Blimblim said:
I've asked this question to quite a few PR people over at different publishers, and they all told me Wii piracy was a real problem (360, not so much).
Quite frankly, I don't consider PR responses about "piracy" to even be worth listening to. Wii games sell poorly for Western third-party publishers, so piracy is a "real problem" for them, while 360 games sell well for Western third-parties, so piracy is "not so much" a problem for them. Correlation is not causation.
Prime crotch said:
Piracy impacts games as probably does with movies, big titles aren't affected much by it, but the more nicher titles suffer, that's one of the reasons movie studios are less willing risk and churn out wider appeal titles.
Attempts to study direct causal effects of piracy show, if anything, the opposite: the promotional benefits of piracy tend to apply only to relatively niche and unknown properties, which means they actually make up for lost sales by finding new customers in a way that blockbuster content does not.
Stumpokapow said:
Because security is only as strong as the weakest link (imagine a prison with 100 security features, retinal scanners for the front door, etc but a first floor window unlocked and accessible by prisoners), once someone finds that weak element, the entire security system retroactively becomes weak.
Yup. There is literally no legitimately constructed argument at this stage by which the PS3 does not have weaker security than, say, the 360: what matters in security, moreso than even in other fields, is results, and the elements which were designed poorly in the PS3's security apparatus have now rendered the numerous parts that worked well essentially irrelevant.
And as system complexity grows, the sophistication of security techniques may grow, but so does the number of potential weak points, which is part of why recently we keep seeing these systems that look completely unapproachable for years and then suddenly they tumble down completely: most of their security features really
are better, and there are so many potential vectors of attack that if only one is fruitful it may take ages before anyone even gets around to trying it.
Phantast2k said:
I guess so. Having Linux out of the box might have been the reason for serious hackers (like the German Chaos Computer Club, CCC) to leave the system alone.
For every system, there's some complex equation where the likelihood of hacking is based on the security of the system on the one side, and then the amount of effort and skill put into it on the other. That amount is affected by the popularity of the system, the specific features people want to enable, the openness of the system, etc. Since hacking is unpredictable, what vectors of attack are used and what features get opened up is somewhat unpredictable.
The PS3 having Linux reduced the number of hackers interested in working on it since there was no "homebrew is possible!" victory to be had. The PS3 being less popular early in its life also reduced the number of hackers interested in working on it. Both factors almost certainly increased the number of hackers interested in the system later on, though whether that increase in interest directly led to these advances is harder to judge clearly. Boiling it down to either "these factors had no effect whatsoever" or "these factors were 100% decisive" would be inaccurate.