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So Ubi, what happened to that promise about not having issues like Unity?
So Ubi, what happened to that promise about not having issues like Unity?
Percy said:2014... the year everyone forgot how to properly make a racing game.
Nope.Can this be played offline like Driveclub? I had interest, but I forgot all about this game, and then it just shows up on the shelf.
Wait, you can literally drive across the country in this game? Wouldn't that take a couple of days? Or is the map not to scale?
Forza Horizon 2 is pretty good. But yeah, the number of unquestionably broken online games is staggering this year, especially given the dev/publishers involved. Is there something about the PS4/Xbox One dev environment that lends itself to these kinds of stability issues?
At least DriveClub has the sensibility to save your progression offline and sync once the connection restores. Losing progress is a killer.
And they'll still give it a good score.
For The Crew, we've reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time.
The launch of any online game these days has potential issues, but I hope that players will be encouraged by our open approach. If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game’s stability.
http://kotaku.com/ubisofts-next-gen-racing-game-is-always-online-they-e-512250025I asked if they're worried that The Crew might run into the same sorts of launch-day problems that SimCity ran intoplayers who bought the game unable to play due to server-side problems. "We're doing extensive testing," Gerighty said. "It scares the living bejesus out of us. When you work so hard on a game like SimCity, only for it not to work perfectly, according to plan, it's soul-crushing for the dev team. I really feel for those guys. So we're gonna do as much as possible to stop that from happening. We're gonna do beta testing, make sure that the entire system [works], but you never know." He laughed. "Don't give me nightmares now, we're just announcing it!"
(putrid genre)
So Ubi, what happened to that promise about not having issues like Unity?
STOP BUYING UBISOFT GAMES AT LAUNCH
Wait, you can literally drive across the country in this game? Wouldn't that take a couple of days? Or is the map not to scale?
I know. I have DRIVECLUB and enjoy what works of it. But, there is definitely a parallel to be seen.
The Crew Beta was just bad, so I am not surprised.
Nope.
There's no offline at all because the developers thought that then they'd have to have an offline save and an online save, and that gamers would be too confused by that system.
Chû Totoro;141444112 said:And Microsoft thought we were ready for always online? lol
I really don't understand why Driveclub keeps popping up in these discussions about The Crew.
The games both feature cars, that's pretty much where the similarities end.
i would object to putting that Watch Dog failure on the list!
And also would add about eighty other bullshit things Ubisoft did this past year and a half.
"Wanna turn $60 customers into $300 customers with microtransactions" FTL
Good point!They can't bilk people for microtransactions if you have a way of hacking your own saves. That's the real reason there's no offline.
Yeah you're not getting the full experience in Driveclub if servers aren't working, but you can play the entire career mode and offline single events.And considering Driveclub can be played offline unlike The Crew makes even the connection issues comparison invalid.
Ubisoft went from:
Assassin's Creed Black Flag (incredible AC game in my opinion, with some flaws, but the Carribean setting, the next-gen graphics, the pirate characters, and sailing with the Jackdaw all made for a fantastic experience)
Child of Light: slight negative for playing like a JRPG (putrid genre), but this was a beautiful game
Rayman Legends (one of the top 2d platformers)
Valiant Hearts (very enjoyable side-scrolling point-and-click-style adventure game)
Trials Fusion (nowhere near as good as the Trials Evolution, but still mildly enjoyable)
Watch Dogs (fantastic open-world game with actual unique puzzle mechanics - using your smart phone as a puzzle mechanic throughout the game was very satisfying)
That's 3 top tier games (Black Flag and Rayman Legends and Watch Dogs), two really good mid-tier games (Child of Light and Valiant Hearts), and one mediocre game (Trials Fusion).
And Ubisoft followed that up with:
AC Unity: English accents during the French revolution, barf. Forced companion app integration in order to open blue chests, barf - the companion app is not fun and requires hours of grinding. Forced AC Initiates web site integration in order to open other chests, barf - the AC Initiates web site is widely reported to not even work. Glitches up the ass at launch. New stealth controls don't work properly - people report issues accidentally sidling up against walls. Previous stealth controls removed - whistling to attract guards is no longer in. Performance issues - the 1000s of NPCs cause mediocre frame rate and pop-in issues. Also, a patch downgraded the graphics slightly. And the notoriously bad melee combat in the game has been made worse and more frustrating. First ever AC game to have microtransactions in the single player campaign.
Far Cry 4: Decent game by all accounts.
AC Rogue: By all accounts a decent game - essentially Black Flag 2.
The Crew: Open world online-only racing game with glitches up the ass, and surprise surprise, server problems cause lost progress. Also - there are microtransactions.
Ubisoft has fallen quite mightily... In my eyes they were kings last year.
Developer of the Year Nominee, Ubisoft.
According to many on my channel they are connecting without issue and the game is perfectI had this exact thing happen to me last night when playing a single player race.
Right in the middle of it, the game stopped cold with a window that said "connection to server lost, press A to continue"
I thought whatever sure, pressed A, and I was BACK AT THE TITLE SCREEN.
So angry.
Calling any entire genre "putrid"
Lol
Why do gamers put up with this time after time?
GAF is just picking on Ubisoft stop being so mean guyz
Are you offended? I find very little that has any redeemable values in that genre. That doesn't mean other people can't enjoy it - but I find it to be a boring genre.
yeah it's not even close to scale, just much bigger than normal open world racing games
Of course it won't. It'll make brand new ones.
It's all about money and time. Publishers may be stupid, but they aren't idiots. They know that it's far cheaper, faster, and more profitable to ship an online game that's broken for a week or two (or more) than to bother with the time and money it takes to do a comprehensive beta--especially for a new IP in a niche genre. Destiny had tons of financial support (from Bungie fans and from Activision).It's kind of amazing that Destiny is the only game thus far to pull off "always online" properly.
I swear, if The Game Awards had a sister similar to The Razzies, Ubi would sweep the whole god damn ceremony.