The v-skill and trigger are those gimmick systems.I'm completely fine with SFV being basic. I think the bigger worry is there going to be any sort of depth? Will there even be anything that warrants a skill gap outside of fighting game fundamentals? Street Fighter at its core was never about parries or supers. However, we just expect more from a fighting game in 2015-2016. Worst case scenario, SFV will be a game you can pick up, and enjoy, but you'll go back to other fighting games because they have more to it.