My bet is Albert sent an internal company memo that pissed CBOAT off.
Maybe they're trying to find him in real life.
My bet is Albert sent an internal company memo that pissed CBOAT off.
But why, it's my conjecture. Please give me more than "Just stop." We know the max outputs in each of the console pipelines, and we know the power outputs. I am not talking about just graphical fidelity here, I am talking in game mechanics, load times, and advantages that could be used by first parties on either console. I haven't looked as in depth into the ps4 pipeline, so I gave a light conjecture and maybe I should not have given one at all.
*fingers-crossed*
Please don't kill my buzz!
So 1080p on PS4 or what?
Could be same on both I suppose
900p looks good. Just look at Ryse.
Good shit. So long as MS first party gets a grip on development I can deal with that. My condolences to those going 180 only.
900p looks good. Just look at Ryse.
My bet is Albert sent an internal company memo that pissed CBOAT off.
Me and you both Flash. We few who still have hopes for the XBOX.
Thief is 900p on Xbone. Carry on internet. I must head to the hospital, don't ban me Bish .
If Thief devs use the word 'filmic' to describe the 900p, I'm going to be tossing The Order, Ryse and Thief into a jail cell so they can fight to the death.
That's a good point, actually.I didn't think resolutions of either Thief next-gen SKU was known.
But I don't think Thuway would have been as excited, for some reason, if it was 900p on both.
900p looks good. Just look at Ryse.
dangThief ...
Thief is 900p on Xbone. Carry on internet. I must head to the hospital, don't ban me Bish .
900p looks good. Just look at Ryse.
That is what scares me. As it is the Xbox division is not profitable for MS, so if the Xbox One does not start profiting in a major way early on I could see them cutting the entire division. It is pretty clear that they are trying to market the Xbox One as an entertainment device rather than a gaming device. I imagine this is an attempt to try a different approach to profitability for the platform, and if it doesn't get the job done, then its game over. I don't get the feeling that anyone higher up at MS really cares if the Xbox brand sticks around, so I don't see much of a fight to keep it going. As long as the platform doesn't keep loosing money they will probably keep it around through the end of this next generation, but if it doesn't make MS a solid profit after three generations of trying, I don't see them trying a fourth time. Xbox is not in the same position as Nintendo and PlayStation. Gaming is Nintendo's entire business, and PlayStation is a major part of Sony's business. Xbox on the other hand, is a tiny insignificant portion of MS's business when you consider profits.A desperate MS could very well be an MS sans Xbox.
r/xboxone is going to have a field day with this.
Well, there goes the theory of CBOAT being Mattrick. We all know Canadians are incapable of being confrontational.
IMsory ndont banplees ;but tha whoel post was nfpixeldust
Iwil PM datils on esram to u or evil or bish nf need be,
At this point 900p is good news for Xbox One. I think most people will take that.
If Thief devs use the word 'filmic' to describe the 900p, I'm going to be tossing The Order, Ryse and Thief into a jail cell so they can fight to the death.
Ryse wins by default. It has gladiators, lol.
Huge Sweet Billy Pic
I didn't think resolutions of either Thief next-gen SKU was known.
But I don't think Thuway would have been as excited, for some reason, if it was 900p on both.
At this point 900p is good news for Xbox One. I think most people will take that.
He is saying what basically everyone has been saying. It is a struggle to figure out how to effectively and efficiently use the hardware. We see this with every single console release. His other predictions are much larger and slightly more obscure to normal inquiry (i.e. his initial prediction on power output from the esram). In addition. he says a work around will come up to overcome the power drop in the esram cycle. That is an odd way to put it, as it is very ambiguous. What does he mean by work around, something that exists within the cycle itself that developers can take advantage of, or something that they must work around in their coding by trying to time the cycles and output the most at the peaks in the cycles. The second would be very difficult in human controlled parts, as they could be traveling at a fast pace, or turning at a fast pace which would lead to high volume calls which can occur at any time during the esram cycle. Having this high volume call during a low point in the cycle leads to frame rate drop. This was seem during demanding points in Dead Rising 3 before they finally tuned it and got it locked to 30 fps.
I think the ease of coding for the ps4 is going to be a blessing and curse. It doesn't have as many tricks behind it, and with that, it may not lead to odd gains that could be found with the esram. The Xbox One, if timed right in cut scenes, can pump out a great deal of details in cut scenes very quickly. It must wait and read the timing just right to do this though, and with that it isn't as practical in the dynamism of player control. I have not looked to deep or thought to deeply in the category of the ps4, and so I am probably overlooking something key. The thing is though, it seems as though the steady flow rate of the ps4 will lead to better game dynamism while the Xbox One will focus more on the Cinematic quality within games. That seems to be were Microsoft wanted the Xbox One to drift towards with their reveal and their support for live action sequences/ live action series inspired by the games.
Ryse and Quantum Break are great examples of where Microsoft want to head. In Quantum Break we get these very cinematic scenes which I think will be the center of the game. The scenes will be played out at a set pace at first, which will allow all the rendering to be optimized for the ESRAM cycle, and for that information to be paged for recall when rewinding the scene. Additionally, the slower pace when rewinding will lead to less stress on the gpu, and the paused scenes/ interactive scenes will be more cpu intensive. The cinematic ideas are also present in Ryse, where they state that that is exactly what they were going for. Additionally, many of the games assets can be loaded in during the opening, in game cut scenes, which they can control the camera and the pace. This allows them to utilize the cycle of the ESRAM to the best of their abilities. Also, the slow down during "dynamic" combat is a cinematic choice in this game, rather than the cyclical choice in Quantum Break, as the assets are already loaded.
This is just my conjecture on how the ESRAM is currently being worked around, and how it may be worked around in the future. My background isn't in coding, but video games and technology are my passion. Take what I have said with a huge grain of salt, and feel free to criticize what I have said.
Not understanding how ESRAM is a handicap when devs have been dealing with it for 9 years or more on 360?
Or am I missing something?
Honestly 900p doesn't bother me as much as others. It's not 1080p sure, but I think the games will look great and it's better than 720p which I find unacceptable for nextgen.
Well... not exactly. The cell was stupid hard to utilize but if done properly you would see benefits above and beyond what was capable on competing hardware platforms. Even if devs become total masters of their domain with the esram and a magical work around is found, it's still going to underperform relative to the competition.
I'm surprised we haven't seen a "SHOCKING: Thief 900p on XB1" thread yet.
It's sad that it has come to this, but in some ways 900p is kind of OK to me now. Every time you guys break a story I'm here like "please don't be 720, please don't be 720" LOL
Is it 30 or 60?
Even if it's true, you wait for two separate sources before going greenlight. Sorry.Thief is 900p on Xbone. Carry on internet. I must head to the hospital, don't ban me Bish .
Even if it's true, you wait for two separate sources before going greenlight. Sorry.
GAF is warping the next gen launches. I'm becoming more entertained by the launch drama, fallouts, twist & turns as things unfold leading up to the launch, then the actual console itself (which I have one preordered).
I can't even imagine what things will happen once the two systems launch and so close together. Will HW fail? What servers will crash or not work on updates. How will the OS's behave at the getgo, and then uncovering all the head to head cross gen comparisons.
Oh yea...and the games themselves
Pretty much how most of us figured. Sounds like once MS sorts out that manual ESRAM cache management, it shouldn't be any harder to develop for than the 360.
Well, it's the difference between going, "you're wrong, and this is why.." And "lol n00b"
Really. If people approached discussions with the former attitude rather than the latter, we'd have far fewer locked threads these days. Truly.
Let me scratch out my point a bit more: I don't like the air of negativity people are leveling at each other lately over what should be an exciting time in our hobby, because it does little more than stifle the discussion. Call it a shot in the dark, but I won't define the PS4's success by the Xbox One's failures, or vice versa. If that's the goal, then you're wasting your money, whatever machine you buy.
...unless it's a PC.
Even if it's true, you wait for two separate sources before going greenlight. Sorry.
That's sad.At this point 900p is good news for Xbox One. I think most people will take that.
I keep seeing this mentioned, yet I keep thinking the PS3 was the better console this gen.Third console curse.