Comes out on May 1st on Steam too
But yeah I dontbsee From ever touching the Hounds series again.
Comes out on May 1st on Steam too
I don't understand the hate, Kadokawa and Experience make lots of good dungeon crawlers, this is their last one
I don't see why Kadokawa shouldn't let From make other good Souls games...
Add that Kadokawa seems to like Vita so this can only mean Souls games on Vita! XDOne can hope right?
I don't think Kadokawa is publishing that game, also that latest Experience Vita game, Operation Abyss or something is being published by Mages/5pb so it's possible something went wrong with Kadokawa-Experience partnership.
Why would one want a company like Sony, M$ or Nintendo to buy From Software? What us, gamers, would gain with the franchise becoming exclusive? Geez, people.Sony should have jumped on this..
Imo From should've stayed independent. They're building value at the moment. It's far too premature for a takeover/buyout.
Well, new IP lovers will be happy, as the press release states explicitly that the plan is to use both Kadokawa Games and From Software's strengths in synergy to create new IP on the new platforms with an eye on the west.
What? Had no idea Kadokawa was big enough to do that. Or that From was small enough....
Kadokawa announced on Monday its financial results for the period ending in March 2014. In the results, it revealed that its board of directors decided to acquire 80% of the game maker From Software and make the smaller company a subsidiary. Kadokawa will be buying this stake of From Software from the game maker's previous owner, Trans Comos, and the transfer will conclude on May 21.
The Kadokawa Group plans to have From Software, along with its existing Kadokawa Games, as its core game companies to expand its business.
From Software developed the Armored Core franchise, the Dark Souls franchise, the Tenchu franchise, and other popular game titles for consoles and portable systems. It was established on November 1, 1986, and it has 268.5 million yen (about US$2.6 million) in capital. As of October 2013, it has 230 employees.
Why would one want a company like Sony, M$ or Nintendo to buy From Software? What us, gamers, would gain with the franchise becoming exclusive? Geez, people.
From is not that small...
I don't understand the hate, Kadokawa and Experience make lots of good dungeon crawlers, this is their last one
I don't see why Kadokawa shouldn't let From make other good Souls games...
Add that Kadokawa seems to like Vita so this can only mean Souls games on Vita! XDOne can hope right?
I don't think Kadokawa is publishing that game, also that latest Experience Vita game, Operation Abyss or something is being published by Mages/5pb so it's possible something went wrong with Kadokawa-Experience partnership.
They weren't independent. That said, being owned by another publisher, although one focusing mostly on manga and anime, may be a bit different than being owned by a generic IT company
So .. will From continue to make Soul games or what ?
No. Souls is canceled forever because Kadokawa, being a game publisher, is philosophically opposed to releasing games that sell well and are positively received by critics and consumers. I heard they were recalling all unsold copies of the series and burning them as we speak.
For some reason i have always associated Experience to Kadokawa lol.Tokyo New World Record: Operation Abyss is being published by Mages/5pb like you said. Previous company was CyberFront.
Stranger of Sword City: White Palace (X360 versions Experience is publishing themselves)
No word on whos doing it for the Vita version yet, the publishing that is.
Mages/5pb also apparently has the license for Meikyu Cross Blood Infinity Ultimate (PSV) which they will be releasing in August. The original Meikyu Cross Blood Infinity (PSV) was under CyberFront. The only 2 titles Kadokawa had was Students of Round: The Eternal Legend (PSP) and Demon Gaze (PSV)
With that being said things were already split up between the two companies. CyberFront and Kadokawa for Exp. Inc. titles.
It looks more like CyberFront had invested in the (Generation Xth) series IP which is why they have Meikyu Cross Blood Infinity (Ultimate) and Tokyo New World Record: Operation Abyss. Kadokawa on the other hand opted for the fantasy related titles. That and there is a small connection between Students of Round & Demon Gaze.
Kadokawa has their hands in pretty much all forms of media here, but their gaming presence has always been a bit lacking.
What? Had no idea Kadokawa was big enough to do that. Or that From was small enough....
They do own all major gaming publications via Enterbrain and ASCII, no? Which could be a bit of a problem in itself if Famitsu and Dengeki review Kadokawa games - not that they ever had much credibility to begin with.I'm more surprised by how this seemingly came out of nowhere.
It's not so shocking that they went big on the purchase though. Kadokawa has their hands in pretty much all forms of media here, but their gaming presence has always been a bit lacking.
Kadokawa made Natural Doctrine
IIRC in the official thread it was appreciated, it should have a deep and punishing gameplay(IIRC someone defined it the Dark Souls of SRPGs lol)
For some reason i have always associated Experience to Kadokawa lol.
Meh, they should have bought Experience instead. Those guys were trying to find another publisher for their two new titles. I don't know what it means for localization that now 5pb is publishing one of them.
Never forget that Kadokawa brought us the greatest boxart that has ever been made
http://i.imgur.com/5gOrm3q.jpg[IMG][/QUOTE]
[IMG]http://i.imgur.com/VuXIeiX.gif
Back in 2012, Stranger (as a 360 exclusive), Students PSP and Demon Gaze were all annouced as part of a larger Kadokawa Games / Experience partnership called "DRPG Progress". With Experience self-publishing Stranger now it looks like this is no longer a thing, but for a while the two seemingly had long-term plans.2+2 sorry but yeah no, Kadokawa "might" have been involved only with Demon Gaze, though Im kinda doubting what they really did considering pretty much most of the general mechanics / graphical resources was stuff Exp Inc already uses and game design. Asides from that Students of Round existed before hand from the PC version. And those were the only 2 dungeon crawlers the 2 companies put out together. So not sure where you are getting the "Kadokawa and Experience make lots" of idea from. Not to mention that they have nothing to do with Strange of Sword City also currently, for sure not development wise.
What? Had no idea Kadokawa was big enough to do that. Or that From was small enough....
Meh, they should have bought Experience instead. Those guys were trying to find another publisher for their two new titles. I don't know what it means for localization that now 5pb is publishing one of them.
To clarify what i said earlier, i wouldn't want Microsoft to buy From, since i play most games on PC and i don't even have a current gen console, but i'm just thinking they could be a good asset, if you're trying to win back the hardcore cred, like they are trying to do.Can't wait for Knee Jerk: the thread to reach its full potential.
Because blind optimism for console manufacturers and complete cynicism for everything else makes a lot of sense apparently. Its not like Sony hasn't been downsizing and restructuring drastically. Microsoft's decision to secure Titanfall was a better decision than spending that money on their own development studios. Nintendo is killing it when it comes to the Wii-U.
At this rate I'm surprised people aren't begging and pleading that Square Enix bought From Soft, even though its current owner is probably more stable financially.
Gotta jerk dem knees.
No. Souls is canceled forever because Kadokawa, being a game publisher, is philosophically opposed to releasing games that sell well and are positively received by critics and consumers. They're probably recalling all unsold copies of the series and burning them as we speak.
:OBack in 2012, Stranger (as a 360 exclusive), Students PSP and Demon Gaze were all annouced as part of a larger Kadokawa Games / Experience partnership called "DRPG Progress". With Experience self-publishing Stranger now it looks like this is no longer a thing, but for a while the two seemingly had long-term plans.
Better stay that way too, last thing we need is a big player buying up a bunch of studios then going 'nm dont care anymore' and shitcanning everything.Someone at Kadokawa sure is ambitious about being a big player in JP game studios.
Interesting, then the threads of connection must've been there all along. I need to look into what happened with Agetec, being owned by a larger company would explain why they're ostensibly still around, but that kind of rename implies a full split.No one has mentioned it yet, but some people might be more familiar with Kadokawa Games if we used the old name for them -- ASCII Games.
No one has mentioned it yet, but some people might be more familiar with Kadokawa Games if we used the old name for them -- ASCII Games.
No one has mentioned it yet, but some people might be more familiar with Kadokawa Games if we used the old name for them -- ASCII Games.
ASCII was co-founded by Kazuhiko Nishi and Keiichiro Tsukamoto in 1977. Originally a publisher of a magazine with the same name ASCII, talks between Bill Gates and Nishi led to a creation of Microsoft's first overseas sales office, ASCII Microsoft, in 1979.[3][4] Nishi was also known for being the creator of the MSX in 1983, an 8 bits standard computers well known in the former USSR and Japan. In 1984, ASCII engaged itself in semiconductor business, followed by a further expansion into commercial online service in 1985 under the brand of ASCII-NET. As the popularity of home video game systems soared in the 1980s, ASCII became active in the development and publishing of software for popular consoles like the Nintendo Entertainment System and Sega Mega Drive. After Microsoft's public stock offering in 1986, ASCII Microsoft was dissolved.[3] At around the same time, the company was also obliged to reform itself as a result of its aggressive diversification in the first half of 1980s.[5] The company went public in 1989.