SatelliteOfLove
Member
Heartwarming, but it's what the genre is capable of which is valuable, not the conventions or tropes.
This looks slick and I'm pretty much in. Now, Wii U or PS4 version...decisions.
http://blog.us.playstation.com/2013...d&utm_campaign=Feed: PSBlog (PlayStation.Blog)
I wasn't really into this until I saw that it was motherfucking Grandia. So In. So very fucking in. I wonder why they hid the action bar in the trailer?
I'm getting this on Wii U, I don't see the PS4 version being much prettier and Off-TV this with headphones in bed before going to sleep is going to be perfectly soothing I feel.
The game—which is coming next year to PS4, Xbox One, Wii U and PC— is very much a turn-based JRPG. And no, there's not a red-clad pirate, drug sequence or exploding barrel in sight. It's a side-scrolling game, which makes for an interesting mix—it's one part platforming and puzzle solving, and one part turn-based combat. Oh, and there's minimal voice acting, and all of the dialogue is written in rhyming stanzas. (Nice!) It'll be chunky, for a downloadable game—Plourde said the story will clock in at 10-15 hours, with plenty of extras for new-game plus and other challenges.P
There's a small team making Child of Light—Yohalem put it at around 36. The other name I picked up to go with Plourde and Yohalem is their lead programmer, a woman named Brianna Code, which is about the best name for a programmer I've ever heard. Production has apparently been greatly aided by UbiArt Framework, an in-house art system (also used on the newer Rayman games and another lovely-looking new game called Valiant Hearts that I'll have more on here in a few minutes) that allows artists to toss concept art directly into the game. Child of Light looks as gorgeous in action as it does in this trailer.
Seems stupid to not support vita if it's the legends engine.
Except it doesn't seem to have movement, which was an enormous part of the battle system.Thread title should be edited to include *it's motherfucking grandia
Yeah, been reading some stuff from other sites, the lead designer saying his characters are based on Amano art. That's lovely, but again it doesn't make it a JRPG.
Just feels like Ubi wanted a buzz word attached to this for marketing purposes.
It's hilarious how Ubisoft consider 36 people working on a single project "a small team".
PS4 for me and since i have a vita i get off TV play as well as best graphics.I'm getting this on Wii U, I don't see the PS4 version being much prettier and Off-TV this with headphones in bed before going to sleep is going to be perfectly soothing I feel.
Going from leading a team of 200+ working to one of sub 40 is a huge change and would classify as small. Besides, GAF has been bemoaning tha lack of mid-sized games for years now, maybe publishers will revive that model of development now that toolsets are that much more mature than they were 5 years ago.It's hilarious how Ubisoft consider 36 people working on a single project "a small team".
It actually sounds quite bloated for a project like this. Let's hope that means it's not going to be a charming-but-3-hours-long game and their prediction about 10-15 hours is correct.
Yeah, but that doesn't change a thing.Going from leading a team of 200+ working to one of sub 40
Wait, are they remaking Temple of Elemental Evil?Wow so Ubi is imitating one of the best turn based battle system around? Call me interested.
Ni No Kuni has terrible gameplay, as do most modern JRPGs. Don't judge all JRPGs by that game. I think Child of Light will have more of the "classic" turn-based jRPG combat, which I desperately miss.Fuck.
I hate JRPG's but some of these games look so good.
I purchased Ni No Kuni and never played it after I heard about how JRPG the gameplay ends up ffffffffffff
Now I want to buy this
Wait, are they remaking Temple of Elemental Evil?
Ni No Kuni has terrible gameplay, as do most modern JRPGs. Don't judge all JRPGs by that game. I think Child of Light will have more of the "classic" turn-based jRPG combat, which I desperately miss.