blu
Wants the largest console games publisher to avoid Nintendo's platforms.
your post is delightfully intelligent, dear sir. allow me to add my 0.02 to the bolded part of the subject.Kaijima said:Looks like I was right; now companies will use the failure of fucking /light gun games/ to say that core gaming is dead on the Wii. Any fucking excuse, I tell you.
It's not just a matter of core gamers not understanding the market Nintendo captured with the Wii, btw. And it's not about that market having "less diverse taste".
The expanded audience are the ones playing games that hardcore gamers ignore; they play browser games, puzzle games, the Sims, simulations, new variations of online multiplayer RPGs, etc. However, and I still believe this is being proven out, the expanded audience that the Wii has captured has a quality that is very hard for core and x-treme gamers to understand: they're a tough sell.
Core gamers are an EASY SELL. They play ANYTHING. They're taken in by graphics and pageantry, and by technological gimmickry. (Hint for people who ain't got it yet: the Wii Remote is not a gimmick. The Wii Balance Board is not a gimmick. Games predicated on repackaging the same shit with fresh shaders and a few meaningless variations in stale formulas are gimmicks.)
The people who Nintendo has reached out to this generation are the people who have been turned off at the sight of what gamers consider fuckin' grawsome: "boring" racing sims, hyper violent first person "murder simulators" and gangster games, because from their perspective, those things aren't clever, and there's no draw to wasting time playing them when they can get all the nice cut scenes watching a movie about WWII or gangland violence.
These same people will play Bejeweled for hundreds of hours and put more time into it than most core gamers will ever spend on a single $60, five hour campaign first-person shooter.
The truth is, most game companies don't know or if they did once know, have forgotten how to make games outside of an increasingly narrow range. It's easier to retreat back and sell the hardcore more of same game they've been buying over and over for the last ten years with better graphics each time and a new online gametype mutation. Core gamers say they want "innovation", 'cause even they're bored (yet they still keep buying the games!), but real innovation is uncomfortable and does away with the cues they've become addicted to.
None of this is to say that the expanded audience or the Wii audience knows best; there is no one "best". There are aspects of core games that people outside the dedicated gamers also do not get because they're unfamiliar with them. This is why bridge games exist on the Wii, such as Mario Kart. A lot of people who've never played a driving game have quite gotten into it thanks to MK Wii.
However, the official Inconvenient Truth of current gaming is that the Wii phenomenon has shed some light on bad trends in the game industry, and the industry - and gamers - are doing everything they can to ignore it and rig a sunshade up. The Wii has made an end-run around the current industry into new territory. There's no reason companies like Capcom can't capitalize on that, but they either don't understand how to, or don't really want to.
It's easier to blame failure on /light gun games/. El Oh El.
the industry has grown accustomed to exploiting the "core gamer" self-image of prepubescent kids (god bless big-mouthed sega guys who don't think twice before speaking their mind).
allow me the following re-enactment:
CEO: gentlemen, what do we make today - $60 'hard-core' titles that little jimmy would buy with lunch money (nag his parents into buying to him, as he's underage for our titles anyway) or $30 'casual' games that are played by all age groups (well, little jimmies aside)?
manager bob: but sir! we cannot afford to not make hard-core games! only the margins of those games can meet our habitual development budgets (and frankly, we've already done a bazillion+1 FPSs, you can't honestly expect us to sit and invent catchy new gameplay concepts now!), and after all, only the little jimmies are a safe market!
CEO: yes, bob, but the times have changed, and need i remind you of our financial situation - the first moment we mis-step *knocks on the wooden table before him* with our long-going 'nuke dukem' franchise we're dead?
manager bob, with a suspiciously overconfident tone: yes, sir, i'm aware of the potential consequences. but sir, we're so darn good at it, what can go wrong? (fucking idiot, this CEO, does he not know what has cost me to climb to a manager of a 100-strong dev studio working on $20M-a-piece jobs? who does he think he is, to even assume he can reduce me to a manager of some measly 30-strong team to work on casual *eeew* games!)
ps: the above conversation is entirely fictional.