So I've recently completed my first playthrough and have to say I really liked the game. The major shift from chapter 7 to 8 really was a WTF moment at first, but it somewhat made sense after a while, especially after remembering that it was basically foreshadowed the whole game with the Tempus Finis stuff.
But, there's one thing I just learned that annoys me to no end: Apparently I've permanently locked myself out of a cutscene, because I
. And apparently there are 3 more such cutscenes you can permanently lock yourself out. Who the hell thought it was a good idea to lock stuff in all subsequent playthroughs if you completed a specific questline and missed doing another specific task in the current playthrough, in a game that is built around multiple playthroughs??
Ugh. I was just starting my second playthrough, but shit like this sucks all my drive away. Yes, it's just a freaking cutscene I can watch on Youtube if I really want to see it, but stuff like this makes my inner completionist scream that there's no point anymore since I'm never ever going to see everything this game has to offer unless I completely scrap those ~40 hours I've spent sofar and start anew. Yes, I also know that I probably wouldn't play enough to see everything anyway, but just knowing I couldn't even if I wanted to makes me feel like I just wasted all this time.
It's especially annoying in this case, since I went into this game with the mindset to just do whatever the hell I want and not bother about being a completionist since I would have to play it multiple times anyway, eventually seeing everything the game has to offer, since I just could do the things I missed in another playthrough.
And now this.
Sorry for the rant, but this completely retarded design-choice just flushed my motivation to continue, what I think is an otherwise amazing game, down the drain.
It's a shame, because I realize I'm being irrational and shouldn't let this bother me, but I can't change the fact that I am bothered by it, if that makes sense.