What's the best SMG? I'm currently using the first one (ERUBAR or something like that), but I just unlocked a new one, wondering if I should switch (the RPR evo i think?)
Are you playing with headphones? I can prefire anyone coming around a corner not using dead silence.
Sound awareness seems abysmal overall this year. So many games with muted weapons and even more muted footsteps. As much as I'd like to see Modern Warfare 2 Remastered, I'm worried Raven might screw up the sound awareness again. I hate how it's been demonized as "sound whoring". There are many methods to quiet or even silence your footsteps. They often have to do with either slowing down a bit (which is very important to setting the pace of a game) or sacrificing something to equip a stealth perk of some sort.
Apparently some new variants went up in Quartermaster. Some of these include some of the datamined ones from awhile back.
I'm loving this game with Team Tactical, this is exactly what everyone one wanted...boots on the ground.
I'm loving this game with Team Tactical, this is exactly what everyone one wanted...boots on the ground.
Sledgehammer really fucked up CoD games when they started this flying space soldiers idea.
Well, I wouldn't say exactly. It's nice if you like assault rifles, but the damage changes leave short range weapons even more in the dust than they were before.
Game is 11 Euro on cdkeys.com so I finally bought it Hopefuly the campaign delivers! Shame that this year zombie mode is some silly disco style :< Last year noir was so much better, ehh...
Game is 11 Euro on cdkeys.com so I finally bought it Hopefuly the campaign delivers! Shame that this year zombie mode is some silly disco style :< Last year noir was so much better, ehh...
RPR is probably my new favorite gun, it melts up close and not to bad at mid range with grip either. I suck at this game but did really well last night with this gun.... I just unlocked all the variants other then the ripper which will take me forever to get 4000 salvage especially since I don't play every day and when I do it's for an hour or two tops! Salvage is to hard to get unless u spend money which sucks. Any of u that have the ripper varient is it worth saving for?
I'm finding that none of the Epic weapons are actually worth crafting. You are much better off buying literally 10 to 15 Common/Rare/maybe a couple of legendaries and getting more gameplay variety that way.
Actually, a lot of Epics are excellent weapons.
- Invective has an inbuilt 1.3x headshot multiplier, giving it 1 less shot to kill at any range with a headshot. It's one of the best assault rifles in the game, and one of the few Epics in the game that is a straight upgrade from its base variant (if you don't hit the legs).
- Flatline's infinite damage range makes it a great weapon for destroying literally any scorestreak in the game. If you thought your high-tier streak you worked your ass off to earn was going to last, it won't if the enemy has some jackass with a Flatline! (Hooraaay...)
- Cerberus has less viewkick and a good spray-and-pray shotgun mode.
- Bosozuko's nut shots and reduced viewkick are both extremely useful perks.
- Bomber is a top-tier gun in its own right, and it's still got the alternate assault rifle mode.
- EMC Avalanche, Oni Kaiken, and Hailstorm Thunder are all great sidearms, especially when run with weapon classes that complement their sidearm utilities.
Shotguns need a buff. Holy shit. When the fucking ERAD can beat shotguns at point blank range. EVEN IN TEAM TACTICAL (where health is reduced), that is stupid!
Or just take one of the rare versions like String Theory that comes with pure bonuses, slap the Hollow Point attachment on it, and have the same thing as the Invective without any of the weaknesses and without spending 4000+ salvage on it.
how does the Type 2 akimbo shotgun variant do in the game?
The Invective also has an integrated ELO sight and grip so you can spend your points on other stuff in the loadout instead.
Shotguns need a buff. Holy shit. When the fucking ERAD can beat shotguns at point blank range. EVEN IN TEAM TACTICAL (where health is reduced), that is stupid!
At least you can craft the Invective, you just have to be lucky and get the String Theory from a supply drop.
The Invective also has an integrated ELO sight and grip so you can spend your points on other stuff in the loadout instead.
Seems like we will be getting a rave in the redwoods theme on ps4 with the first dlc pack
We may be getting a new Mission Team down the line called Blood Anvil.
https://www.reddit.com/r/Infinitewarfare/comments/5ldwt3/mission_team_bloodanvil/
When you see the map there are a TON of extra dots on the map along with the default 4 factions. Not surprised we're getting more. Hope they have their own intro cutscene.
Edit: Oh, it's literally a link to their intro cutscene, awesome! Also, I wonder if the ramp is going to keep building for the teams, Wraith needs so much experience lol
Or just take one of the rare versions like String Theory that comes with pure bonuses, slap the Hollow Point attachment on it, and have the same thing as the Invective without any of the weaknesses and without spending 4000+ salvage on it.
how does the Type 2 akimbo shotgun variant do in the game?
Tactical TDM (if that's what you mean by Team Tactical) doesn't have reduced health, just buffs to certain weapons and much stronger head shots. For some numbskull reason, assault rifles (easily the best class in the base game) were buffed the most. Shotguns got pretty much nothing.
Invective also has the stability perk and doesn't take up a valuable Pick-10 point. Infinite Warfare is a lot less generous with those than Black Ops 3's were, seeing as a second tactical now costs two points instead of 1, and Ghost is absolutely mandatory.
Besides, it's not like aiming for the upper torso is difficult. The stability perk isn't anything special, but it does help. Pairing it with Grip results in a 10% reduction in viewkick in all directions, which you may not notice, but you will feel.