Karma Kramer
Banned
Looking good... and if they are indeed holding the PS3 version back because of a incomplete 360 version then thats bullshit... especially considering most of the loyal DMC fans own PS3's
Karma Kramer said:Looking good... and if they are indeed holding the PS3 version back because of a incomplete 360 version then thats bullshit... especially considering most of the loyal DMC fans own PS3's
reilo said:I agree.
Wait, I agree with Kramer?
nubbe said:Perfect
Dead Rising has been breasted
sp0rsk said:Death to the official thread.
J2 Cool said:What is old-gen gameplay?
Dali said:That's what happens when someone starts an official thread months before a game is released. No one wants to shift through all the shit for updates, and the creators rarely put the updates in the OP.
The artificial barriers and cookie-cutter non-boss bad guys.
C- Warrior said:Any action game that takes itself seriously (two that come to mind, DMC, Ninja Gaiden) are infested with barriers because they have to streamline you to the next fight. And no, cutscenes with QTE's left and right isn't my definition of free-roaming.
The game is designed with the an arcade approach that gives you both exploration with a sense of exploration given certain parameters.... what -- did you want Dante/Nero to free roam around and talk to NPC's and get side-quest missions or some shit? :lol GTA mutha****a!
J2 Cool said:What is old-gen gameplay? DMC3 played as well as any action game out there last gen? So what does it have to do to be "new gen gameplay" when nothing has really leapfrogged it since?
Yup, that argument is absurd. The engine was created for the 360 in Dead Rising. Plus, Capcom most likely wouldn't have even bothered with a 360 version if it meant inevitable delays for the PS3 version.Karma Kramer said:Looking good... and if they are indeed holding the PS3 version back because of a incomplete 360 version then thats bullshit... especially considering most of the loyal DMC fans own PS3's
UncleGuito said:I love how people, in EVERY THREAD, have to guess what console the screens are for.
HAHAHAHA!!! You aren't serious are you? :lolUncleGuito said:Yup, that argument is absurd. The engine was created for the 360 in Dead Rising. Plus, Capcom most likely wouldn't have even bothered with a 360 version if it meant inevitable delays for the PS3 version.
Crow-kun said:HAHAHAHA!!! You aren't serious are you? :lol
It isn't that complicated. I'm sure if the 360 version goes gold that far after the PS3 version, they would have announced separate release dates or a timed exclusive at least.Crow-kun said:HAHAHAHA!!! You aren't serious are you? :lol
ParticleReality said:Hey guys, do you think Dante will eat some Strawberry Sundaes to regain HP or maybe have a Special style unlocked where his 11 year old female sidekick pops out and fills the moody game with rainbows and pretty things?
Ether_Snake said:GameFAQS riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight here: http://www.gamefaqs.com/
UncleGuito said:It isn't that complicated. I'm sure if the 360 version goes gold that far after the PS3 version, they would have announced separate release dates or a timed exclusive at least.
Ether_Snake said:GameFAQS riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight here: http://www.gamefaqs.com/
Ether_Snake said:Less linear action for one. Instead of fighting a bunch of random monsters from point A to B then a boss you could fight a boss with its minions at the same time through a whole stage as you both advance through it. Could be fighting through multiple
Actually, considering the way DMC is play that would actually make the game extremely frustrating, since it would impare your vision and thus your ability to stratergize attacks and so forth. Not that I don't hear you loud and clear on your points... I just disagree on the implementation, but it's an example so big whup. That said don't bother, it's not like Capcom will listen and most of the fans on the board are already mostly beyond listening, so just pray it turns out as good as you hope, and keep your mouth shut... ... must remember to take my own advice...Ether_Snake said:EDIT: And that video confirms what I want. When he throws the dude in the air to then proceed to jump and slash him continuously the camera should swoop over him, closer to the character, looking downward. When he throws someone up in the air to shoot at him continuously from below it should swoop below him and look upward, giving a nice and more action-oriented camera effect. Stuff like that. And that's just for the camera system.
C- Warrior said:Any action game that takes itself seriously (two that come to mind, DMC, Ninja Gaiden) are infested with barriers because they have to streamline you to the next fight. And no, cutscenes with QTE's left and right isn't my definition of free-roaming.
The game is designed with the an arcade approach that gives you both exploration with a sense of exploration given certain parameters.... what -- did you want Dante/Nero to free roam around and talk to NPC's and get side-quest missions or some shit? :lol GTA mutha****a!
isochronus said:Heavenly Sword face model is heavily blocky compared to DMC4.
Please tell me people can get banned for this.isochronus said:Heavenly Sword face model is heavily blocky compared to DMC4.
I don't think the in game character model will be that detailed. This is probably closer to what you will see while playing the demo:Logan Cano said:Dude....no, just no. DMC4 has improved somewhat, true, but it is still light years away from looking as good as Heavenly Sword, and that includes Nariko's character model compared to anything in Capcom´s game. Not only that but the lightning, skin and many, many little details also makes the DMC4 look crappy compared to HS's chick.
MickeyKnox said:Ether, I like ya buddy but please, please, stick to the MGS threads.
Logan Cano said:I wouldn't be against some sort of weapon customization, or maybe make certain enemies more susceptible to some weapons than others, whatever to make those fights against the legion of lesser minions more entertaining.
Ether_Snake said:No I think DMC4 is not evolving as much as it should considering a game on Gamecube was completely overhauled and it worked great. They can do better.
Ether_Snake said:No I think DMC4 is not evolving as much as it should considering a game on Gamecube was completely overhauled and it worked great. They can do better.
Narag said:I thought that was the norm.
Also, QTEs aren't the devil but they sure as hell break the flow of action in something like this. Not picking on anyone in particular in this thread, but the last time I read a discussion like this someone was demanding vehicles for Dante to cruise around in to break the same monotony that's always complained about.
Dude, no disrespect but you have no clue wtf you're talking about. Forcing "evolution" on a game that doesn't need it yet is a terrible, terrible idea. It's almost like someone coming into a Metal Gear thread complaining that MGS games need to "evolve" into games without cutscenes or story and that instead of Snake we should play as a half naked chick with tits bigger than her head busting out of a tube top.Ether_Snake said:No I think DMC4 is not evolving as much as it should considering a game on Gamecube was completely overhauled and it worked great. They can do better.
MickeyKnox said:Dude, no disrespect but you have no clue wtf you're talking about. Forcing "evolution" on a game that doesn't need it yet is a terrible, terrible idea. It's almost like someone coming into a Metal Gear thread complaining that MGS games need to "evolve" into games without cutscenes or story and that instead of Snake we should play as a half naked chick with tits bigger than her head busting out of a tube top.
DMC is a very finely tuned machine that, not unlike a fighting game, needs to maintain certain elements and NEVER implement others or it will be ****ing garbage.
Logan Cano said:rant and more ranting
Logan Cano said:And isn't that why fighting games have become so irrelevant?? Reluctance to change made the entire genre seem like the same damn thing to everyone but the bitchy hardcore fanbase.
DMC's importance has been dwindling with each succesive game, and I doubt 4 is going to change that trend.
Logan Cano said:And isn't that why fighting games have become so irrelevant?? Reluctance to change made the entire genre seem like the same damn thing to everyone but the bitchy hardcore fanbase.
DMC's importance has been dwindling with each succesive game, and I doubt 4 is going to change that trend.
That was Itagaki, and I also agree.C- Warrior said:I can't recall which developer that said this, but "putting a big flashing button on the screen for the player to press is lazy game design." And I happen to agree.
Completely agree. If you want to give the user a cutscene give him a cutscene. If you want the player to control his character while doing something "cool" either figure out how to do it with your gameplay setup or don't do it at all.C- Warrior said:
That is DMC4's replacement for stupid ass QTE's. Instead of having a big-ass button flash on the screen where you follow the commands like a bumbling idiot, why not use common sense and apply a maneuver you are already well aware of, in a situation at the appropiate time. It looks flashy, yet it doesn't break the pace of the battle.
I can't recall which developer that said this, but "putting a big flashing button on the screen for the player to press is lazy game design." And I happen to agree.
C- Warrior said:For ****s sake no! QTE's? Those are ****in horrible. And I'm glad Capcom chose not to include QTE's in the boss fights, what they are doing is better. Using applicable moves at the right time to dish out 'cutscene-like' attacks.
And as far the character model, 60 fps doesn't come for free. I don't get GAF, would you want it, or not? You can't have your cake and eat it. Also -- Nariko's model isn't flawless, stop acting if it was. The hair is shit, there are some aliasing issues, and there are some square edges.
If you want to exaggerate on your end, I can certainly do the same.
And for ****s sake, let the goddamn QTE's go, that shit needs to end.
God Hand had the flashing button ordeal tooMickeyKnox said:Completely agree. If you want to give the user a cutscene give him a cutscene. If you want the player to control his character while doing something "cool" either figure out how to do it with your gameplay setup or don't do it at all.
**** QTE's and keep them the **** out of my skill based action games.
No it isn't and :lolLogan Cano said:No, her model certainly isn't perfect, but the animation, appearance of her skin, movement and detail of her eyes is much, much better than DMC4's chick. That's all the post intended to say, not my fault you get all bitchy and fanatic about anything regarding DMC.
Also, if you had read my post at all, you would have seen that there could be QTE's included in segments between battles, not in the battles themselves. Duh.
DMC has been great, sure, but come on, it's the fourth iteration and that's where you need to add something new to change the formula to make it more entertaining or interesting. I think it was Ether that commented that maybe you could have a boss fight in several places, as the battle goes on. I think that's a really neat idea, and would help differentiate the new game.
Maybe add some filters when accomplishing certain moves while playing around with the camera might work to add a bit of more flavor to the somewhat dull looking standard attacks. Or maybe do something to deal with the small fry to make those battles more interesting. Also DON'T FIGHT THE ENTIRE TIME, offer some sort of alternate gameplay between big battles.
The point is, change the formula a bit Capcom!! This isn't a stinking fighting game, you can be much more flexible in what you add.
:lolDate of Lies said:God Hand had the flashing button ordeal too
MickeyKnox said:No it isn't and :lol
First of all, DMC is technically only on it's 3rd iteration and even then, there is a right proper change in the formula between 1&3 and the series is evolving at the right pace. People who have no clue what DMC games are about and jsut want a ****ing check list of bullshit fluff added to the game because it's "stale" or "more of the same" need to get a boot shoved so far up their ass that they'll be choking on the heel.
Logan Cano said:No, her model certainly isn't perfect, but the animation, appearance of her skin, movement and detail of her eyes is much, much better than DMC4's chick.
logan Cano said:Also DON'T FIGHT THE ENTIRE TIME, offer some sort of alternate gameplay between big battles.