It's looking more and more like a Dreamcast vs OG Xbox comparison. If true, then MS is going to be screwed this generation.
No they won't. they have money to buy any 3rd party game they want. just look what is going on with EA
It's looking more and more like a Dreamcast vs OG Xbox comparison. If true, then MS is going to be screwed this generation.
MS has more money than AMD, so the answer is obvious who to trust, according to common knowledge!
Just to add to the fire and excuse my ignorance...
How will the so called graphics tiles under DirectX 11.2 Xbox One exclusive will pair against hUMA?
Will that be the equalizer?
Just to add to the fire and excuse my ignorance...
How will the so called graphics tiles under DirectX 11.2 Xbox One exclusive will pair against hUMA?
Will that be the equalizer?
This needs to fade out after the laugh.Thank you, Based Cerny.
Just to add to the fire and excuse my ignorance...
How will the so called graphics tiles under DirectX 11.2 Xbox One exclusive will pair against hUMA?
Will that be the equalizer?
No huma:
Which game is that?
Wait... what?
Just to add to the fire and excuse my ignorance...
How will the so called graphics tiles under DirectX 11.2 Xbox One exclusive will pair against hUMA?
Will that be the equalizer?
You know after months i still dont get the bathtub meme. Halp gaf
OpenGL 4.4?
Just to add to the fire and excuse my ignorance...
How will the so called graphics tiles under DirectX 11.2 Xbox One exclusive will pair against hUMA?
Will that be the equalizer?
He was banned from GAF, that does not improve credibility.
I blame NeoGAF for much of the Xbone debacle. MS did need to explain their stance on many things. But before they could provide a statement or clarification, GAF jumped their case and ran with rumors from everywhere.
It was needed in a way, but just not the way it was done.
why was he banned? I remember he was a pro xbox poster
The number of features on the Xbox One that uses the Kinect is almost too many to count. I can't imagine using the console without it. To me, I see two ways to deal with this.
1) Not require the Kinect to be always plugged in and have all these features turned off by default.
2) Enable these features by default and turn them off if people choose to turn off the Kinect.
The first choice would undermine our guarantee to game developers.
Back during the AMA I mentioned the reasons I think why every Xbox One comes with a Kinect, and that is to guarantee 100% adoption rate. This is a chicken and egg problem where we are magically creating the egg. That bit about the cost of Kinect also created some confusion, but I did mean total R&D costs.
My thoughts on this has changed a bit since then and that is we should still bundle the Kinect in every box but leave out the requirement of having it always plugged in. We provide the option to turn it off completely, and people are welcome to cover it up or turn it around as well. So letting people unplug the Kinect doesn't change our guarantee to game developers, plus we will get brownie points for making a consumer friendly choice. I think our execs know this.
On the subject of including a headset, it's a matter if Microsoft will eat this cost and make the people who want the headset happy. Personally I want a headset as I don't want to hear my buddies' voices mixed with game audio.
This is so fucking confusing and no one has any idea what is right.
http://www.reddit.com/r/xboxone/comm...imilar/cbswrn3
This guy clearly has no credibility. He is an Xbox One dev and has never heard of hUMA before today? Bullshit. From all of his posts he reads like a PR dude feeding that subreddit shit (That they love to eat).
Which game is that?
How is that bullshit? If he develops applications for the Xbox One (not the actual core-OS or some other low-level stuff), then I could easily believe that he has no in-depth information how the system actually works, especially since this hUMA thing sounds like something that developers don't actually have to care about/do some special things because of it.
BlameShift: Duck and Roll
Yes, but not in the way most people would take it.Is hUMA the new 8GB GDDR5?
Nope, he/she disagreed with the no headset pack in and the Kinect mandatory plugged in.He also 100% agrees with everything Microsoft does and conveniently appeared about the DRM disaster.
Nope, he/she disagreed with the no headset pack in and the Kinect mandatory plugged in.
That doesn't read like a disagreement of mandatory Kinect.The number of features on the Xbox One that uses the Kinect is almost too many to count. I can't imagine using the console without it.
I still actually want to know
... more interesting was (an) FPS tech demo specifically designed to show the Kinect working alongside the regular controller...
hUMA is AMDs implementation of UMA
UMA on X1/360/OGX is microsofts implementation of UMA -hell, they are really the ones who decided to make UMA work when everyone wrote the archictecture off
From what I can tell, its the same concept. Don't know how exactly it differs in implementation, if at all.
Where is this assumption that the dev "will play to the lowest common denominator" coming from?
I don't know dude, from his wording I understand he literally has no idea what huma means. I would assume a developer would know something like that.
Unless he's a pr person.
hUMA is AMDs implementation of UMA
UMA on X1/360/OGX is microsofts implementation of UMA -hell, they are really the ones who decided to make UMA work when everyone wrote the archictecture off
From what I can tell, its the same concept. Don't know how exactly it differs in implementation, if at all.
Can we please stop quoting this guy, he seems more like MS's official PR for reddit than an actual dev and I wouldn't be surprised at all if he actually was PR.
He's full of shit.
Thread needs more Yung Humma
Can we please stop quoting this guy, he seems more like MS's official PR for reddit than an actual dev and I wouldn't be surprised at all if he actually was PR.
Before Kinect 180:
After 180:
He's full of shit.
To me, I see two ways to deal with this.
1) Not require the Kinect to be always plugged in and have all these features turned off by default.
2) Enable these features by default and turn them off if people choose to turn off the Kinect.
The first choice would undermine our guarantee to game developers.
If one is talking about gameplay, world creation, etc. then they have to play to the lowest common denominator because no dev is going to code two separte games for one release. Take skyrim for example, on a 2013 powerful PC with multiple 4GB 780s and top of the line Intel cpu with 16GB of system memory, the game plays the same as one on 2006 console hardware. Yes textures, framerate, blah blah are different. But things like AI, # of elements on screen, movement, etc. are all the same because the game was coded with the console as base. It is just a fact.
So, while things like gfx and effects will be different, the gameplay will not on multiplats.
I am really curious to see if the fact that cpu+gpu will be able work on the same data will mean new and interesting gameplay possiblities. If not, only the gfx aficionados will care.
How is he full of it?
I blame NeoGAF for much of the Xbone debacle. MS did need to explain their stance on many things. But before they could provide a statement or clarification, GAF jumped their case and ran with rumors from everywhere.
It was needed in a way, but just not the way it was done.
http://www.amd.com/us/products/technologies/hsa/Pages/hsa.aspx#3hUMA (Heterogeneous Uniform Memory Access) is a shared memory architecture used in APUs (Accelerated Processing Units). In a hUMA architecture, the CPU and the GPU (inside the APU) have full access to the entire system memory.
http://www.amd.com/us/products/technologies/hsa/Pages/hsa.aspx#3
CPU doesn't have direct access to the ESRAM in the Xbox One therefore it doesn't really fit the definition of hUMA to begin with. I do think they will implement something similar but it's not going to be the same as the PS4 as far as I can tell.
PS4's architecture is based on x86
No it's still Cell it just absorbed x86 to reach it's next transformation.