Scapegoat
Member
But in this particular case how could you keep the player invested while not making your comrades useless? Your AI buddies can take out some of the dudes but not all? Or guys will keep respawning and your guys take them out until you reach a specific threshold of kills before the action moves forward?I don't care particularly of the enjoyment of AI NPCs. Better to have useless teammates than a useless player, don't you think? And this is a false choice anyway, there are thousands of ways to make the player feel invested and important without dumbing down his companions.
The player is not useless in this situation... you have a gun, the player here just chose not to shoot at all. He could have shot and killed enemies if he felt like it.
It would be awesome if they had speech tied to this pointing out how your just cowering in the corner while they do all the work.
I'd like to see a rubber band that could move the Sixaxis about for hours on end :/Flower
The interactive Screensaver
Put an elastic band on the controller to hold a button down.
The game will eventually finish itself.