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Granblue Fantasy: Relink | OT | It's been 8 long years...

On which platform will you be picking up the game?


  • Total voters
    170

MagiusNecros

Gilgamesh Fan Annoyance
Can someone tell me if this individual was hacking or is there another form of power beyond 100 with maxed gear that I'm not aware of?

We were fighting the level 110 ice wolf and they decimated it in about slightly over 60 seconds and tanked all ice abilities(like they had zero effect on the person) including the one where you're supposed to hide behind the pillar.

My two 100s are strong, I've been playing this game quite a bit, and one of mine is just about maxed out(Percival), but it felt like this person clocked in a number of hours that would be impossible to achieve for that much power.
What was the character?
 

zokie

Member
2024.02.22

Known Issues (Updated 7:00 p.m., Feb 22, 2024 [JST])​

As of 7:00 p.m., Feb 22 (JST), we're currently investigating the following known issues listed below. We appreciate your patience as we work to address them.

Trophy/Achievement Issue:​

・Obtaining loot from destroying parts or rewards after clearing certain quests may cause the Reminiscence trophy/achievement to become no longer obtainable in the way it was intended.
*The False Sword of the Apocalypse, which is paid content, doesn't count toward unlocking Reminiscence. However, if you do meet the trophy requirements, there have been instances of the trophy unlocking upon obtaining the False Sword of the Apocalypse.
*Please note that making purchases to acquire this trophy is neither intended nor required.
*We're working on an update that will award the missing trophy/achievement to players who have already fulfilled its requirements.

Chapter Select Issue:​

・Before completing Chapter Ø for the first time, if a player uses chapter select to clear the chapter that comes right before Chapter Ø, and then tries to continue playing through Chapter Ø, this may cause normal progression to break.
*We're working on an update to restore normal gameplay to players affected by this issue.

We sincerely apologize for any inconvenience these issues may have caused. Thank you for playing Granblue Fantasy: Relink!

 

MagiusNecros

Gilgamesh Fan Annoyance
It was Charlotta (Small lady with big sword).
Ah there's your answer then. CHarlotta can easily get in the middle, pop Invincible and just wail on the boss and take no damage, knockback or status ailment buildup and by time Invincible ends so does the blizzard move.


Plus with Charlotta's special sigils you can use a parry mechanic in Noble stance for an attack boost and give you seconds of invincibility. This becomes even worse if built properly with Stout Heart(perm Super Armor) to where you won't get knocked back or interrupted by anything.

With Invincible and Damage Cut plus a Stout Heart+Drain build you can ignore mechanics and become unkillable and pretty much cheeses bosses.
 

Celcius

°Temp. member
Finally made it to proud mode today and have finished most of these fights but got to a really hard one with 2 dragons at once.
There's still 1 crew member that I haven't unlocked though... how do you get the last crew member card?
I was assuming I would get it if I kept doing missions but unless it's like the very last one or something then that doesn't seem to be the case?

Edit: I figured it out, I had to do 3x quick online quests to get the golden dahlia badges to trade for the crewmate card.
 
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Danjin44

The nicest person on this forum
Too bad it's only in Japanese.


angry-mad.gif
 

SantaC

Member
Cant believe i spent 60 euro on this. Feels like a mobile game gameplay wise.

I am already on chapter 4 (of 10) after 2-3 hours of play. No exploration what so ever. The batte system is like YS but worse. Graphics is nice i suppose.

This took them 8 years?
 

MagiusNecros

Gilgamesh Fan Annoyance
The lack of replies in this OT confirms that the game is pretty mid.
You've already made up your mind that the game isn't for you. The story was just the tutorial to the main course of the game. I paid full price and it was worth every penny.

I enjoy it more then any Monster Hunter I ever played.

The quality in encounter design and animation as well as music is top notch and each character plays differently and has a easy to learn hard to master feel. Very rewarding when you apply fighting game muscle memory.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Just replying in here so SantaC SantaC knows I really dig this game. However, I played through the story and then moved on - but still that was enough for me.
 

Chastten

Banned
The lack of replies in this OT confirms that the game is pretty mid.
Gonna disagree with you there buddy.

But it is a pretty short game, so after I had my fill I stopped playing and thus stopped posting in this thread.

Solid 9/10 game if you are a a fan of the franchise, or a 8/10 if you're not. Looks good, plays great, banger soundtrack.
 

zokie

Member


machine translation :
We will bring you the latest information on Relink on "10th Anniversary Live Broadcast! Granblue Anniversary SP" which will be broadcast tomorrow, March 9th (Sat)!In addition to additional information on the “Battle against Lucifer”, further latest information will be released! Please take a look!
 

cormack12

Gold Member
The lack of replies in this OT confirms that the game is pretty mid.
There are two pretty big dps checks in the game that become a grind barrier for a lot of players I think unless you focus on really levelling.

Plus the end game is a little obscure with sigils, terminus weapons, imbues etc.

But replayability is very high. On really high levels of difficulty I don't think it's a game you can faceroll with a PuG so matchmaking is a bit hit and miss for quest completion.
 
But it is a pretty short game, so after I had my fill I stopped playing and thus stopped posting in this thread.

Solid 9/10 game if you are a a fan of the franchise, or a 8/10 if you're not. Looks good, plays great, banger soundtrack.
I did the same. This is just one of those games that is concentrated fun for a short time, then you move on. I played it at every opportunity I had until I was done. I wish there were more games like this.

I will say that the multiplayer user experience is dreadful. The way users are partitioned and the number of clicks you have to make just to get into a match is far too high. It's probably better on PC where you have a browser, but on PS5, it's a miracle that anyone plays online.
 
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MagiusNecros

Gilgamesh Fan Annoyance
Excited for Tweyen when she drops in April. Been looking for a character that specializes in debuffs. Footage shows one of her attacks inflicts ATK Down, DEF down, Burn, Poison and maybe Slow. Also has a Paralysis skill.

Those Insult to Injury sigils will finally get used.
 

MagiusNecros

Gilgamesh Fan Annoyance
I hope the new sigils are just so you can replace your Damage Cap sigils with just one sigil so you can have more interesting builds. Having to fill Sigils with War Elemental, Damage Cap, Supp. Damage, and Awakening Sigils feels bad man.
 
I hope the new sigils are just so you can replace your Damage Cap sigils with just one sigil so you can have more interesting builds. Having to fill Sigils with War Elemental, Damage Cap, Supp. Damage, and Awakening Sigils feels bad man.
IMHO having something other than damage be worthwhile would be better, but it's too late to change that now. Maybe next game.
 

zokie

Member
2024.03.14

Ver.1.1.1 Update Information​

The following update applies various changes listed below. Players who have purchased the disc version are strongly encouraged to download and install this latest update.

Changes from Ver. 1.0.5:​

New Content​

・Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
・Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
・Added new trophies.
・Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
・Added Camera Smoothing and Battle Camera Correction to Game Options.
・Added the Clear Voice Feature to Audio options.

Quests​

・Quick quests now include Proud-difficulty quests.
*The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
・The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
・Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

Online Multiplayer​

・Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
・Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
・Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
・Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

Battle​

General​

・Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
・Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
・Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
・Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
・Added visual and audio indicators to notify a player if their buffs have been removed.
・Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

The Captain (Gran/Djeeta)​

・Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
・Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
・Adjusted the skill cooldown shortening effect given by Overdrive Surge.
・Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
・Adjusted the SBA gauge fill rate given by certain skills.
・Adjusted the amount of SBA gauge that is redistributed by Conduction.
・Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
・Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

Katalina​

・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

Rackam​

・Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
・Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
・Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
・Lowered the damage cap of Slagshot.

Io​

・Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
・Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

Eugen​

・Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
・Fixed a bug where grenades wouldn't stick to certain foes.
・Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
・Fixed a bug where Sumrak dealt less hits when under specific conditions.
・Fixed a bug where grenades became less powerful when under specific conditions.

Rosetta​

・Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
・Fixed a bug that displayed the wrong element for Lost Love.

Ghandagoza​

・Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
・Extended the input buffering window for charging △ following a combo finisher.
・Quickened the transition timing into charging △ following a combo finisher.

Ferry​

・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
・Fixed a bug where pets would link attack a foe different from the one you were locked on to.
・Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
・Implemented measures to mitigate link attacks from missing due to certain terrain.
・Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
・Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
・Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
・Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

Narmaya​

・Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
・Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

Lancelot​

・Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

Vane​

・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
・Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

Percival​

・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

Siegfried​

・Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

Cagliostro​

・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Objects transmuted as part of a link attack should now hit foes with greater accuracy.
・Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

Yodarha​

・Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
・Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
・Fixed a bug that displayed the wrong element for Flashing Void.

Zeta​

・Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
・Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

Vaseraga​

・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

Id​

・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
・Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
・Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

Other Items​

・Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
・Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
・Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
・Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
・Adjusted the speed of the Masteries cursor.
・Adjusted the visibility of the compass when in darker areas.
・Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
・Various bug fixes.
Thank you for playing Granblue Fantasy: Relink!



 

adamsapple

Or is it just one of Phil's balls in my throat?
Does playing this game require knowledge of prior Granblue stuff?

My copy is coming via gamefly soon, so just wondering if I need to look anything up on YT beforehand.
 

Pejo

Member
Does playing this game require knowledge of prior Granblue stuff?

My copy is coming via gamefly soon, so just wondering if I need to look anything up on YT beforehand.
To the contrary if you have knowledge of prior Granblue stuff, this game will probably disappoint you. At least that's my experience with my small circle of friends that played the mobile game for years.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Started playing this today, bit of a weird game lol. A lot more 'menu-based' than I expected.

Also, I'm gaining stats for watching a couple of minutes of text-adventure bits. Great! Let me level grind to 99 this way :D
 

Man I fucking loved this game. It is not what I hoped for the long dev cycly (seems it got reboot twice), but they got a solid foundation to a proper console RPG experience that could be further developed in a sequel. I love how the team incorporated most of the Gacha mechanics into the game but I wish we had got a more traditional story progression and world exploration beyond level-based stuff like in the original Granblue.
 

MagiusNecros

Gilgamesh Fan Annoyance
Gonna start grinding for those crewmate cards. Need 180 tokens and you only get like 1 or 2 per run of the 4 minute kill em all quest. It's 30 Revenant tokens for 1 Supreme Essence.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Playing through this, I dunno fuck the other party members, I'm putting all the points in my MC :p

Some pics, mix of Performance and Quality mode. Performance mode runs great but is very soft. Not nearly as soft as FFVII Rebirth's, so it's easier to stick to it here.


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