Double Helix can keep it. I don't think we need them on Wii U.
Yeah, screw more developers releasing on Wii U. Nintendo is drowning in third party support right now.
Double Helix can keep it. I don't think we need them on Wii U.
wait a minute this is a full 60$ game?
this looked like a 15$ psn/xbla game
LOL
boy this gonna bomba hard
Quick, to http://www.change.org/en-GB !
Yep,
I just learned about that too. I was expecting a $15 XBLA/PSN game.
Yep,
I just learned about that too. I was expecting a $15 XBLA/PSN game.
Double Helix can keep it. I don't think we need them on Wii U.
I've been hearing that a lot lately. Maybe that is one reason third parties avoid the Wii U because they know their games are not going to sell no matter how good they are because most owners will not even give their games a chance. At this point, if I was a Wii U owner, I would at least try to embrace and be grateful for any support I can receive from third parties.
So theres demand for it on PS4/XB1 already? weeeird.
wait a minute this is a full 60$ game?
Wii U has more than enough indie-games. One less isn't gonna hurt the platform at all. And to be honest, the competition is pretty strong; There are already more indie-titles that look better, so...
Translation: "We're not doing a Wii U version"
I don't think you know what indie is.
Translation: "We're not doing a Wii U version"
I also don't think he knows what "more than enough" is.
Feel free to take a look at this thread
http://www.neogaf.com/forum/showthread.php?t=594761
Looks like "more than enough" to me!
Feel free to take a look at this thread
http://www.neogaf.com/forum/showthread.php?t=594761
Looks like "more than enough" to me!
A game published by Capcom, developed by Double Helix, and using a 20+ year old IP that has been featured in Marvel Vs Capcom, is pretty much the exact opposite of "indie". Indie does not mean 2D and/or downloadable.
When I load into the e-Shop I'm more like "where the fuck all the games at?" Maybe in the distance future that will be different. Also, this game isn't indie but people have told you that already.
Wait, it's not indie? Oh... Looks a little like it, no?
Isn't double helix known for making bad to mediocre games anyway?
Isn't double helix known for making bad to mediocre games anyway?
How exactly do they measure demand on Sony and Microsfts platforms to begin with?
How exactly do they measure demand on Sony and Microsfts platforms to begin with?
Oh yes.
And people buy 3rd party games on Nintendo systems. If they didn't, these 3rd parties would have died in the early to mid-90s.People buy third party games on those systems.
And people buy 3rd party games on Nintendo systems. If they didn't, these 3rd parties would have died in the early to mid-90s.
And people buy 3rd party games on Nintendo systems. If they didn't, these 3rd parties would have died in the early to mid-90s.
And people buy 3rd party games on Nintendo systems. If they didn't, these 3rd parties would have died in the early to mid-90s.
And people buy 3rd party games on Nintendo systems. If they didn't, these 3rd parties would have died in the early to mid-90s.
And people buy 3rd party games on Nintendo systems. If they didn't, these 3rd parties would have died in the early to mid-90s.
Have you seen the 3rd party offerings on the Wii U or even the Wii? If you're going to remark on my supposedly false comparison, it's best to check your own.Um....not recently. We are not in the 90's anymore. Have you seen the third party game sales on the Wii U and even the on the Wii? I say since the Playstation really took off, that's when third party sales started to decline on Nintendo consoles. A significant difference from the SNES and NES days I think.
Have you seen the 3rd party offerings on the Wii U or even the Wii? If you're going to remark on my false comparison, it's best to check your own.
And no, it's not the late 90s, but the principle is the same: content creates a userbase, not the console. THAT is why the NES and SNES succeeded as they did, no other reason. Same with the PlayStation brand. Nothing keeps that from happening again except 3rd parties themselves.
It's at least at architectural parity with 2 systems they haven't been able to get enough of for the past 6-7 years despite one of them having almost as shitty sales as WiiU, this kinda falls flat as a reason, especially in a thread about a PS360 game.I'd argue a good part of the lack of third party offerings is Nintendo's stubbornness to create a system that 3rd parties want to work with. In my opinion, that is Nintendo's biggest problem.
Have you seen the 3rd party offerings on the Wii U or even the Wii? If you're going to remark on my supposedly false comparison, it's best to check your own.
And no, it's not the late 90s, but the principle is the same: content creates a userbase, not the console. THAT is why the NES and SNES succeeded as they did, no other reason. Same with the PlayStation brand. Nothing keeps that from happening again except 3rd parties themselves.
The times have changed, but this truth doesn't change, so using that as a crutch for why this has happened makes us no better than the 3rd parties we are lambasting for shitty excuses.