Just got the Gravity Rush Preorder theme. Gorgeous theme... but that music got annoying so dang quick...
Kill Screen did a wonderful little feature about Gravity Rush exploring Toyama's influences before turning into a love letter to the game's level design and shifting mechanics.
Great read:
FALLING THROUGH 100 MILLION STORIES IN GRAVITY RUSH: REMASTERED
Wow, they have the pic that inspired the game right there.Kill Screen did a wonderful little feature about Gravity Rush exploring Toyama's influences before turning into a love letter to the game's level design and shifting mechanics.
Great read:
FALLING THROUGH 100 MILLION STORIES IN GRAVITY RUSH: REMASTERED
Kill Screen did a wonderful little feature about Gravity Rush exploring Toyama's influences before turning into a love letter to the game's level design and shifting mechanics.
Great read:
FALLING THROUGH 100 MILLION STORIES IN GRAVITY RUSH: REMASTERED
What happens if you turn off the dashboard music in settings?Just got the Gravity Rush Preorder theme. Gorgeous theme... but that music got annoying so dang quick...
Anyone else having problems getting that pitching trophy?
I shot 10 nevis point blank/never got hit but never got the trophy
Well, I purchased Gravity Rush Remastered and finally played it earlier today but im going to have to sell the game as all the flying around was making me dizzy and lightheaded. Only the third game to ever do that to me. Oh well.
Kill Screen did a wonderful little feature about Gravity Rush exploring Toyama's influences before turning into a love letter to the game's level design and shifting mechanics.
Great read:
FALLING THROUGH 100 MILLION STORIES IN GRAVITY RUSH: REMASTERED
yeeee
Those are wide and you can't dodge far enough. Instead, start shifting (hold X to go faster) sideways/horizontally a bit before she launches them and you'll be clear.How do I avoid Ravens attacks under the city?
Like those blue hadoukens, what the fuck? Air dodge and blasting away doesn't work. Honestly, boss fights in this game are a huge fucking ball ache.
How do I avoid Ravens attacks under the city?
Like those blue hadoukens, what the fuck? Air dodge and blasting away doesn't work. Honestly, boss fights in this game are a huge fucking ball ache.
Edit: yeah fuck this, she's spamming the blue balls. I think the develops think their combat works better than it does.
Try changing direction. If you expect to fly straight down then you'll never make it.
Why does this game have combat? It's really bad, especially in the air when your homing kick will just slide on by for no reason.
Moving around is a blast but pretty much everything else (story, combat, world design, mission design) is just flat. Seems more like a proof of concept for what could be a way better game.
Btw, you forgot to mention that art direction and music are pretty good as well. The game looks very pretty, both when staying still and in-motion imo.
Against most airborne moving enemies you'll need to adjust your kick mid-flight to ensure it connects. This becomes very important with some of the larger flying enemies towards the end of the game.Why does this game have combat? It's really bad, especially in the air when your homing kick will just slide on by for no reason.
Moving around is a blast but pretty much everything else (story, combat, world design, mission design) is just flat. Seems more like a proof of concept for what could be a way better game.
Against most airborne moving enemies you'll need to adjust your kick mid-flight to ensure it connects. This becomes very important with some of the larger flying enemies towards the end of the game.
Why does this game have combat? It's really bad, especially in the air when your homing kick will just slide on by for no reason.
Moving around is a blast but pretty much everything else (story, combat, world design, mission design) is just flat. Seems more like a proof of concept for what could be a way better game.
Why does this game have combat? It's really bad, especially in the air when your homing kick will just slide on by for no reason.
Have you deactivated the gyroscope for the Dualshock 4? Moving it during battle can change where you will go and can mean you will miss your enemy.
Otherwise you need to attack where you can see the big pulsing red orb which usually means flying past the enemy then turning back around.
I wouldn't say it's bad combat, I actually find it pretty fun, but it is simplistic in nature. Though on the remaster I can actually use the slide kick, which I never really used on Vita, so that adds to it a bit.
Just finished the game, and...
I mean, I loved the game for sure butso many unanswered things. It makes sense I guess now with the sequel but I can imagine people getting pissed off about it when the game was new on Vita. There seems to be a big chunk of story missing and the Dnelica plot adds basically nothing.
Well other than the somewhat lackbuster story I loved everything about it, gameplay, characters, world....
now off to do some side things (mainly those buffed Nevis and the lost travelers).
That was a mistake. That's on you, not the game. Also, gyro doesn't affect mid-flight trajectory, that guy is wrong.Yup, I turned off the gyro controls instantly.
That was a mistake. That's on you, not the game. Also, gyro doesn't affect mid-flight trajectory, that guy is wrong.
They gyro resets to (your) neutral constantly, to wherever you're naturally holding it (unlike every other game) and only activates when you're in flight. You turn it off immediately, then how would you even know its impact on gameplay?Whenever I play a game with gyro controls it never sits well with me, whether it be how I sit when playing or hold the controller it just bothers me. I always turn it off instantly on PS4 and Vita and I have never thought the games would be better with them on.
They gyro resets to (your) neutral constantly, to wherever you're naturally holding it (unlike every other game) and only activates when you're in flight. You turn it off immediately, then how would you even know its impact on gameplay?
It's just like...you have no options whatsoever. You kick and dodge in big combat arenas against enemies with no personality or flair, and in the air you fly around praying your kick will land. That's not interesting or fun to me. Combat in a game so focused on movement and being in the air should be awesome but its not.
Yeah that's fair, I can easily see how that part of it wouldn't be for everyone.
I do have to wonder about the flying kick (gravity kick? can't remember what it's called), though, as it actually seems kind of forgiving to me and usually hits the enemies' weak spots even if my aim was a little wonky. Are you holding X while you are flying towards them? Makes you fly faster and maybe that would make less time for the enemy to move out of your way?
Yeah I played with it on for about 5 minutes, went "nope" and shut it off like every other game with gyro controls.
Well, as I said, that's on you.Yeah I played with it on for about 5 minutes, went "nope" and shut it off like every other game with gyro controls.
I just got my PS4 and this game recently, so how does one shut off gyro? I don't remember seeing it in the in-game options.
Well, as I said, that's on you.
This btw coming from someone who despises motion controls outside of this single exception.
Games don't even use it. This game, and what? Not much. BF3 had some opt-in gyro stuff, but it's incredibly rare otherwise.I just got my PS4 and this game recently, so how does one shut off gyro? I don't remember seeing it in the in-game options.
Go into the options and there's a slider you have to turn all the way to the left. I don't remember what its called, something sensitivity.
It's easier to get a couple of weaker close-range hits on the swordfish enemies than going for the big long-range attack, that's for sure.I would actually argue that hitting the airborne enemies, especially the swordfish looking motherfuckers, is more dependent on timing it so that they dodge at nothing and then you go in for the kill. You gotta be patient is what I've found.
I'm not sure if X makes you faster after you've incited the attack, but I suppose you can speed up to get to them and then hit square when you get close.