-hadouken
Member
Yup, USA servers are blank. Wish I'd stayed in the GR3 Nurburgring time trial.Everyone's events all blank?
Yup, USA servers are blank. Wish I'd stayed in the GR3 Nurburgring time trial.Everyone's events all blank?
😳 Holy shit, is this real life?!
They've gone offline for a few hours before. Hopefully they'll be back soon.Just got a gr4 Corvette I wanted to try too
I think I've come to the conclusion that Polyphony has mastered the art of emulating how a camera works in a video game. The games graphics are amazing on their own during gameplay, but when it's seen through the lens of their virtual cameras, with a spot on way of displaying motion, handling lighting/exposure, replicating colors, it's fucking real life.
It does have weirdly partial Pro support. Replays on the standard ps4 are apparently limited to 30fps, whereas on the Pro they are 60. That's what I've heard anyway.Hard not to agree, though ingame there are some things they can improve, the Dragon track in the main, though it's one hell of a track to play! I'm really impressed the beta hasn't got Pro support, so some of the things that i think they can improve on i expect them to do so...
Cant believe i didnt noticed pressing on the D pad theres a ton of options like a radar instead of track map, time information by sectors, traction control settings on the fly, brake balance, torque distribution and fuel map
Yeah, it's a very nice addition.
Yeah, it's a very nice addition.
It does have weirdly partial Pro support. Replays on the standard ps4 are apparently limited to 30fps, whereas on the Pro they are 60. That's what I've heard anyway.
Speaking of which:
GT Sport - Replay - Willow Springs Raceway - Lotus Evora '09
GT Sport - Replay - Dragon Trail : Seaside - Nissan GT-R
GT Sport - Replay - Nurburgring Nordschleife - Peugeot VGT
Waiting on blimblim's approval for higher quality gamersyde links. Also, sorry for the crappy driving. Was basically my 2nd lap on these tracks, Using a pad, and I was trying to be as "replay appropriate" as possible.
I think their already on GT5/6
What car is that?
I'm enjoying the beta for the hot-lapping but the online experience still isn't anywhere near fit for purpose (I know - it's a beta), so I've lost my patience with that side of things until it improves.
The graphics are good and the driving feels good, but after hot-swapping between GTS, Assetto Corsa and Project Cars over the weekend I think several key areas need serious attention before launch for GTS to keep pace with its competitors:
I know this is just a beta so hopefully these things are still WiP, but I've got a nasty feeling that what we see is what we will get. I'm not as blown away by the in-game graphics as others in this thread are either, although the menus and replays are sublime. It's good to finally see a GT game with a smooth frame rate again, but both AC and pCARS are a rock-solid 60fps on the PS Pro now, and both also look fantastic while driving on the track. Any differences between the three in this area are so small they are meaningless to me. I certainly won't be buying GTS because I'm wowed by the visuals, but I probably will end up getting it as an alternative sim to Assetto Corsa and pCARS 2, assuming large strides are made with the net code.
[*]Wheel FFB is really lame by any metric, even cranked up the maximum. There's little detail and only low levels of force, and some of the canned effects are very weird and counterintuitive (eg wheel oscillations while driving straight on a perfectly smooth and flat road) .
- Car sounds are improved over previous GTs but still WAY behind the curve, and it makes for quite an impassive and emotionless overall experience. Apart from the lack of detail and missing layers, the audio is just insipid, and lacking any depth. I can barely get GTS to activate the transducers for any meaningful feedback though my racing rig. For example, In AC and pCARS I can feel rumble strips through my seat. In GTS, there's nothing no matter how loud I crank it up.
- The horrible PoV and Morlock interiors make using cockpit view an unpleasant experience, and that's even totally ignoring the inability to remove the arms and wheel like in all other self-respecting sims. So that leaves chase-cam (no thanks), some weird roof-mounted view like you're looking through a Google Street Maps camera (no thanks), or the bumper cam (it'll have to do).
First video I've seen where the replays are 60 FPS (so pro footage). Looks stunning.
https://www.youtube.com/watch?v=zR3fELHPgnU
PS4 Pro managing 60fps in replay means it can also do that in game mode with all those extra bells and whistles. Exciting.
PS4 Pro managing 60fps in replay means it can also do that in game mode with all those extra bells and whistles. Exciting.
Are we sure the pro is hitting 60 in replays?, doesn't look like 60 on my pro.
Are we sure the pro is hitting 60 in replays?, doesn't look like 60 on my pro.
Watching BlackPanthaa l see quite a bit of shadow pop-up on trees depending on the track.
Havent kept up with your wheel escapades, which one are you using?
Forgot about the cronus max, questioning if I should grab one since I still have my fanatec pwts. I guess i wait till the smoke clears on GTS.
Perhaps Digital Foundry got a beta key - we shouldn't rely on personal experience when it comes to fps. This was wrong way too often in the past.
I'm happy i can see the drops with my own eyes of course, but if peep's are unsure then yes, best to wait...8)
The drops are definitely there in replays on the Pro. It's not even in doubt.
Nice kostacurtas <3