The fact that they have to say "we're targeting 30 frames per second" worries me. Any game should have this as a minimum, not a target.
Yeah it sucks, but most games last gen only targeted 30 fps and tbh I wasn't really expecting that change.
The fact that they have to say "we're targeting 30 frames per second" worries me. Any game should have this as a minimum, not a target.
It's not that it isn't 60. It's that it isn't 30.
Holy hyperbole. 60fps snobs are maybe my least favorite GAF constituency.
Never mind that 24 frames per second has been good enough for an entire century of cinema.
The gameplay looks exactly the same as what i played in the first two DR games.
Sounds like you just going off on a rant about "the cloud" when it has fuck all to do with what's being discussed here. But far be it for people to let a little thing like veering off topic, stop their little anti MS rants( along with drive by troll posts). It's what makes all X1 threads such a "joy" to read.
I'm in the camp of ambivalence on 30fps. It doesn't bother me and I don't mind if I play a game that is as such. However, we can not bring film into this discussion. It is such an entirely different beast.Never mind that 24 frames per second has been good enough for an entire century of cinema.
wow
...........cinematic feel
....such fluid
....................wow
......like the movies
......................vintage gaming
..wow
Launch games are mostly shitty and rushed. The amount of people surprised by that over and over makes me wonder if everyone here is 6 years old or younger...
Thank goodness the game is only possible thanks to the power of the XBox One
Come on dude, you can't be serious.Of course it isn't 30. Capcom Vancouver isn't exactly Epic.
Launch games are mostly shitty and rushed. The amount of people surprised by that over and over makes me wonder if everyone here is 6 years old or younger...
The point is, Microsoft has been touting the cloud since May as a way of offloading some of the AI and even allow for better visuals. If the cloud really could work the way Microsoft is intending it to, why doesn't Capcom take advantage of it so the Xbox One hardware isn't having difficulties running the game?
Have you played Dead Rising 2? The progression from 1 to 3 seems pretty smooth to me.
Maybe the dev is just having trouble adjusting to no hardware? You know like what has happened for the past few gens with some games? Why isn't every X1 game having these problems if the console is so shit?
Come on dude, you can't be serious.
Come on dude, you can't be serious.
Come on! Fixed release date. Serious framerate issues 2 months from going gold. Something's gotta give. Framerate or graphics.I'm not sure if it fits the definition of being rushed, though it probably had a lot of issues.
Of course it isn't 30. Capcom Vancouver isn't exactly Epic.
Launch games are mostly shitty and rushed. The amount of people surprised by that over and over makes me wonder if everyone here is 6 years old or younger...
Certainly not being able to hit a constant 30fps. Even if it's Capcom, I didn't expect it to be that bad .I can't be serious that the second I heard that Dead Rising 3 was coming as a launch title for the xbox one I knew it was going to be a rushed piece of shit? What I don't get is how people thought otherwise.
Turn 10 and Guerrilla are crunching to make good launch games... do you guys really think Capcom Vancouver are up to it?
Dead Rising is one of my favorite franchises ever and pretty much the sole reason I'm buying an Xbox One at launch. Would I be alone in saying I would prefer they delay the game to get the game done right than to rush it with a subpar framerate at launch?
30 fps is not "very smooth" it's a fucking slideshow.
Dead Rising is one of my favorite franchises ever and pretty much the sole reason I'm buying an Xbox One at launch. Would I be alone in saying I would prefer they delay the game to get the game done right than to rush it with a subpar framerate at launch?
Of course it isn't 30. Capcom Vancouver isn't exactly Epic.
Launch games are mostly shitty and rushed. The amount of people surprised by that over and over makes me wonder if everyone here is 6 years old or younger...
How horrendously would this have performed if they left it as a 360 title? DR1 and DR2 never ran particularly well there (understandable), and if they can't get a upported 360 game to run solidly, well...
I don't get it. It's not even chucking a huge amount of geometry around. Look at the zombies hat. Not to mention the relatively low resolution of some of the textures.
Is this using a custom engine?
So 30fps is fine for a racing game on PS4 (Driveclub) but unacceptable for an an action adventure game that will attempt to put hundreds of zombies on screen at once??? REALLY???
Good God I really hope Gaf isn't going to be this ridiculous after these consoles release ...
The previous games were 30fps though weren't they.
Certainly not being able to hit a constant 30fps. Even if it's Capcom, I didn't expect it to be that bad .
Targeting 30?!?!?!
What like there is an option to make it less than that?
The point is, Microsoft has been touting the cloud since May as a way of offloading some of the AI and even allow for better visuals. If the cloud really could work the way Microsoft is intending it to, why doesn't Capcom take advantage of it so the Xbox One hardware isn't having difficulties running the game?
That's what happens when you purposely do not target the highest end hardware.
Certainly not being able to hit a constant 30fps. Even if it's Capcom, I didn't expect it to be that bad .
the frame rate complaints were targeted towards a racing game were 30 vs 60fps is a huge difference.