Lightning Count
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Please be true and not a prank, Dishonored was one last gen's best new IP's.
I wonder if Viktor Antonov is still involved or he's only doing Battlecry now.
I mean the issue is that in the game you had all these powers, and the VAST majority were all "bad" to use, instead of offering the player "good" ways to use their powers it was mostly "look but don't touch" instead with no alternatives.
No but they speak PERFECT french. Not Quebec french.
Only Arkane (Dishonored) is a french studio working for bethesda ATM
Dishonoured 2: Now With a U
yeah...it sucks so much when the game actually gives you freedom of choosing a play style. Terrible really.
Were people just sitting on Bethesda's Twitch channel or something? How do you catch that?
An accidental open mic broadcasting live to Bethesdas Twitch stream picked up a discussion about Dishonored 2 being presented during the companys E3 press conference. Ooops.
My favourite looking mission is the Boyle Estate. Loved it, especially from an aesthetics point of view.
Hope they do some really cool stuff with Dishonored 2.
Shall we gather for whiskey and cigars tonight?
When the game design impacts you not being able to play the game using the actual tools they provide and lessens the "fun" out of it, that to me is poor design.
There are many ways they could have designed the game and powers to allow people to play both ways while still maintaing those choices and story elements.
Look at Infamous for a prime example. You have good/bad powers, but both allow you to play agressively if you wish.
They could have easily had more powers or tied story elements to actual choices you make in the narrative rather then giving you a lot of powers and then saying "Here's a bunch of neat tools to use.....but if you use them you'll get a terrible ending!
It'd be like if Half Life 2 punished you for using the gravity gun or such. Give you awesome 'fun" gameplay tools and then punish you while not actually offering "alternatives" to things to play how you want while still maintaining that choice that Infamous or others allow.
I mean the issue is that in the game you had all these powers, and the VAST majority were all "bad" to use, instead of offering the player "good" ways to use their powers it was mostly "look but don't touch" instead with no alternatives.
I also think that this one has the potential to do a lot better than the first game, in terms of sales. I mean, I hear it didn't do too awesome, despite high critical reception, and I think it simply took people a while to really catch on to what a brilliant creation it was. Now that most people know, it seems like this should hopefully sell well out of the gates.
Dishonored is one of the best games of the last generation. And this is purely by world building, level design and gameplay.
My only real issue with it was the story itself. The game was begging for a Ken Levine-quality story.
The one thing I wish is for these types of games, like Dishonored, where they say "oh, you can play it how you want! Go in fast, or stealthy, then they make the basically good ending only for stealth players. Would not hamper them in such a way, don't tie the endings to one-playstyle and then handicap the others.
I enjoyed Dishonored, but I felt like I "HAD" to play it stealthly and all of these "cool" toys that they give you to play with, the powers an dcombat moves, I had to ignore most of those because I didn't want a bad ending.
If you want to tie the ending of a game to something do it through story choices and other elements that any playstyle has a chance to choose an dmake such choices.
I just wnat all playstyles to feel free to play how they want without feeling like it's being punished.
Curious what kind of aesthetic they'll go with for world this time. Dunwall had the obvious industrial-era London with a layer of technology on top of that with the whale oil/tesla stuff. But the game had all those books describing many other locations and cultures in the world, and it seems like the developers have hinted at wanting to explore those locations in the future which I think would be cool.
As neat of a setting as it was, I'd be disappointed if the sequel takes place exclusively in Dunwall again.
Yeah, chalk me up with the "punished for killing is the point" crowd. Numerous abilities were neutral in their base use, so it's not like playing pure non-lethal stealth regressed you to a limited set of skills. That and the non-lethal variants for targets usually required more involvement than simply offing them.
The game just didn't pat you on the back for massacring. And I mean, it doesn't have to. I think it's fine if that was detrimental to your experience but that was also largely the point. The Outsider drills this into you on several occasions, either mocking you for your insatiable use of the powers he's given you to mass murder everyone, or expressing surprise at your resilience. He empowers you to effortlessly kill and the challenge on your end is whether or not you'll succumb to that.
If you don't like the consequences for doing so, such as a bleaker ending, that's really your problem. "It's bad design that the game didn't give me a happy ending when I murdered everyone". It's really not.
No one should be surprised, but awesome nonetheless. I really don't see any of the other conferences topping Bethesda for me right now:
Fallout 4
Doom
Dishonored: DE
Dishonored 2
TES:O news
Battlecry (meh)
Maybe Prey 2 by Arkane Austin? Teasers for MachineGames and Tango Gameworks? Maybe an outside collaboration? It's an guns-action-heavy lineup of sequels, but exciting nonetheless.
Your argument really falls apart in the last bit. There are three powers that are strictly meant for killing. Meanwhile seven can be used in a non-lethal playthrough
Behold, I am become press, sneaker of fucks.
Congratulations!