What is the purpose of major company executives having LinkedIn profiles anyway? As if prospective employers wouldn't be aware of what they've worked on in the past?
What is the purpose of major company executives having LinkedIn profiles anyway? As if prospective employers wouldn't be aware of what they've worked on in the past?
Who is Lombardi and why are people flipping out if he leaves?
Who is Lombardi and why are people flipping out if he leaves?
"RELEASE THE HEADCRABS!"
Gabe Newell >>> Doug Lombardi >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Everyone else at Valve.
What am I looking at here exactly?
It's one of those things where you had to be there.What am I looking at here exactly?
So based on this unfortunate mixup, is it possible that some of the other people that were presumed laid off are actually still at Valve? Which ones have been confirmed as laid off?
Cool, is there maybe a list of confirmed departures somewhere?
Babi Velho - Portuguese Representative
Bay Raitt - Artist, SFM Developer
Ed Owen - Hardware Product Developer
Elan Ruskin - Programmer
Greg Towner - Animator
Jeri Ellsworth - Electrical Engineer
Joe Han - Animator
Joel Shoop - UI, UX Designer
Keith Huggins - Animator
Leslie Redd - Director of Educational Programs
Marc Nagel - Test Lead, IT Developer
Matthew Russell - Animation, Designer
Michael Caldwell - Designer
Moby Francke - Artist, Art Director
Noel McGinn - Animator
Olivier Nallet - Software Developer
Realm Lovejoy - Artist
Tanio Klyce - Engineer
Tom Leonard - Senior Game Designer
So he is an important man at the Company? But again, importent men do leave companies, and companies do still remain goo (See Retros Studios),...
That's 19, confirmed, though linkedin/twitter/facebook profile updates. The initial reports said "up to 25". It's very possible we're still missing a few.
I know about that list but as you said, some were confirmed through LinkedIn. Could it be the same mistake?
Gabe Newell >>> Doug Lombardi >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Everyone else at Valve.
Marc Laidlaw, Eric Wolpaw?
Did you not read the post he quoted? The comment wasn't, "just about everything they work on is of no interest to me", but "just about everything they work on is in development hell/limbo".
When Valve pushed the idea of episodic with HL2:EP1 back in 2005 they actively stated that the trilogy of titles would wrap by Christmas 2007. I'd say 6 years of no show of your most famous franchise is pretty indicative of development hell tbh. What about the space game from a few years back? Sounded promising, got mothballed. We hear a lot about all these exciting things Valve are up to but in reality, all we've seen since Half-life 2 is the refinement and repackaging of other peoples ideas (L4D, Portal, CS, DotA). Where are the new IPs to wow us exactly?
I think it's all well and good that Valve feel the urge to continue to support TF2 & CS and the communities that have grown up around them and that all that steam money affords them the opportunity, but I've a feeling a lot of people would rather they play to what once originally one of their strengths, namely developing compelling single players gaming experiences. Right now other developers are pushing that space in different directions, and it's hard to really see based on what Valve have produced of late, how they're ever going to be able to compete in that arena are more and more time goes on.