I think the best gamepadders could hold their own against average mousers, but the best mousers look like aimbots. It would be a complete slaughter.Man I want to see a real-deal controller vs KBM showdown. None of this internal testing crap, I want a big fucking tournament with the greatest players going head to head to prove once and for all who's the king of FPSs.
Okay maybe it'll just wind up like a Globetrotters vs. Generals game but I still want to see it.
we can only hope.
Story in an FPS is like story in a porno, &c...whoa, what's the story behind this!?
we can only hope.
Story in an FPS is like story in a porno, &c...
They're probably bringing John in as a consultant, which is more likely than John learning how to design highly-detailed modern maps with tools he doesn't recognize.
I say that because John, when asked by Doomworld people if he would consider making a new Doom episode, said that he'd do just that, but only after learning Doom Builder 2's in-and-outs and after playing stuff like Back to Saturn X a whole lot. Imagine if id would give him a full salary and stay at their place to work on New Doom...even if he'd just be doing an extra episode, the prospect certainly sounds cool.
I'm wondering if Id Tech 6 is Carmack's last contribution to Id Software. If not, who's the brain behind the engine?
Anyways, count me excited for the news.
They need to have bodies stay on the floor that was one thing doom was amazing about .
To see how many enemies you mowed through to get to the end.
Dunno, but it's a team called core Technology Group (going with zenimax hiring page)
and to be honest I hope John Carmack put little to nothing in this new engine before he left since id-tech 4 and id-tech 5 were huge disasters.
I can't wait to try this game, but ...
Standing ovation ?
I think I have different tastes.
Dunno, but it's a team called core Technology Group (going with zenimax hiring page)
and to be honest I hope John Carmack put little to nothing in this new engine before he left since id-tech 4 and id-tech 5 were huge disasters.
Care to elaborate?
I'm an old fart that lived the birth of FPS and my last loved game was Half-Life franchise. After that I only played Portal games.
OK, which wad is this? I want to play that now.I'd love to see stuff like this when entering a new area.
Exactly how were they disasters?
OK, which wad is this? I want to play that now.
I'd love to see stuff like this when entering a new area.
Romero coming back to iD and helping make Doom 4 awesome would be a comeback story for the ages.
Id tech 4 (Doom 3, Quake 4, Prey, Brink) runs like garbage on consoles, it also demanded too much of that era PC GPUs for it's shitty lighting system and used in few games (like 6 games or something). then we got Id Tech 5 that lock on 60fps and can't go more than that on even most powerful PC ever because that is hardcoded or something and still Rage and TNO have performance issues on PC, the megatextures look ugly as sin and can't scale right. and it can't support open world games (and used on only 3 games).
This Romero thing is interesting. Legit?
GoatLord said:I'd like to mention that the teaser trailer looks better than gameplay, but mostly in terms of post-processing effects such as depth of field. It was also clear the shadows were more meticulous. That said, gameplay didn't look very downgraded from that. The overall detail was fairly close to the teaser.
Caffeine Freak said:Yeah, I echo this opinion. Gameplay was pretty close to the teaser, graphics wise.
Caffeine Freak said:The marine was sleeveless and wearing gloves
Caffeine Freak said:Revenants had jet packs and rotting flesh (from what I recall) attached to them. Zombies were pale and deformed, with pieces missing from them sometimes. Imps were somewhat reminiscent of Doom 3, kind of an 'Aliens' vibe to them, and this was true of the Hell-knights as well. Mancubus was bulky, dark-skinned, and had armor. Cyber demon was much as he's shown in the teaser.
Caffeine Freak said:Damage was procedural, and enemy deaths differed a ton, especially dependent upon which weapon killed them.
GoatLord said:There seems to be an overall serious tone to the whole thing, though the brutal violence suggests a bit of shock value, the kind that makes you go, "Fuck yeah" when a kill is satisfying. This is very much in the spirit of the original. The melees look as though they'll be as optional as the player wants, so it'll probably wear thin on account of the player, rather than the game.
GoatLord said:every weapon looked and sounded better than Doom 3's.
maybe if john was still there
This Romero thing is interesting. Legit?
Some more tidbits:
Still no images or a 5 second video anywhere? How is that possible?
Everyone who entered that keynote hall had to check in their phones and cameras. Plus metric shitton of Quakecon volunteers and Zenimax employees actively monitored the audience.
I have no idea if he's played it. He simply said that the mappers of today will continue to out-do him if he doesn't play through their stuff and learn their tools.John played BTSX?
That's awesome. I assumed he loved the look of it.
Holy shit are you playing with your feet or something? Didn't realise some gamers could be so bad with controllers.
I believe that was Crytek's E3 demo at the EA press conference.
This just raises more questions. If that's how devs plays their own game, what are most gamers like with a controller? Must be why so many people hate them as they just suck with it.
Didn't realise some gamers could be so bad with controllers.
Or maybe the games suck because the devs are programmer and artists but don't play games?