Yeah you can disable stage interactions.It does look a lot better. Still looks like they are a game of improvement away from something I'll be interested in though (assuming you can disable the gimmicks).
Yeah you can disable stage interactions.It does look a lot better. Still looks like they are a game of improvement away from something I'll be interested in though (assuming you can disable the gimmicks).
Stage gimmicks look fun. They don't seem like they add any sort of unfairness. And they don't seem to be random from what I can see. Just another thing to keep in mind while playing.
"The ricky ortiz special that doesn't involve sucking dick at the bus station"
-Viscant.
Stage gimmicks look fun. They don't seem like they add any sort of unfairness. And they don't seem to be random from what I can see. Just another thing to keep in mind while playing.
And the dbz QTEs?
I don't remember how those look and I didn't see any today, so I won't comment on those.And the dbz QTEs?
And the dbz QTEs?
The wager thing? I don't think those are like those dbz button match things.
I don't get the apprehension towards stage gimmicks. I feel like they could potentially add a fresh new angle to the spacing game.
I could be wrong, but from everything I've read that is just part of the STAR labs minigame section. The actual regular versus fights don't have that mechanic.
I don't remember how those look and I didn't see any today, so I won't comment on those.
What are they about?
The wager thing? I don't think those are like those dbz button match things.
I think he means this at 17:20. I'm pretty sure this is just a STAR labs minigame segment and not a part of the regular gameplay.
Not that link. It was in a match and it did flash up with "wager" followed by what looked like two dials. One character "won it" a short cinematic played and the match continued. I'll see if I can find it to check what it was but reading now it seems to be based on health?
Not that link. It was in a match and it did flash up with "wager" followed by what looked like two dials. One character "won it" a short cinematic played and the match continued. I'll see if I can find it to check what it was but reading now it seems to be based on health?
There are moments when the two characters clash, and both players have a brief moment to choose how much meter to spend based on what button they press. Whoever spends more meter wins the clash.
Yes, it's the Clash system. You can only enter Clash once per match and only during the second round (so once one player's first health bar depletes, as just like Darkstalkers, Injustice doesn't reset position and health in-between rounds). Think of it like a fleshed out Breaker from MK. Both players bet a secret (hidden from the other player) amount of their meter. If the defending player wins the bet, they negate the combo damage (Edit: and regain life, like Slamtastic said below). If the attacking player wins, their combo damage gets through plus it does a little extra damage.
And if the player who was being hit wins, they regain life, if the attacker wins, they do additional damage.
And the amounts are based on how much meter you/your opponent wager.
Yup.What's the point of the wager when everyone is going to bet all the meter they have.
Extending sets does take away time that could have been spent on another game.Because they're different.
As long as they aren't random, and even if they were, honestly, it wouldn't matter.
We do 2/3 and 3/5 sets to filter out randomness, so there's really no reason to not allow them.
What's the point of the wager when everyone is going to bet all the meter they have.
Because maybe you could use that meter for something more useful later on?What's the point of the wager when everyone is going to bet all the meter they have.
What's the point of the wager when everyone is going to bet all the meter they have.
It mostly gives advantage to the better player who manages their meter properly, which is the only agreed upon great aspect of MK9. Again, it could be a disaster that breaks the game but it shouldn't be written off just because it's another different mechanic.
What's the point of the wager when everyone is going to bet all the meter they have.
Neither would the other player though in most situations.And then they won't be able to EX, super, or Pushblock. I hope they think winning the clash was worth it.
Neither would the other player though in most situations.
IMO saving up meter for the clash is not a great idea, you are better off using it to gain match advantage early on. If the clash happens the losing player has to give up at least as much meter as the winning player to get back in the game.
I mean I am just looking at it from other game perspective. Would I give up 4 bars in SF4 to get out of a combo that might seal a round? Would I give up 5 meters in Marvel to survive a combo? Hell yes I would, I would give up all the meter to ensure momentum/last chance.
Viscant needs a GAF account to come join CreepyGAF and also to argue with HendricksGAF.
EDIT:
EDIT2: Damn, time flies. We need thread titles for next week folks, pronto. Something about the new SF update.
One thing is for sure. Injustice is more fun to watch even at this stage than SFXT.
What's the point of the wager when everyone is going to bet all the meter they have.
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Maybe for next week after some shit goes down at Final Round itself.Something about Final Round.
Oh this guy must be Marky's boss.