To be fair, it's a legit question for a world where people are literally forgotten about the second they die."What is this place?"
"It's a cemetary."
"What's a cemetary?"
Stuff like this is riddled in every JRPG I've played on Steam. Makes me cringe. Still love playing them though.
To be fair, it's a legit question for a world where people are literally forgotten about the second they die.
Why would they need to mourn or visit the grave of a person who died if they don't remember they existed? I Imagine cemeteries are not very common in Orience.
Also I love this music
It was so hype for the first mission.
Up to chapter 3, I think the word that I'd use to describe this game is: clunky. Clunky story, clunky navigation, clunky game mechanics, clunky design choices, clunky UI. Battles are still fun though, just... clunky.
Wish I'd waited for a sale.
For me It just feels like a handheld game, which... yeah.Up to chapter 3, I think the word that I'd use to describe this game is: clunky. Clunky story, clunky navigation, clunky game mechanics, clunky design choices, clunky UI. Battles are still fun though, just... clunky.
Wish I'd waited for a sale.
Tldr: I'm finally at the point where the game speaks to me.
When she had to ask what's a cemetery I assumed they were like test tube soldier babies or something and had like next to no concept of the real world.
Up to chapter 3, I think the word that I'd use to describe this game is: clunky. Clunky story, clunky navigation, clunky game mechanics, clunky design choices, clunky UI. Battles are still fun though, just... clunky.
Wish I'd waited for a sale.
I can honestly see why Square didn't wanna bring this game over
It deserves a remake more than a remaster for it to be a good console RPG imo
Yup. And even as a portable game, I'm utterly baffled by some of the design choices in the game. Starting missions is clunky, holding one task max is clunky, and so on.
Yup. And even as a portable game, I'm utterly baffled by some of the design choices in the game. Starting missions is clunky, holding one task max is clunky, and so on.
Ok i finished the game, liked it overall but story wise there are big holes or i just didn´t manage to understand it.
Also what happened between chap 7 and 8 Spoiler:Suddenly the world went to shit but it wasn´t really explained why or how? Did i really miss this?
still worth it
I'm sorry, it didn't make that conversation any less cringe worthy. There's a lot of obvious stuff that gets asked or pointed out throughout all these kinds of games. Still somewhat enjoying it though.
Ok i finished the game, liked it overall but story wise there are big holes or i just didn´t manage to understand it.
Also what happened between chap 7 and 8 Spoiler:Suddenly the world went to shit but it wasn´t really explained why or how? Did i really miss this?
Thats the 'oh shit' moment when you realize the prophecy saying "we have arrived" was never referring to Agito.
Throughout the game people suffer from déjà vu and its hinted that all of this has happened before, so some apocalyptic event must trigger it. This is that event, which is caused by one nation/crystal controlling all nations. There's a lot of other factors that are involved (including the 'why') but at least for NG you're not supposed to know those.
But when nine and nine meets nine, Tempus Finis shall be willed upon them. For without the Agito, their worldcalled Oriencemust persist in its spiral
In each cycle within the spiral of history, Tempus Finis is instigated in the Orience calendar year 842, when "9 and 9 meet 9" (when three nations of Orience are conquered by the fourth and the cycle of death and rebirth collapses). When Finis arrives, several drastic environmental changes occur through the world: the sky and sea turn red, choked with dark clouds. An ominous sound like a rumbling wind is also present. Along with the arrival of the Rursan Army, strange monsters spawn. A temple, Pandæmonium, rises from sea off the coast of Rubrum, where Gala waits to test those wanting to become Agito. The only constant source of bright light appears to be over the Palace. Airships can't approach the Palace, with a l'Cie being needed to reach it.
Tempus Finis = Apocalypse. Apocalypse comes when a nation control all others nations. If there is no Agito, the world will still persist in its infernal spiral. That's where Machina and Rem come, because before Type-0 events, they weren't part of Type-0. It was Tiz and Joker. This time, Arecia changed a part of this spiral. She put away Tiz and Joker and put Machina and Rem.
The conversation events are so badly directed.
character speaks a line
strikes a signature pose
a few seconds of awkward silence while the camera is still fixed on him/her
repeat until the end of the event
The one request at a time thing is just about tolerable because the game seems to make you want to go out to the world map several times anyway - still a bizarre design choice.
The dialogue makes me want to rip my ears off and the script/lore is confusing and utterly baffling at the best of times. I get that they want to make a unique world, you don't need to reinvent half their vocabulary to do this. Some FF games get a free pass on this but I feel like FF13 and Type0 really overdo it.
Worst thing so far is mission day: having to go to skip time (some of these prep times are way too long), class room then run all the way to the exit (4 screens) - why?!
It makes sense in the context of the world and story, yet it's somehow still cringeworthy?
Alright then...
The conversation events are so badly directed.
character speaks a line
strikes a signature pose
a few seconds of awkward silence while the camera is still fixed on him/her
repeat until the end of the event
The delivery was horrible. Maybe I should have listened to it in Japanese because I don't know how people are defending this. They seem to have been around long enough to know what a damn cemetery is. If it's something that's explained later in the story then that's even worse.
That is just one example I used. There's so many other cringe moments in this and other JRPGs.
This right here sums up a good portion of JRPGs for me. Still can't stop playing th though. Not all of the game is like that, but sometimes they poit out and explain the obvious while doing nonsensical gestures.
The conversation events are so badly directed.
character speaks a line
strikes a signature pose
a few seconds of awkward silence while the camera is still fixed on him/her
repeat until the end of the event
Is it safe to start playing the game now or are there any severe things that should be patched out first?
Yeah, English dub is pretty bad.
It's like they're just reading the text with no emotion.
Y'know, all things considered after beating this...
I think this was the True Final Fantasy XIII.
The holding one task thing is the only game design thing I have a big problem with (it just doesn't make any sense and it makes doing missions you get inside the main town that require you to go outside of town fairly annoying.) The other issues with the game that makes it feel like a PSP game (controls/camera/zones being 1 room/etc.) don't really bother me that much, I've played just about every single handheld action RPG SE has put out in english over the past decade so all this shit feels pretty normal to me by now.
Y'know, all things considered after beating this...
I think this was the True Final Fantasy XIII.
Persona 3 Portable - if I remember correctly - did a really great job at being a portable experience. Maybe a little too much actually, but you can quickly move about and do what you want to do. As opposed to running through a large number of rooms one by one, then going outside and dealing with yet more rooms but this time with a shitty map system (split in two for some reason). The whole thing seems poor for a PSP title, let alone for a home console/PC experience
The holding one task thing is the only game design thing I have a big problem with (it just doesn't make any sense and it makes doing missions you get inside the main town that require you to go outside of town fairly annoying.)
I should probably just get over it and play.