gundamkyoukai
Member
Game looks like a mess on both platforms but DF out come rather interesting .
Still the texture filtering look really bad .
Still the texture filtering look really bad .
It probably will.Hooray for unoptimized games, its looks like a last gen game yet run awfully. Hopefully it bombs.
Something isn't right...
They didn't say it "outmatched" it, they said it holds up surprisingly well. As in, not that far behind. If you read the article you can see the exact ways in which the PC version is better.
Tesselation on PS4 only?
Something isn't right...
Until the next DF face off when an Xbone game has a slightly better frame rate than the PS4s. Seriously, I don't know why we take much notice of their ' conclusions'.
It's worthy to note that Tomb Raider Definitive Edition had better anisotropic filtering on PS4 compared to the Xbone.Hasn't the Bilinear Filtering been the main issue in any game where the XB1 tops the PS4? Strider, most recently. What's happening here? Is there a check box someone forgot to tick? I don't ever remember any of the Filterings taking up too much horsepower when I fiddle with my gaming laptop. Maybe the XB1 has a type of that system built into its workings.
Because this is just odd.
Something isn't right...
So the stones are sticking out of the ground in the PS4 version, but are flat in the Bone version.
That's weird. Could the PS4 version be using tessellation?
yup, Im done with DF
thanks Taker34
Why couldnt they lead with that?
dat PS4
It's not tessellation, it's parallax mapping.That looks like the PS4 has Tessellation that the XBO lacks.
Exactly! That's just an assumption based on DF's material, even though they didn't spot this difference.
Something isn't right...
That looks like the PS4 has Tessellation that the XBO lacks.
From people who love to debate about graphics without knowing anything about the subject at hand. You know, 95 percent of the people who populate DF threads.Where does this confusion between Tessellation and Parallax Occlusion Mapping come from?
The PS4 version is suddenly darker? And uses parallax mapping?Something isn't right...
If those comparison shots are correct, I would certainly rather be on the Bone than PS4 for this one. Hideous texture filtering. Hate popin, too.
Yadda yadda pc gaming tho.
Because everyone wants a winner. And a loser.
Yeah, okay, that is pretty fucking bad, jesus.
Wait, is that a streaming issue or a texture issue?
The parallax mapping is prob the reason the game doesn't use AF on PS4. Crysis had similar issues. How did DF not spot this.
Because everyone wants a winner. And a loser.
Yeah, okay, that is pretty fucking bad, jesus.
Wait, is that a streaming issue or a texture issue?
streaming...dude who posted that used the wrong image
That one's streaming. This one is texture.
Where does this confusion between Tessellation and Parallax Occlusion Mapping come from?
Something isn't right...
The parallax mapping is prob the reason the game doesn't use AF on PS4. Crysis had similar issues. How did DF not spot this.
Something tells me that the PS4 version will be patched to have 16x aniso before this thread hits 20 pages.
Sounds like a real mess. I'm not understanding why a game that looks like this is struggling to maintain 30fps.
The parallax mapping is prob the reason the game doesn't use AF on PS4. Crysis had similar issues. How did DF not spot this.
They're just trying to throw ms a bone. Come on, let them have it.