God damn, they work fast.
I would assume it's based on like a multiplier. So all moves modify X to get their hitstun amount....so you'd just have to change X.
At least, that's how I would do it.
....And yes, I'm talking out of my butt.
God damn, they work fast.
so cold
Fall 2016 is what I've been expecting. I don't see why that's so unrealistic.
The chocobos just make me thing of The Last Guardian and how much I want it on PS4.
It's getting harder and harder to avoid buying this...my wallet is gonna get thrashed in March...
I am getting the type-0 collector's edition and the bloodborne collector's edition
And the only reason why I want the bloodborne one is the soundtrack...
It's getting harder and harder to avoid buying this...my wallet is gonna get thrashed in March...
Wildlife vid looks hot
Dungeon, not
2016 is the year of dragon quest xi!
iirc verendus said 2015 for xv
Just youtube it like I'm going to do lol
I'm confused at people saying combat "doesn't work" in the small dungeon. It looks completely fine. Can you show me an open world game with 10 enemies on screen in a close quarter combat environment that looks better?
I'll never understand criticism without the presence of a tangible standard.
I'm confused at people saying combat "doesn't work" in the small dungeon. It looks completely fine. Can you show me an open world game with 10 enemies on screen in a close quarter combat environment that looks better?
I'll never understand criticism without the presence of a tangible standard.
I feel like at this point people just need to play the demo before complaining about something they've never touched in their life. The current "feedback" is nothing more than armchair commentary at best.
normal ass frogs and bald eagles seems out of place with everything else
Couldn't have said it better myself.
Yeah, there never have been normal frogs in a more fantastical environment before in the series.
Wildlife vid looks hot
Dungeon, not
2016 is the year of dragon quest xi!
iirc verendus said 2015 for xv
I feel like at this point people just need to play the demo before complaining about something they've never touched in their life. The current "feedback" is nothing more than armchair commentary at best.
I also believe that the most interesting part of the combat system right now is the inner working of it, the gambit system and the deck weapon. The problem I see is that people stills hopes this is a full fledged action RPG, and based of what we were told is not even close.
I also believe that the most interesting part of the combat system right now is the inner working of it, the gambit system and the deck weapon. The problem I see is that people stills hopes this is a full fledged action RPG, and based of what we were told is not even close.
Yeah although it looks like most of that won't even be available in the demo.
Let's just hope they reach their goal of dual audio in the final release then. I feel like they fell into to trap of trying to make the English version sound like the Japanese counterpart and that's the absolute wrong way to do any sort of localization.
Let's just hope they reach their goal of dual audio in the final release then. I feel like they fell into to trap of trying to make the English version sound like the Japanese counterpart and that's the absolute wrong way to do any sort of localization.
perfection.gif
So can anyone explain how the battle system will be?
It seems it will be more like FF XII where you can assign actions to the other 3 characters no?
XII was by far the best localization this series has ever had. I don't get why everything went downhill from there on :/
ARR was particularily awful in that regard, although it has improved quite a lot in the latest patches' voiced cutscenes.
They already made two games based entirely off fan feedback: FFXIII-2 and Lightning Returns.
Aw, ARR's localization is bad? I've only played 1.0 and I thought it's pretty great.
Damn that wildlife video is sick. Why even put that much detail into a random gecko and eagle that won't even be a part of the game in any meaningful way!
I love it but damn this game must be so labor intensive
Couldn't have said it better myself.
Yeah, there never have been normal frogs in a more fantastical environment before in the series.
The FFXV Chocobos remind me of the thinner necked Chocobos, like the ones from FFVII(kinda a similar body build), just more "realistic" looking.
And is it me, or was there a herd of Mesmerizes?
Frogs are an FF staple. I hated those fuckers in VII.
They were a little different though.
The frogs in XI worship Satan. true story.
Ehhh I meant voice acting. The localization is brilliant!
(Unless you hate puns!)
According to Naora's speech at that college thing, they made an actual model for the Behemoth (That Naora then broke), and they where dissecting fish they bought in the market to make a Leviathan model before it all made it into the game.
So yeah, this game is very labor intensive, not only with the details in the game, but also outside of it =X
They also toured major world city's and landmarks and climbed mountains just for the game.
Oh, I didn't follow the conversation, sorry. As someone who is about to play ARR, that's a relief.
Regarding VA quality post-XII, I am assuming it's because there wasn't many in XIV, so they were phoning it in. And the dialogues in XIII are weird to begin with (I swear Troy Baker did the best he could with the lines he got).