No sorry.
You have to beat crushing to unlock brutal.
I don't think we know if it unlocks by beating any difficulty or only by beating crushing.
http://blog.us.playstation.com/2015...than-drake-collection-story-trailer-revealed/Brutal Difficulty Mode is the ultimate challenge as the gameplay will be more punishing than Crushing Difficulty (unlocked after beating Crushing Difficulty in the same game).
"All three titles operate at full 1080p with excellent anti-aliasing coverage and what looks like at least 8x anisotropic filtering."
So buying this even though I already own them.
That would be so excellent but I doubt that would happen. :-(I'd be more interested if DF could interview Bluepoint if SCE would allow it.
No, it's a guess based on PC experience. It's clearly higher than 4x but there is enough subtle blur that leads me to believe we're seeing 8x in many cases but it seems higher in other areas. I think it could be applied at different levels on different textures rather than across the board. There's no real way to know 100% without the developers knowledge. It's just an educated guess. Either way, it's not an issue and textures look sharp.It's always interesting to me how they say things like that just by looking at the game.
Is there really a way to tell how many Xs anisotropic filtering has just by watching footage or are they full of shit? I don't know anything about it, just curious
I'm pretty sure they could talk generally about how they remaster projects without Sony's approval.I'd be more interested if DF could interview Bluepoint if SCE would allow it.
I'm pretty sure they could talk generally about how they remaster projects without Sony's approval.
Not really interested to hear how it's done in general, I want to hear what was done specifically for this collection.
I've been going around Europe the past couple of weeks talking about this a bit, it's difficult between the short time talking about the Collection in general or journalist questions to delve too much into some stuff.
Apart from DF directly talking to Bluepoint, what kinds of things do you want to know? Maybe we can find someone we can work with to write about it or find a way to delve deeper into it. There were some crazy things Bluepoint had to deal with to even get the remastered project underway.
That would be nice. There are still some people who thinks that these ports are very cheap and "just upping the rez".
If there are people that still have that opinion after reading that DF article, then they are either fanboys or idiots.
downgrade? Inception? Profit?What will happen when someone remasters a Bluepoint remaster?
The game has new Donut skins.This is going to be an all Donut Drake playthrough with all three games. Interested what the other 60 skins are.
That was more a generall statement (see God of War 3 remaster threads) than only for this Collection. Some behind the scenes stuff about making these remasters would be interesting.
I've been going around Europe the past couple of weeks talking about this a bit, it's difficult between the short time talking about the Collection in general or journalist questions to delve too much into some stuff.
Apart from DF directly talking to Bluepoint, what kinds of things do you want to know? Maybe we can find someone we can work with to write about it or find a way to delve deeper into it. There were some crazy things Bluepoint had to deal with to even get the remastered project underway.
I've been going around Europe the past couple of weeks talking about this a bit, it's difficult between the short time talking about the Collection in general or journalist questions to delve too much into some stuff.
Apart from DF directly talking to Bluepoint, what kinds of things do you want to know? Maybe we can find someone we can work with to write about it or find a way to delve deeper into it. There were some crazy things Bluepoint had to deal with to even get the remastered project underway.
Some extra deets on audio, and video compression would be good in addition to the usual graphics stuff.I've been going around Europe the past couple of weeks talking about this a bit, it's difficult between the short time talking about the Collection in general or journalist questions to delve too much into some stuff.
Apart from DF directly talking to Bluepoint, what kinds of things do you want to know? Maybe we can find someone we can work with to write about it or find a way to delve deeper into it. There were some crazy things Bluepoint had to deal with to even get the remastered project underway.
All audio assets updated to the highest bit rate ATRAC9 codec
That would be nice. There are still some people who thinks that these ports are very cheap and "just upping the rez".
Please do, I'm sure it would make for an interesting and informative read.
Well, the process definitely seems different to any other remaster before. I'm personally mainly curious how the whole process from start to end happened really.
Some extra deets on audio, and video compression would be good in addition to the usual graphics stuff.
Given the work they do, I'd guess that their team is smaller and compromised of engineers with next to no gameplay designers, artists, musicians, writers, etc. Don't think that making new games is on their roadmap.
Wow this is interesting stuff.I think most of the interviews have not delved too deeply into this, but having visited Bluepoint and having conversations about this, I do know some of this info to different degrees already. Putting some of it into a FAQ could be an option too.
eg. over 12,000 newly created textures, mostly related to a new environment lighting model that was created for UNDC which I've talked about on tour.
The game has new Donut skins.
Its going to be pretty awesome.Screenshot thread is going to be interesting.
Screenshot thread is going to be interesting.
On PS3:
Uncharted: camera MB
Uncharted 2: object MB
Uncharted 3: object MB (after early patch)
What's the difference between them exactly (other than the obvious)? Which is better?
I've been going around Europe the past couple of weeks talking about this a bit, it's difficult between the short time talking about the Collection in general or journalist questions to delve too much into some stuff.
Apart from DF directly talking to Bluepoint, what kinds of things do you want to know? Maybe we can find someone we can work with to write about it or find a way to delve deeper into it. There were some crazy things Bluepoint had to deal with to even get the remastered project underway.
Basically, camera motion blur blurs the entire screen when you turn the camera, and object motion blur is when certain objects in-game have blur applied to them independently. Here are some examples:
Camera.
Object.
Camera.
Object.
It's down to personal preference as to which one is better. I'll mostly likely play with object only, depending on how strong the camera blur is.
Kinda figured that was the case. Great work that they do, seems like it's sort of a waste and outside of people who really know who they are and what they are doing, the probably won't get the accolades they deserve.
The Titanfall 360 port is a case in point, technically amazing. Yet very few people even knew it was them who did it and probably thought it was a Respawn effort.
Either way, we'll keep getting some perfect remasters from them for now.
i was wondering about this. i definitely don't like overly strong camera blur. object blur is more my taste.It's down to personal preference as to which one is better. I'll mostly likely play with object only, depending on how strong the camera blur is.
One of their forgotten wizardly acts was getting PSABR to run at 60fps on the Vita.
how the hell did they fit all three games on one disc?
i was wondering about this. i definitely don't like overly strong camera blur. object blur is more my taste.
What will happen when someone remasters a Bluepoint remaster?
Let's not get carried away, it is not one of the best looking games compared to current gen only stuff, it's looking great for what it is, but "one of the best looking games"? nah.Bluepoint is really putting some devs from this gen to shame, these might as well become one of the best looking games of the generation and seeing them run so fluidly is just amazing, most of the other remasters just fall flat.
Do we know if they've included bonus cheats in this version of Uncharted 3? Things like weapon select and unlimited ammo were cool little extras that are rarely seen in games these days, so I was sad to see them included for the first two but not the third.
A nice excellent port job from Blue Point.
Any word on if they kept all the tweaks (next-gen filter, low gravity, etc)?
Yes they did.
Across all three titles?
Aha, great news. Thanks for digging that up.They are in Uncharted 3 as well this time, dark10x confirmed it earlier in the thread.