StoppedInTracks
Member
SM3DW is finally 60 fps for me, awwwww yisssssssssss.
The only games that interest me on the system are Bayo 2, W101 and Xenoblade.
Are any of them playable from start to finish with little to no graphical/sound issues?
What are your specs?SM3DW is finally 60 fps for me, awwwww yisssssssssss.
Someone's made a reduced bloom bayonetta graphic pack
https://www.reddit.com/r/CEMUcaches/comments/5os0ws/bayonetta_52f48c53_partial/dd4it21/
https://www.youtube.com/watch?v=I_bLXDM_qB0
bayo has a lot of sound problems apparently
Alright thanks. So what level CPU then do you need? I have an i7 870. Should that be sufficient for most things?
It's probably coming from me but I have a hard time getting more than ~20-22fps in most places at 1080p ( let alone 1440 ) on a 2500K overclocked at 4.4 and a 1080.Man, 1.7.1 has really smoothed out XCX performance a lot. It's basically running at locked 30 fps now, excepting occasional hitches while assets load in. The bloom issue isn't fixed but the graphics pack workaround someone made for it is fine. The audio is much better now and much less glitchy too. XCX is really completely playable now, the Skell entry/exit bug is fixed too.
With a modded WiiU and saviine it's pretty easy yeah.And so, can I import my xeno x save on it?
The post game is waiting...
It's probably coming from me but I have a hard time getting more than ~20-22fps in most places at 1080p ( let alone 1440 ) on a 2500K overclocked at 4.4 and a 1080.
Thanks I'll check that, I think I did start clean, but I might have transfered my cache from 1.7.0.One important tip, and it's for everyone, Delete your shader cache and build a new one in 1.7.1. Do not download anyone else's. In addition, delete your settings.bin and rebind your controller. Essentially, besides your save game, you want to start as clean as possible. That boosted me from 15-20 fps in 1.7 to a locked 30 in 1.7.1 for XCX. You'll hang in a few places as you build a new cache but it's worth it.
With a 1080 you could easily install the 4K pack and notice no difference. The graphics packs are, primarily, GPU based and your GPU is completely underutilized.
One important tip, and it's for everyone, Delete your shader cache and build a new one in 1.7.1. Do not download anyone else's. In addition, delete your settings.bin and rebind your controller. Essentially, besides your save game, you want to start as clean as possible. That boosted me from 15-20 fps in 1.7 to a locked 30 in 1.7.1 for XCX. You'll hang in a few places as you build a new cache but it's worth it.
With a 1080 you could easily install the 4K pack and notice no difference. The graphics packs are, primarily, GPU based and your GPU is completely underutilized.
A quick run-around on Outset Island shows that framerate seems to be much better in Wind Waker HD too, though I'm not really interested in playing through that one again right now.
What happened to the promised forward compatibility of that thing?Delete your shader cache
Gave it another try. I still can't seem to get something close to a locked 30fps, even with a brand news Cemu download.One important tip, and it's for everyone, Delete your shader cache and build a new one in 1.7.1. Do not download anyone else's. In addition, delete your settings.bin and rebind your controller. Essentially, besides your save game, you want to start as clean as possible. That boosted me from 15-20 fps in 1.7 to a locked 30 in 1.7.1 for XCX. You'll hang in a few places as you build a new cache but it's worth it.
With a 1080 you could easily install the 4K pack and notice no difference. The graphics packs are, primarily, GPU based and your GPU is completely underutilized.
It's compatible. It's just if they make the shader creation process better, in the sense that it can make more efficient shaders, you will of course need to recreate them.What happened to the promised forward compatibility of that thing?
With a modded WiiU and saviine it's pretty easy yeah.
Gave it another try. I still can't seem to get something close to a locked 30fps, even with a brand news Cemu download.
( left it on windowed to see the fps counter, it's with a 1440p gamepack )
Can't seem to get better than this ~22-25 fps on that fight. What is pretty strange is that if I do that fight again with my shaderpack already present, I won't have those ~25fps, this exact same scene will be a 15-20fps. I did the test like 6 times and the result is always the same, never close to locked 30fps ( even without graphicPacks ), no shader when loading : about 25fps, with shader when loading : about 15fps.
It's driving me so crazy I'm thinking about doing a fresh w10 instalation tomorow just for the sake of it.
Then it's useless though. What's the purpose of telling "you can create and share the shader cache now" only to then have people suggest it's better to delete it as it causes performance issues.It's compatible. It's just if they make the shader creation process better, in the sense that it can make more efficient shaders, you will of course need to recreate them.
Neither. ^ ^; The character creator is so limited I just kept what looked the least bad...Did you purposely design a character who looks just like Alexa or are you just into redheads with short hair?
Especially with larger games, you will have thousands and thousands of shaders. Imagine you are playing XCX and a new update fixes bugs, and you have to play with choppy performance for half an hour until most of the shaders are there again. Not so useless.Then it's useless though. What's the purpose of telling "you can create and share the shader cache now" only to then have people suggest it's better to delete it as it causes performance issues.
Then it's useless though. What's the purpose of telling "you can create and share the shader cache now" only to then have people suggest it's better to delete it as it causes performance issues.
Wait... the latter isn't automatically cleared when it's outdated?It's because people are conflating "shader caches". The transferable shader cache is what's being shared. The precompiled shader cache is what your system generates for actual use based on your hardware.
Wait... the latter isn't automatically cleared when it's outdated?
That's what I thought, thanks for the clarification.It is.
Can I play Kingdom Hearts on this?
The only game I'm aware of where using someone else's shader cache causes problems is WWHD. The full shader cache someone made awhile back works fine for me in XCX with 1.7.1.
I did that but since I also pushed my OC to 4.5ghz ( no cpu burn yet to see if it's stable thought ), I don't know which of the two made me got about +2-3fps for that fight ( so still not locked 30, but ~27 is still better than ~25 ).More tips for the screenshot above, the less your CPU has to render the better, so your skell Fuel, the time of day and weather, The button prompts on the right and the text descriptions for your arts I went into settings and hid all that junk.
http://www.neogaf.com/forum/showpost.php?p=228335565&postcount=324what's the command to get the full res screenshot?
Anyone else feel like we should wrap up a compilation of the hidden "features" for cemu? Like the key combos (screenshot, tablet view, gyro...) and command line arguments.
I don't even know how people found out about them in the first place seeing how there is no read me that comes with cemu? Maybe I'm just missing something.
Stuff I know:
Arguments:
-f: Launch in full screen
-g %path%: Launch specified wux/wud/rpx
Key combos:
Tab (Hold): Show tablet view
Ctrl + Tab: Toggle tablet view
RMB (Drag): Simulate gyro input
Shift + PrtScr: Copy full resolution screenshot to clipboard
This project came so far so quickly. It's incredible work
BOTW at 4K will be a real thing
is it still quite painful having to play with slowdowns while the shader cache builds?
There's been a new feature where you can download someone else's cache (or based on your previous one) and they precompile before the game loads up.
I'm not a tech guy but that sounds really nifty.