Green Biker Dude
Banned
WTF is up with the people posting in this thread. Just because you don't like DMC it doesn't mean you have to ruin it for everyone else with dumb puzzles, stupid NPC interaction or "proper changes".
USD said:Certain aspects of DMC (along with most other action games) feel archaic in design, but that's because it takes the "action first, everything else second" approach. It's that same approach that produces the best action games. They should try doing something a little better than the "door locked, need item, retrieve item, open door" approach though.
I just want them to keep turbo mode from DMC3:SE and make the regular enemies a tangible threat, like they were in the first game.
Except it's actually not a DMC game, it's a game that was built from the ground up as something else and when DMC 1 turned into a huge hit was essentially re-skinned to cash in on the name.Logan Cano said:Just because DMC2 sucks doesn't mean it doesn't exist. I have played and finished all of them, I just want something about DMC4 that make the game scream "I'M NEXT GEN!!", especially when all I've seen of it looks too close to DMC3.
Logan Cano said:Nero's hand looks cool and all, and grabbing enemies is fine, but there needs to be something more.
C- Warrior said:You know, better skin textures sure, but animating? detail? movement? If anything, considering the cutscenes in DMC4 run at 60 fps, Kyrie would probably have better and smoother movement. And again, other than the skin texture (which is absolutely amazing...yes) I don't see where you can say one model is goldy, and the other model is shit.
You mean like...puzzles? No thank you. I'd rather have the challenging boss fights where you learn patterns and find openings to be all the puzzles an -action- game needs. Talking to NPC's, finding keys or staffs or relics or milking cats or any of that bullshit can stay out. Oh, and pushing boxes to that list as well.
You -really- think that's all there is to DMC4's combat? After 3+ years development, the best they can come up with his an arm-based attack? After DMC3, that had more moves, weapons, cancles, just-frames, instant weapon swaps, styles, bosses, strats than most people can count, you really think the first 10 minutes that people have demo'd of dmc4 is as far as it's combat is going to go?
...wow.
MickeyKnox said::lol
Logan Cano said:some sort of puzzles or plattforming or whatever, if well done, would add a lot to the experience. But that's just me, I can't fathom how a person can be so irrational when it comes to this sort of thing.
There you go, not only that but the structure of God Hand is so radically different from DMC that I can't believe you're trying to chum the waters using it.Date of Lies said:this is funny how?
They weren't exactly QTEs but there were flashing "tap as fast as you can" buttons on the screen, so no need for hypocrisies.
Narag said:Talk of needing to make a game more "next-gen" or saying the formula is stale made me remember Draft's post from an Itagaki interview thread back in June. GoW crack aside, I tend to agree with the rest of what he said there especially in terms of this thread.
http://www.neogaf.com/forum/showpost.php?p=6662240&postcount=100
Narag said:Talk of needing to make a game more "next-gen" or saying the formula is stale made me remember Draft's post from an Itagaki interview thread back in June. GoW crack aside, I prone to agree with the rest of what he said there especially in terms of this thread.
http://www.neogaf.com/forum/showpost.php?p=6662240&postcount=100
Interesting? More like getting in the way of just ****ing shit up. Thats what DMC is all about. If I want all that other bullshit, I'll play something else.Logan Cano said:You talk as if adding a few interesting elements would change that about the series...
Dali said:That's a pretty good quote, but there is always room for improvement. Making a game more "next-gen" doesn't really entail more bloom or totally changing the core gameplay. It could be little things like a greater variation in low level enemies or rethinking ways of limiting character progression.
Nariko's model is simply better. That doesn't mean the DMC girl looks like shit, she just doesn't compare to Nariko in terms of detail. So, simply, deal with it.
Also, the DMC4 chick moves like a damn robot, and looks very stiff in motion, judging from what Capcom has shown. Compare that to the fantastic motion captured movements that is used in HS and the chick just animates poorly. 60 FPS doesn't turn crappy animation into good one, it simply displays the crappy animation smoother.
gconsole said:I'm not on c-warrior side but could you show me where that is ? All I can see rightnow is only the cutscene with the very generic motion capture and nothing is 'move like a damn robot'. I think c-warrior defensive level is the same as yours.
Logan Cano said:You can find what I saw in the DMC4 trailer released I while ago. Her movement while singing and whatnot felt very stiff and I doubt that has changed. Maybe I'm wrong now, and her animation has been scrapped for a better one, but like I said before, from what Capcom has shown, her animation simply isn't good.
Different Genres, different games, different targets, different design philosophies, etc...Logan Cano said:You can find what I saw in the DMC4 trailer released I while ago. Her movement while singing and whatnot felt very stiff and I doubt that has changed. Maybe I'm wrong now, and her animation has been scrapped for a better one, but like I said before, from what Capcom has shown, her animation simply isn't good.
Oh come on. That's cutscene stuff, in DMC used solely for connecting gameplay sequences. If your going to evaluate the animation in DMC4, do so in gameplay, not with cutscenes. The animation DMC4 isn't the greatest, but that's because of the nature of the system. You can cancel into and out of almost every move near instantly, which does not allow for the most realistic animation with regards to transitions, but it still looks great.Logan Cano said:You can find what I saw in the DMC4 trailer released I while ago. Her movement while singing and whatnot felt very stiff and I doubt that has changed. Maybe I'm wrong now, and her animation has been scrapped for a better one, but like I said before, from what Capcom has shown, her animation simply isn't good.
Logan Cano said:What game are you refering to?? MGS: TTS?? If so, then stop living, please. The only thing that travesty did was break the gameplay of the original.
j/k about the dying part.
C- Warrior said:You -really- think that's all there is to DMC4's combat? After 3+ years development, the best they can come up with his an arm-based attack? After DMC3, that had more moves, weapons, cancles, just-frames, instant weapon swaps, styles, bosses, strats than most people can count, you really think the first 10 minutes that people have demo'd of dmc4 is as far as it's combat is going to go?
...wow.
Logan Cano said:Dude....no, just no. DMC4 has improved somewhat, true, but it is still light years away from looking as good as Heavenly Sword, and that includes Nariko's character model compared to anything in Capcom´s game. Not only that but the lightning, skin and many, many little details also makes the DMC4 look crappy compared to HS's chick.
Logan Cano said:What I meant by that is that maybe you can show more damage with determined guns than with others, or maybe make it so you can block certain attacks from different enemies when wielding different weapons, or make him move differently, jump higher or be faster depending on the weapon. QTE's can happen in segments between battles, not necessarily in the battles themselves.
That's just off the top of my head and better ideas can be found with a bit of work, but the point is that DMC is f*cking stale right now.
Logan Cano said:Also, the DMC4 chick moves like a damn robot.
karasu said:Virgil took Beowolf out like the bathroom trash. Give him some of this next gen spin and you will see wonders.
Logan Cano said:Dude....no, just no. DMC4 has improved somewhat, true, but it is still light years away from looking as good as Heavenly Sword, and that includes Nariko's character model compared to anything in Capcom´s game. Not only that but the lightning, skin and many, many little details also makes the DMC4 look crappy compared to HS's chick.
Ether_Snake said:RE4
And people, STFU about QTEs, I hate them, I never asked for them in DMC4, in fact I didn't ask for anything that would change the gameplay AT ALL. Just bouncing props when you smack a bitch in the ground, shattering windows when you go ****ed top, better walking/running animations and more intense camera work based on actions.
None of this is a change in how it actually plays.
I WIN (yeah just for the sake of the argument).
nelsonroyale said:Ummm comparing HS graphically to DMC 4 is ridiculous...they aren't close at all
DMC4 looks pretty good, but HS is far more impressive. There is no question. Preference of art is a different matter though
Both games look to offer something different though...DMC4 a deeper combat system, but a shallow plot and characters...HS a simpler combat system, but better visuals, music, atmosphere and character and story depth.
Both games will be great I expect
C- Warrior said:Indeed, it seems all the development effort for DMC4 went into it's gameplay and combat system, while for HS -- you know, nice visuals and (maybe) a good story. Although the whole "get a weapon that will drain and kill you" bit was Shinobi-fied quite a ways back.
Though it may be a bit presumptuous to assume either game will have any of those qualities. All we really have to go by is the previous endeavors of the development teams, the producer which was behind the original DMC and RE4, and the director who gave us Powerstone, Street Fighter 3, MvC 1 and 2, and of course DMC3. Ninja Theory made a game that I -actually- liked, had a great time with -- Kung Fu Chaos. Don't know why that game gets all the hate. I enjoyed it
isochronus said:You do not see those blocky sharp angles along her jaw?
AAK said:Anyone can toy with a dead carcass, and he only did take him down after Dante blinded and weakened him.
gconsole said:DMC4's animation and motion capture is done the same way as they did with DMC->DMC2->DMC3.
karasu said:and how can you mock DMC's cheese when Heavenly Sword has a line about some guy's sacred testicles? Jesus Christ. It's like overacting 101.
C- Warrior said:Ruebon Langdon (dante's motion capture martial artist) taken from just-cause productions' blog on dmc4:
Yep.Farore said:I thought Johnny Yong Bosch was doing the motion capture... or is he doing it for Nero?
karasu said:and how can you mock DMC's cheese when Heavenly Sword has a line about some guy's sacred testicles? Jesus Christ. It's like overacting 101.
nelsonroyale said:Sorry, DMC has absolutely terrible dialogue...the fact that you are evening arguing its case (hell Id put Pengu on a higher level)...shows its not an argument worth having...
karasu said:You seem to misunderstand. I'm not denying DMC's cheesiness. I'm saying that Heavenly Sword's dialogue doesn't appear to be much better with the whole 'sacred testicles' or whatever. Not even DMC3 sank that low.
nelsonroyale said:I cant see how they are comparable
I wouldn't go that far.nelsonroyale said:Ummm comparing HS graphically to DMC 4 is ridiculous...they aren't close at all
DMC4 looks pretty good, but HS is far more impressive. There is no question. Preference of art is a different matter though
Both games look to offer something different though...DMC4 a deeper combat system, but a shallow plot and characters...HS a simpler combat system, but better visuals, music, atmosphere and character and story depth.
Both games will be great I expect
The only sane thing said in this thread thus far.MickeyKnox said:No it isn't and :lol
First of all, DMC is technically only on it's 3rd iteration and even then, there is a right proper change in the formula between 1&3 and the series is evolving at the right pace. People who have no clue what DMC games are about and just want a ****ing check list of bullshit fluff added to the game because it's "stale" or "more of the same" need to get a boot shoved so far up their ass that they'll be choking on the heel.
:lol
Thank you Mickey, took the words right out of my mouth.MickeyKnox said:Except it's actually not a DMC game, it's a game that was built from the ground up as something else and when DMC 1 turned into a huge hit was essentially re-skinned to cash in on the name.
DMC4 appears to provide as much "story depth" as Heavenly Sword, bet on it. DMC will have atmosphere as well, all DMC games do.nelsonroyale said:Both games look to offer something different though...DMC4 a deeper combat system, but a shallow plot and characters...HS a simpler combat system, but better visuals, music, atmosphere and character and story depth.
Both games will be great I expect