BlazingDarkness
Member
stuburns said:There's floating data projections. That's not currently existing technology I don't think.
Unless it's some in-game HUD style info.
those are part of the choices/branching paths for each scenario
stuburns said:There's floating data projections. That's not currently existing technology I don't think.
Unless it's some in-game HUD style info.
Yeah, we kind of knew it was CSI style stuff, I think I mentioned it yesterday.jett said:The guy is an FBI psychological profiler. So yeah, this is probably some CSI shieeeeet. Reading the article right now, so far just some backstory.
How can you gauge that from stills?Yoboman said:Meh, looks really bad compared to what we had with the girl and the taxidermist
Even the modelling and facial expressions don't seem so good, I thought that's what this game was going to excel at....
:lolYoboman said:Meh, looks really bad compared to what we had with the girl and the taxidermist
Even the modelling and facial expressions don't seem so good, I thought that's what this game was going to excel at....
LiquidMetal14 said:How can you gauge that from stills?
Waiting for video to confirm my excitement as I've been waiting for a game like this for a while.
hahahaa yeah, the animation is really bad now, and sub 30fps? What the fuck?HK-47 said::lol
Can you link me to the video?
Because the models don't look as good as what we had before... Lots of polygon edges... And the screens don't show much range of expressions like we had beforeLiquidMetal14 said:How can you gauge that from stills?
Waiting for video to confirm my excitement as I've been waiting for a game like this for a while.
Dante said:Blocky character models? Where?
BlazingDarkness said:those are part of the choices/branching paths for each scenario
Dante said:Blocky character models? Where?
oh yeahjett said:No, he uses special uber hightech glasses and gloves that allow him immediate detection and analysis of a crime scene.
Yoboman said:[im]http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-AventuraGrafica/da/IMG2-cw4a1596c229210/Screenshot65.jpg[/img]
Yoboman said:yougottabekidding[/QUOTE]
Oh my god your right.....Is this Tobal or Heavy Rain?
MWS Natural said:Looks decent, would love to see this in motion.
Oh and in before, "the black guy looks just like Rampage Jackson".
Where? don't tell me is it fucking hook?Yoboman said:http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-AventuraGrafica/da/IMG2-cw4a1596c229210/Screenshot65.jpg
Dobkeratops said:Seems like Jayden's main weakness is his drug addiction. If he spends too long without a dose of Tryptocaine he will manifest abstinence syndrome in the form of convulsions, dizzyness, blurry vision and overall incapacitation that could be fatal in some situations. The player will have to juggle between following the killer's track and hiding this addiction.
Compared to other high profile PS3 games they certainly are. And it's below what they showed last year, which is my problemSolidSnakex said:Are you honestly complaining about that hook not being perfectly rounded? Because those character models certainly aren't blocky.
You ferry, it's been revealed exclusively on GAF that this is a TOBAL remake!-viper- said:Doesn't look as good as it previously did. What happened to great looking models?
Dobkeratops said:Old interface has been discarded, now the context sensitive actions appear around the character as he moves around the environment - basically they come up as "ideas" on what to do. The speed these prompts move at, font size and such are relative to the character's emotional status. i.e: if he's calm, they'll move slowly, if he's under pressure they'll be fast and if he's drugged they'll appear blurry, nigh-unreadable. Dialogs use the same system.
Dante said:Blocky character models? Where?
Night_Trekker said:Uh... super high-tech glasses and gloves? Let's hope the rest of the game stays a little more grounded than that...
-viper- said:Doesn't look as good as it previously did. What happened to great looking models?
Sounds very cool.Dobkeratops said:Old interface has been discarded, now the context sensitive actions appear around the character as he moves around the environment - basically they come up as "ideas" on what to do. The speed these prompts move at, font size and such are relative to the character's emotional status. i.e: if he's calm, they'll move slowly, if he's under pressure they'll be fast and if he's drugged they'll appear blurry, nigh-unreadable. Dialogs use the same system.
Old interface has been discarded, now the context sensitive actions appear around the character as he moves around the environment - basically they come up as "ideas" on what to do. The speed these prompts move at, font size and such are relative to the character's emotional status. i.e: if he's calm, they'll move slowly, if he's under pressure they'll be fast and if he's drugged they'll appear blurry, nigh-unreadable. Dialogs use the same system.
Night_Trekker said:Uh... super high-tech glasses and gloves? Let's hope the rest of the game stays a little more grounded than that...
Dude, at first TRICO was ugly for you, now HR is ugly, too. Dude, go to bed already-viper- said:Doesn't look as good as it previously did. What happened to great looking models?