Vita version to be announced at a later date with bonus missions. At release it is revealed that half of the original game is missing.
There are no random encounters in Child of Light; rather, you see every enemy within the environment and, upon touching them, are thrust into battle.
This is the B-Tier games revival we're looking for.
When Aurora enters battle, we’re treated to an exhilarating fly through of the arena before the camera settles on our hero and her adversaries. Battles operate in a turn-based system, with a cast meter dicting the turn order of each character on screen. The meter is divided into two sections: a longer, blue “wait” section, then a short, red “cast” section at the end. Each character is represented by a small icon that slides along the meter as they ready themselves.
The key to battling in Child of Light is to time your attacks properly. Attacking an enemy that’s in the red cast section will interrupt its attack, sending it all the way back to the beginning of the meter. When Aurora and her friends have their turn, time stands still, and an elegant menu opens with a host of different options, like attacking, casting spells, using items, and other familiar JRPG goodies.
No they're not. This looks like any other 2D indie game I would see talked about in the steam thread daily and it's disappointing to see even AAA studios doing this now.
B tier games are a ton of PS2-era games that were way more ambitious than this but not full blown "dump tens of millions into it" type games. I would say stuff like State of Decay and I am alive (although that was mismanaged so much and for so long the budget was probably pretty high) is more representative of the PS2 era B game.
Not enough brown and grey walls and dudebro gunmen.How people can dislike the art direction in this is beyond me.
.......What are you talking about? She looks like pedophile's dream! lol
http://blog.us.playstation.com/2013...d&utm_campaign=Feed: PSBlog (PlayStation.Blog)
I wasn't really into this until I saw that it was motherfucking Grandia. So In. So very fucking in. I wonder why they hid the action bar in the trailer?
Same here. I'm probably in the minority but FF-style active time battle systems tend to bore me unless there's some other major game mechanic involved.
No they're not. This looks like any other 2D indie game I would see talked about in the steam thread daily and it's disappointing to see even AAA studios doing this now.
Yup, that's the IP gauge right there in that screenshot, ripped straight out of a Grandia game and turned into a straight line instead of a wheel type of display... It even has the casting segment of the bar where you can be interrupted with a Strong attack or a Attack Cancelling skill.I wasn't really into this until I saw that it was motherfucking Grandia. So In. So very fucking in. I wonder why they hid the action bar in the trailer?
The game looks pretty, but what about the content?
Yes, how dare AAA studios take chances.
Never change, Derrick.
At this point in time a 2D game is hardly taking much of a chance. Like I said it looks like it could be any other indie game I see in the steam thread.
Why are people praising the engine? That has almost nothing to do with the art style, especially not in a 2d game like this. I guess it's a nice engine that makes games like this possible, but it's not some kind of miracle.
Is this game digital or retail?
Any mention of price?
I need this game.
Did the Grandia battle system bore you if you ever played the Grandia games? Their fun as hell and easily the best battle system from the JRPG genre. Though I never cared for the ATB FF battle system nowhere as good as the Grandia battle system.
Well, for example a linear narrative structure or a lack of conversation trees. The fixed character/enemy positions in combat.
Also, I believe there have been more sidescrolling JRPGs than sidescrolling WRPGs, so even the perspective points more to that sub-genre.
At this point in time a 2D game is hardly taking much of a chance. Like I said it looks like it could be any other indie game I see in the steam thread.
All 2d games == safe bets confirmed.
Regardless of the actual... game design.
Game looks unique and cool, not to mention beautiful in a way I've never seen, that's why I'm interested. Can't remember many other puzzle-platformer JRPGs with a fairytale tone on Steam off the top of my head.
Being stuck in 2D kind of limits the amount of "chances" you can take. We're not talking good or bad design here, the word chosen was chance as if they're taking some kind of a risk by making an inexpensive 2D game.
Inspired by. The IGN video says that the combat is like Grandia so yeah sidescrolling JRPG style. With skill trees and party members and the like.
Being stuck in 2D kind of limits the amount of "chances" you can take. We're not talking good or bad design here, the word chosen was chance as if they're taking some kind of a risk by making an inexpensive 2D game.