PS3 LoS looks and runs a hell of a lot better than PS3 DmC, I can tell you that.
That is not true at all.
PS3 LoS looks and runs a hell of a lot better than PS3 DmC, I can tell you that.
That is not true at all.
That is not true at all.
It's entirely true. This game is impossible to stomach on a technical level, atleast on PS3.
I played through LoS and although it wasn't consistent it didn't make me want to throw up. No frame tearing helped alot in that respect.
Have you even played it on PS3?
More power to you if you can enjoy it even with this level of performance, I know I can't.
Choosing UE3 was such a fucking stupid decision, most people will buy this game on PS3, it's barely playable on that platform. Great job!
More power to you if you can enjoy it even with this level of performance, I know I can't.
Choosing UE3 was such a fucking stupid decision, most people will buy this game on PS3, it's barely playable on that platform. Great job!
I know where you're getting at. I mean UE was specifically made for the Xbox, after all.
Want your mind blown?
El Shaddai ran on the Gamebryo Engine and ran generally smooth on PS3 and Xbox 360. 60fps from what I remember.
Maybe NT should have used that?
DmC: Devil May Cry is a reboot and reimagining of the Devil May Cry lore and seeks to modernize the gameplay and narrative.
Those colored "you can only hit me with this weapon" guys are horseshit and have no place is a DMC game. I should choose what to hit things with, not the game. Reminds me of that garbage in FFX where you were forced to use certain people for certain mobs until like halfway through.
Is this an opinion by you, Eze, or is it the impression/statement NT or Capcom have given?
DMC 4 and previous games were ahead of other games in terms of gameplay, if anything, along with a typical storyline/narrative - so a statement like they are seeking to modernize the gameplay and story sounds arrogant and rude, especially considering that it sounds like the dialogue is the same/cheesier, and they have opted for an Unreal driven game at 30 FPS.
Is this an opinion by you, Eze, or is it the impression/statement NT or Capcom have given?
DMC 4 and previous games were ahead of other games in terms of gameplay, if anything, along with a typical storyline/narrative - so a statement like they are seeking to modernize the gameplay and story sounds arrogant and rude, especially considering that it sounds like the dialogue is the same/cheesier, and they have opted for an Unreal driven game at 30 FPS.
It's fairly consistent with NT's approach in HS.
Anyway. PS3 frame rate is closer to the feel of 30 than the feel of 60. Can't say I'm happy to see the return of HS's match this color to this approach to combat.
PS3 LoS looks and runs a hell of a lot better than PS3 DmC, I can tell you that.
Been playing the demo for two hours. I can't figure out how to lock on. Ps3 version. Any one know how?
When you figure it out let me know too.Been playing the demo for two hours. I can't figure out how to lock on. Ps3 version. Any one know how?
As always, an insightful read, Dahbomb.
Anyway, if this is what Capcom wants, and their audience responds, good for them. I'm moving right along to waiting for Revengeance and Bayo 2.
That's total bullshit. Framerate stays at 30fps most of the time in DmC, it hovers in the twenties in LoS.
Professional looking wall of text
...Really?If you mean manual lock-on, that's out. There's a sort of auto lock-on in place instead.
Watching now.When you figure it out let me know too.
After taking a break from the demo I had a chance to look at some videos and other peoples impressions. This guy basically talked about some of the stuff I mentioned already but he showed video evidence of most of it especially the whole Demon dodge -> Style gain stuff.
http://www.youtube.com/watch?v=6b3oIhgHGJ0
I am talking about the Demon Dodge (R2 plus Dodge). If you time it to an attack properly then time will slow down and your hands will start glowing. Not only do you get a damage boost but you get an insane style boost for some time.Rolling gives you a damage boost? Seriously? I've being using the standard jump to avoid all the attacks so I've literally not touched the bumper buttons. I'm ok with a moderate style rank boost when you do a perfect dodge like in DMC3, but a damage boost too? That's ridiculous, this is a sign that the developers don't get DMC, they are obviously encouraging the players to use the dodge more, but the whole idea of DMC is to let the player experiment and create their own style of playing the game.
*Lock on was sorely missed and problems were apparent without it. There was a lack of precision in the combat which was to be expected. Targets sometimes randomly swapped and this was most common when you are comboing an enemy and then chose to use a charge move but during the charge move enemies might move around and the lock on switches to a closer target. I don't like double tapping forward for Stinger/Streak, I feel like it's an unneeded extra motion on the stick that could've been avoided if there was an option for hard lock on. No lock on has clearly limited the range of moves that can be possible on the combat system. This is something that I cannot support going forward with the series, a hard lock has to AT LEAST be an option feature in a DMC game.
Dahbomb, you notice the angel glide off the wall?
Apparently if you angel glide towards a wall, you can then glide -again- by pushing off of it. Interesting to see how that would play itself in future platforming segments.
It was brought up by VJC in this thread. It's interesting I guess, not really useful for combat but may be useful for platforming or even a secret mission.Dahbomb, you notice the angel glide off the wall?
Apparently if you angel glide towards a wall, you can then glide -again- by pushing off of it. Interesting to see how that would play itself in future platforming segments.
Dahbomb, you notice the angel glide off the wall?
Apparently if you angel glide towards a wall, you can then glide -again- by pushing off of it. Interesting to see how that would play itself in future platforming segments.
The latter probably. Itsuno did say that he wanted to convince NT to put it in the game but it might've been too late in the dev cycle.Oh yeah! Besides the option to hard-lock, I did miss taunting. Is there a way to do it, or did NT really stick to their guns of not having it?
I said this when it was first announced. :/ I even have my original "why I feel DmC has dumbed down mechanics" post saved up.I have to say no lock-on completely strips away the DMC feel DMC DNA.
I said this when it was first announced. :/ I even have my original "why I feel DmC has dumbed down mechanics" post saved up.
I have always made it clear that no hard lock on and 60FPS were my biggest 2 gripes with the game. I guess PC version can make the second part better but hard lock on is pretty much what DMC has always been about.
Game could've been way worse though. This was a developer that used to have horrendous controls but DmC has very solid controls, better than most games out now. NT can use DmC as a learning process to make better games in the future.
Certainly, I still have nightmarish flashbacks about the Enslaved demo. Hideously laggy controls, the worst ever in recent memory, period. At least Capcom's influence was good for something. I wonder what DmC would have turned out like if NT had been left completely to their own devices.