs were less awesome.

The Guybrush Threepwood for Monkey Island 3 was _terrific_. MI1&2 were constrained by technology (I did like the pirate coat in MI2). MI4's 3D version was fine for what it was, but coming after MI3, it was a severe disappointment.
 

Sibylus

Banned
I'm surprised Dog hasn't been mentioned. He's very interesting visually, because he has a unique silhouette you grasp at a glance, but an assortment of common junkyard parts that become visible when you stop to look deeper.

D0g.jpg


screenshot_6.jpg


CH-01--PIC-03.jpg
 
Botolf said:
I'm surprised Dog hasn't been mentioned. He's very interesting visually, because he has a unique silhouette you grasp at a glance, but an assortment of common junkyard parts that become visible when you stop to look deeper.

It's also interesting that his "eye" is the same one as the Combine Scanners. However, Dog's "eye" can also show emotion much better than the Combine's emotionless robots, thus setting up an important contrast while showing that even Dog was built out of Combine parts. The hunchbacked appearance also makes him look somehow sad, or like a downtrodden workhorse.
 

Hellion

Member
Valve tends to always excel at making real world generic characters....Except DOG :D.


P.S a lot of the character post are Terrible... And wouldn't work outside their game world.
 
Cuth said:
http://xs234.xs.to/xs234/08492/1201_26906_mass_effect690.jpg[img]
[img]http://xs234.xs.to/xs234/08492/1201_26907_mass_effect249.jpg[img]
[img]http://xs234.xs.to/xs234/08492/1201_26908_mass_effect683.jpg[img]
[img]http://xs234.xs.to/xs234/08492/1201_26904_mass_effect514.jpg[img]
[img]http://xs234.xs.to/xs234/08492/1201_26905_mass_effect_d212.jpg[img]
[img]http://xs234.xs.to/xs234/08492/1201_26905_mass_effect_a239.jpg[img]
[img]http://xs234.xs.to/xs234/08492/1201_26905_mass_effect_b273.jpg[img]
[img]http://xs234.xs.to/xs234/08492/1201_26905_mass_effect_c240.jpg[img][/QUOTE]

Mass Effect has some really great concept art. I really love the cartoony/cel-shaded style the concept art has. I wish they would have kept a similar style for their characters in the game instead of going with a realistic look.
 

Desi

Member
Dark Octave said:
may not be great character design to me but Sky Gunner was very charming. The amount of information that flew by in the shadow of the cutscenes explaining the backstory was done pretty nice. Characters are talking then they happen to mention a word you don't know and in the corner a image and definition would pop up. The game was too confusing/hard for me to play seriously though. I am on level 4(?) the first night time one and I don't want to go back.
 

batbeg

Member
Baten Kaitos

35at9c0.jpg


While entirely impractical, this design has always stood out as one of my favorites. I love the variety of different materials and patterns used in the games clothes, and it really makes the world feel like some alien, gypsy like place.

Although he wears a skirt :)P), Sagi from Origins also has a fantastic design that gives me the same vibe, and perhaps it's more to do with the character than the design, but even the face feels more lively.

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Final Fantasy Crystal Chronicles

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Itahana's art is magic. His designs are absolutely full of life and charm, and this is one game where it really captured the charm of those designs for me, with fantastic art and music all around. It doesn't get much better <3 As a side note, I fucking loved his unused FFIX work.

Final Fantasy Tactics

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Sometimes simplicity is the way to go, and Ramza's design is completely befitting to his modest, practical personality. That the design changes through the game is also great.

Jak and Daxter

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Bob Rafei is an incredible artist (oh how I long for news from Big Red Button), and my love for his art started with Jak. A fantastic character with exaggerated proportions, and a great blend of cartoon cool and wacky. You know from the beginning that Jak is an adventurer, that he's light-hearted, and that he's awesome. He's also a great blend of natural and mechanical, with hunter-like clothing, grass-colored hair, but with the eye-piece that even Rafel says he doesn't know what the hell is for. I also love Keira's design:

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The one videogame character that makes me feel geeky for thinking "hot" (the voice doesn't hurt either :D). I'm trying to keep the amount of pictures I use to a minimum, but Samos is also great.

Valkyrie Profile

http://i35.tinypic.com/r8i90i.png

Is Arngrim fucking awesome? Yes... yes he fucking is. I even sat through his pussification of VP2 because of how awesome he was in the first. Anyway, the character designs for this game is really in a world of it's one, as it feels entirely grounded in reality but enchanting at the same time, and very clearly inspired by our ideas of the Norse and middle ages. The games truly deserve credit for the huge amount of art they use, and how incredible it is for each character (yay for Covenants return to portraits!). (I used a link as I couldn't seem to resize this in paint without losing the transparency and making it ugly...)
 

otake

Doesn't know that "You" is used in both the singular and plural
My avatar is the most amazing character in a videogame. Some others I like:

yorda
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Wind Waker Link

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It's all in the eyes. Yordas' design went perfect with her behavior and the atmosphere of the game. An entire story is being told by her design and gestures. In the case of Wind Waker Link it's the eyes. the designed reminded me of a Link to the Past. Link's eyes did all the communication for him, his designed told us everything we needed to know abut him and set the tone for the game.

As for Alyx, well................ If you don't know why, you need to Play half life 2 NOOB!
 

KevinCow

Banned
Knytt

Knytt.png


Not so much any individual character, but all the little creatures you see throughout the world. Just so creative.
 

Neiteio

Member
Wow. Batbeg just did what I was hoping everyone in this thread would do: not only sharing examples of what he considers great design, but elaborating on why it works for him. He posted quite the variety, too.

I never paid too much attention to FFCC art (or Itahana in general) until you posted the pic and explained why you liked it. It really works for me, too; they all sort of have a loving, handmade quality to them. You should post some of that unused FFIX art you mentioned.

Now, I'd like to give some love to my all-time favorite design from MGS4, the Gekko:

SHADOWMOSESCASTINGFACILITYNORTH.jpg

(Photo credit goes to Majik).

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(Photo credit goes to user friendly)

MGS4 was my first next-gen (new-gen?) game. Now imagine for a moment the impact of such an experience. Then imagine the impact of meeting the Gekkos for the first time. Gekkos are, in my opinion, the pinnacle of functional mech design. Screens don't do them justice. You have to see them leaping from rooftop to rooftop, hanging upside-down from ceilings, crouching to squeeze through corridors, hissing like cicadas and roaring like bulls, clamping one paw down on a second-story balcony and hoisting their head up over the edge to see if you're there, stretching out on tippy-toes and shuddering convulsively before pissing green chemicals and lumbering off... These things are fucking scary. I swear, hiding under a car and watching in first-person as their feeler tentacles groped around and just barely missed me was one of the best gaming moments ever.

They're the antithesis of your usual mech design: no flash, all functionality. But they're so well-realized, so animalistic, what with their muscular legs and blood-like oil and bloodcurdling animal sounds (it's for "psychological warfare," I read), that they become a character all their own. That's another hallmark of great design, if you ask me.
 
No Fire Emblem love?

Ike from Fire Emblem: Path of Radiance

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And Samus from Metroid Prime 2: Echoes in Light Suit

lightsamsus.jpg


I agree with Altair also. One of the best this gen.
 

Neiteio

Member
Seeing that pic of Ike (which, might I add, does a great job of layering on armor and cloth without compromising a sleek profile) makes me want to boot up the Wii and play some Smash Bros... But Smash Bros. doesn't have her.
 

D-Pad

Member
Apologies in advance if image turns out to be hot-link proof...
420px-Telma.jpg

That's Telma from The Legend of Zelda: Twilight Princess. The design fits her personality so well. I thought all of the characters were designed extremely well because they fit the character's personality. Except for Zant. He can go screw himself with his "Look at me I'm suck a badass PSYCHE I'm just Him from the PowerPuff Girls in your Zeldas lol" shit. And even Him was cooler than that. :(
 

Neiteio

Member
Yeah, at first blush Telma seemed like the slutty big-breasted barmaid typical of D&D-derived dungeon-crawlers (alliteration ftw), but it's true -- she had that husky yet motherly, stereotypical-big-black-lady buoyancy of spirit that really fit the look.

As for Zant... Well, on the one hand the way his character pans out fit the design well. He was, after all, only strong while behind the facade of Ganon's power. But again, I agree; he had much more promise following Lakebed Temple when he showed up and trounced Link and Midna.

Regardless of how he wound up, Zant's mask design is EPIC. Someone post that shit!
 

ianp622

Member
Dark Octave said:
So many, but here are some of my favorites.

29183-gears_of_war_250_248370g.jpg

Really? They all look the same, and they all look like almost every character in UTIII as well. I mean I could see admiring the texture work, but there is nothing that gives any type of personality away, or even the feeling of a sheltered personality. The armor is just there.
 

D-Pad

Member
Neiteio said:
Regardless of how he wound up, Zant's mask design is EPIC. Someone post that shit!

Hot-linking again (I know I'm bad):
zant_2.jpg


Zanthead.jpg


Edit - Can't find another angle. Aw well...
 

GCX

Member
I find it pretty amazing that the same artist (Yusuke Nakano) is behind all these:

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zelda1.jpg


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He's also worked (for example) on Mario series, Wave Race: Blue Storm and even this:

animal-crossing.jpg


:lol

Seriously, one hell of a guy that nobody knows by name. :bow:
 

D-Pad

Member
Minish Cap Vaati needs to come back and make the next Zelda game freaking epic, because Ganondorf failed miserably in Twilight Princess.

Forgot to say: <3 Yusuke Nakano <3, now I know your name, you are my new favorite artist ever.
 

kuYuri

Member
fcsiuf.jpg


Strider Hiryu's design just screams badass, especially the newer incarnation seen in Marvel vs Capcom and Strider 2 games. Although he's supposed to be some kind of futuristic ninja, considering that he's up against an alien being from another galaxy, does it really matter?

I chose a more stylized art just because it does a great job of portraying how badass he is. Everything from his costume to the unique tonfa/blade hybrid weapon called Falchion that he wields shows how unique he is. Also, one of the first ninjas I think who makes wearing a scarf look badass. Scarf not shown above, but just do a google search for him.

He fights friggin soviets, robots, aliens, amazons, you name it. He's a killing machine.
 

Monocle

Member
28a8dy1.jpg

Yoshimitsu (Tekken series) - I prefer this, the Tekken 3 version.

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Dante and Trish (Devil May Cry series)

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Lady (Devil May Cry series)

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Vergil (Devil May Cry series)

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343 Guilty Spark (Halo series)

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Elites (Halo series) - Not one character but a whole species, as every gamer who hasn't been in a coma for the past decade probably knows. I prefer the Halo 1 version (pictured).

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Pyramid Head (Silent Hill series) - Excellent monster design. I wish I could have found a better photo of the Silent Hill 2 version.

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Nurses (Silent Hill series) - Another great monster design.

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Genesis (Crisis Core: FFVII) - "Hurf durf, it's Gackt!" Yeah, I know. I think the red sword pulls this design together.

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Lulu (Final Fantasy X) - Maybe my favorite Final Fantasy character design.


Other selections previously posted in this thread that I agree with:

Ashlotte (Soul Calibur 4)
Amaterasu (Okami)
Auron (Final Fantasy X)
the Master Chief (Halo series)
Link (The Legend of Zelda series)
Big Daddies (Bioshock)
Zeratul (Starcraft)
everything (Shadow of the Colossus)
 

def sim

Member
Lime said:
Any mention of Dead Space in this thread should be negated by that horrible, horrible character design. The helmet is just terrible and very, very uninspired.

It's a futuristic mining/welding helmet. What did you expect?

That mixed with the rib armor look is neato.
 

Spruchy

Member
MrHicks said:
WOW @ all those posting the gears of war crew
i totally dont get it

generic as hell

I'll always remember Marcus, Dom, Baird, Cole, and Carmine all completely unique and not with any gimmicks to make that possible.
 

beat

Member
Ninja Kn1ght said:
http://www.freewebs.com/cyborg_ninja_greyfox/Cyborg_Ninja(Greyfox).jpg
For me, it's the eye's glowing trail that makes that design really work.
 

MattKeil

BIGTIME TV MOGUL #2
MickeyKnox said:
Masterchief's design is blatantly lifted from Roughnecks, the CG animated Starship Troopers show from the late '90s.

crew.jpg


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hallway.jpg

Wrong. It's an evolution of the MJOLNIR cyborg's design from Marathon, which predates Roughnecks by almost half a decade.

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Further, Halo was first shown in July 1999 at the MacWorld conference, with the Master Chief (or what would become him) design more or less intact.

Halo Macworld trailer

Roughnecks premiered on August 30th, 1999. So much for that bit o' Bungie hate.
 
I like many of the designs I'm seeing in this thread. For me a good design is one that can call attention of the eye by being really stylish yet at the same time functional.

I then to dislike the designs of most fantasy games, because while most of themcan look good and sexy, ultimately they are incredibly ridiculous, you know what I mean, don't you? I mean: Lingerie armor for females, come on. Or take Sigfried from SCIV, yes it looks cool, but he really couldn't move on that thing if it was real, for me that is just ridiculous.

I design I really do like, and that I think hasn't been mentioned yet is that of the new DS Castlevania:


Shaona, from Castlevania Order of Eclesia


I mean sure, perhaps a long dress is not the best choice to fight against the legions of evil, but compared to what most female fantasy character wear, this is actully pretty good and functional, and it has that Gothic look that is just... seriously I think I'm in love

Albus from Castlevania Order of Eclesia


This guy also has an elegant yet functional set of clothes
 
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