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Immortals of Aveum |OT| Battlemage, The Fist Person Shooter

danklord

Gold Member
It's so campy and big budget and ridiculous. I love it. EA's Blockbuster Narrative Single Player Era continues to impress. I mean, that TV show intro?

Runs great on a 4090 with a 5800x3d. I decided to ignore the low shadow warnings and just cranked everything. It does seem like the texture resolution is low on objects close up.
 

draliko

Member
P3_2023.08.22_-_07.08.53.02.mp4_snapshot_00.26.050.jpg







These settings at the bottom are probably shitting on my 13900k, you can see the benchmark score at the top for CPU/GPU, 4090 is easily handling the game but 13900k isn't?
This budget thing is really nice tho, don't know the accuracy but still better than pure guessing If done decently
 
Can anyone confirm, which Resolution PS5 is running with FSR 2 on?

If it's 1080p than on High Settings than RTX 3060 Ti is giving above 60 fps with DLSS on.
 
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Kataploom

Gold Member
I upgraded the PC to a 4070RTX. The game comes out in an hour. Let us see if it kills it.

I have already pre-loaded.

I seem to be the only one excited for this game.
I actually think it looks fun.

People here want every new game to "push medium forward", to reinvent the wheel, to set new milestones.

Damn they should take a break and allow themselves to enjoy things without thinking about that.
 

Whitecrow

Banned
I actually think it looks fun.

People here want every new game to "push medium forward", to reinvent the wheel, to set new milestones.

Damn they should take a break and allow themselves to enjoy things without thinking about that.
Totally.

But you know, dopamine hits and all that.
It's like being addicted to porn and look into different categories once the current one doesnt satisfy you anymore.
People should chill instead of seeking something new for the rest of their lives.
 
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T4keD0wN

Member
So let me get this straight.
I am shooting something thats not what i would call bullets, i am having trouble seeing what i am shooting at because of all the particle effects and… oh yeah i am talking to an orb.
Yeah ok, that is something that i do now.
I do magic, listen to cringe dialogue, ill probably refund next.
 

Ywap

Member
Sounds like they need to tone down the particle effects a bit :messenger_tears_of_joy:

I purchased a Pro month myself to try it out. If it sucks i´m gonna play Dead Space anyway, so all good. Jedi isn´t ready yet me thinks, still need some more patching to minimize the stuttering right?
 
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Review thread is up. I'll update the OP as more reviews trickle in.

 
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Chuck Berry

Gold Member
That’s honestly doing a disservice to Ghostwire Tokyo, which had a very distinct visual style, stylish level design and remarkable monster design, whereas this game has none.

The spell animations and the way the main moved his hands around was stylish and the city looked really nice, and gliding around sometimes felt cool, but I found it incredibly monotonous and I thought the story was boring. It was just another Ubi styled checkbox game released among an ocean of Ubi checkbox games. It did nothing remarkable or anything to really standout from the rest imo. Sad that it came from Tango of all devs.

This looks like the same type of thing to me. Color coded attacks are all I need for that base comparison lol.

And phew those scores. Gettin Ghostwire vibes again. 8s and 5s :messenger_grinning_smiling:

Ill probably still get it. Fuckin dead out there in terms of new releases and I love it when scores are all over the place.
 
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Zuzu

Member
Just watched some console footage. We back to ps3 era image quality. Absolutely hideous. FSR on console was a mistake. These games internal resolution are so low it looks like ass with fsr. I want the image quality of the PS4 pro era back, cant believe we going backwards
UE5 is showing itself to be way too heavy for these consoles unfortunately; especially if the game is running at 60fps. Developers will have to stick to 30fps to get decent image quality.
 

Zheph

Member
UE5 is showing itself to be way too heavy for these consoles unfortunately; especially if the game is running at 60fps. Developers will have to stick to 30fps to get decent image quality.
Maybe let's wait until better studios have dig into it. This is Ascendant Studios's first game.
 

Krathoon

Member
It sounds like, as long as you are using 1080p, you can max out your settings if you have a 3000 series or 4000 series Nvidia video card.

Ignore the whole budgeting thing in the settings.

Edit: Yeah. The game runs fine. I just maxed my settings. Silly game.
 
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Chuck Berry

Gold Member
Come in this thread to get impressions from people playing it.

Thread is filled with people making their mind up about it without having played it.

This sort of thing happens waayyyyyyyyy too much on this forum.

Unfortunately thats like 80% of the forum dude. You just need to recognize the handful that actually play stuff and ignore the ones who spend the hobby counting pixels and jerking off to DF vids.

Ill give some honest thoughts later today :messenger_sunglasses:
 

Drizzlehell

Banned
That’s honestly doing a disservice to Ghostwire Tokyo, which had a very distinct visual style, stylish level design and remarkable monster design, whereas this game has none.
Visual design can only carry you so far, though. Ghostwire was repetitive, stiff, and boring. This game is actually fun to play.

Besides, Immortals also has a really nice art direction, the environments in particular look gorgeous.
 
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Zathalus

Member
Come in this thread to get impressions from people playing it.

Thread is filled with people making their mind up about it without having played it.

This sort of thing happens waayyyyyyyyy too much on this forum.
Playing it on PC. It's a looker alright, but all that goodness comes at a severe performance cost. Bit buggy at the moment but not too bad.

Acting is good although a bit cringe and the plot seems interesting.

Combat is great so far with a RPG style leveling, crafting, and looting system.

Seems like a decent 7 or 8 out of 10 game.
 

Mattdaddy

Gold Member
What the hell settings are these on PC?

- Mesh Pool Size (low, high, ultra)
- Shadow Rendering Pool Size (low, high, ultra)
- Render Target Pool Size (has a slider 0 to 1000)

I think they were all the lowest by default. Do I want to mess with those? I have a 4090 so I guess I'll crank it. Just not even sure what these are, never seen them.
 
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Drizzlehell

Banned
I played it for about 6-7 hours yesterday. It's a really fun game. The story is a bit of a hit or miss, particularly when it comes to pacing and overall execution of certain scenes, but the setting is pretty fresh and unique and the typical "hero's journey" template makes it easily relatable. I'm engaged by it so far, although it seems like there's a very obvious plot twist coming and you can just smell it from a mile away, lol.

The trailers made the gameplay look like it's Doom with magic but after playing it for a while I would say that it's a completely different thing. The combat seems to be all about the distance between you and the enemy and the color of magic that you use, so unlike Doom where you juggled between weapons depending on which enemy you fought, here you will switch between 3 available spell types depending on how far away are you from the enemy, and occasionally they will have a buff that has to be broken with a specific spell type or special attack. There's also a pretty huge emphasis on Metroidvania-style exploration where you can revisit previous areas to unlock paths and secrets that were previously unavailable. There are also some RPG-lite elements such as dialogue options, collecting and upgrading gear, skill trees, etc. A more apt comparison to something more recent would probably be High on Life, although with much more fun combat and less repetition.

Overall, this definitely scratches that itch for a straightforward action game that would've probably made a much bigger splash during the seventh generation. Not to imply that it's antiquated or anything, but games like that are such a rarity these days and I appreciate the chance to play something like this before we're smothered with a bunch of ginormous open-world games later this year.
 

Zuzu

Member
Looking forward to seeing how the console CPUs handle the UE5 situation here

From the videos I've seen on Youtube and reading posts on Steam it seems like the PS5 & Series X hold 60fps pretty well. The image quality is very blurry though so it looks like they're reconstructing an image from a sub-1080p native resolution. The Series S looks shockingly blurry.

It should be an entertaining Digital Foundry video
 
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Chuck Berry

Gold Member
The game is pretty cool so far. Main is like a young Drake-ish type. Facial animation is really good, reminds me of Ninja Theory back in the day. Seeing the mo cap for Enslaved and being like “woah who are these guys?” Same feels here since the devs are new in the neighborhood. The visuals are sorta soft but it’s running fine on the 5 and I really dig the world design. It’s quite refreshing being in an unknown world of a new IP. Glad I went in blind. The Metroid-y stuff was a great surprise. Really liking the music too.

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Drizzlehell Drizzlehell pretty much nailed it all already. It doesn’t feel like Doom. And it doesn’t feel like Ghostwire either.

That Bulletstorm esque leash to pull guys to you for a point blank shotgun hand blast hasn’t gotten old yet and I doubt it will 😎
 
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KiteGr

Member
Somehow this game looks very uninspired!

Like someone gave me his credit card told me "Make me a High production game".
I ask, "What kind of game do you want?"
.... and he says, "I don't know... A Game! Pew pew.. magic.... the gamy stuff!..."

It feels like it doesn't carry a single person's ideas or dreams. It's nothing but production values.
 
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Zuzu

Member
From the videos I've seen on Youtube and reading posts on Steam it seems like the PS5 & Series X hold 60fps pretty well. The image quality is very blurry though so it looks like they're reconstructing an image from a sub-1080p native resolution. The Series S looks shockingly blurry.

It should be an entertaining Digital Foundry video

It seems that I was wrong about the Series X holding 60fps well. According to this video the frame rate starts to become very variable in action packed scenes after the initial opening:



Here’s an example of the frame rate from the video on Series X & S:
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Also these screenshots are zoomed in I believe but look at how blurry the image is on the Series S:

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Chuck Berry

Gold Member
That map menu looks so out of place, it's like from a completely different game.

I agree with KiteGr KiteGr , the game looks uninspired.

Its just a fucking map screen lol Does it show you how to get from point A to B? Yes? Then whats the problem? The retardation with the unnecessary ruthlessness knows no bounds here.

At least it isnt a fucking nightmare to process like the Jedi games lol
 
It has yet another edgy, sarcastic, witty bantering main character. This type of writing for main characters needs to die. Despite that the gameplay looks fun and my type of thing.
I hate that this writing trend has taken over. It's not funny and it's not how any real entity would talk., whether human or otherwise.
 
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