BattleMonkey
Member
Not bad. As long as no Radec, fuck yea!
BeeDog said:Mega-bummer about the videos, but I prepared for that . The game would've been a more amazing graphical showcase if the ingame cutscenes remained realtime.
~Devil Trigger~ said:the public beta is this week right?
alr1ghtstart said:tomorrow
TheSeks said:So... no Radec Academy despite the fact everyone and their mom played it and it's shitty spawns 24/7? SMH.
Sorry but I've defected. GAFe FTW.Cruzader said:GAFa Vs GAFe - mini tournament incoming?
Im down.
Rikyfree said:Sorry but I've defected. GAFe FTW.
That is indeed mighty impressive.Synless said:3 times the polygons and draw distance all while still running at 720p??? K3 is a tech beast!!!!!
Jason's Ultimatum said:Fucking assholes in Blood Gracht used a glitched and was hiding behind some second level platform at the end of the drainage platform or whatever it was near the Helgast spawn point.
Zen said:I'm not quite feeling the new look for Killzone 3. I might be the only one, but when you compare these shots with the Killzone 2 shots... Killzone 2 is worse technically, but the shadowing and lighting choices made for a much better image composition overall.
I guess Guerilla heard that people thought that Killzone 2 was too dark, and have decided to take their entire arttyle that worked so well with Killzone 2 and relight everything with conditions that it's not really suited for...
alr1ghtstart said:you want to play that shit map again?
Zen said:I'm not quite feeling the new look for Killzone 3. I might be the only one, but when you compare these shots with the Killzone 2 shots... Killzone 2 is worse technically, but the shadowing and lighting choices made for a much better image composition overall.
I guess Guerilla heard that people thought that Killzone 2 was too dark, and have decided to take their entire art style that worked so well with Killzone 2 and relight everything with more dynamic conditions the appease that point of view.
Sure we're getting a lot more environments, and a lot more lightning conditions, but it shows how a decent amount of them aren't really doing the game any favors. It's a bit of a shame, really. Killzone 2 originally had an amazing art style that was compromised come release party because of the 'no colors' complaints, and it looks like it has been taken even further with Killzone 3.
Default Saluman Market remade with the Killzone 3 engine, but keeping the Killzone 2 style of lighting? Now that would look flat out amazing.
Why are people surprised by this? It's big, open, and has streets. I figured that if Salamun came back it would have Exos.Cagen said:Exoskeletons on Salamun?
GOD FUCKING DAMNIT.
Tempy said:Goddamn, now it's too many colors.
Hahaha, you guys just can't win. Personally I like the palette of KZ3 a lot (thought 2's looked great also). I felt that there were a few times where they tried to force color into KZ2 (like at the beginning the ISA ship mission) and it stuck out like a sore thumb. The colors in KZ3 look a lot more cohesive.Tempy said:Goddamn, now it's too many colors.
Tempy said:Goddamn, now it's too many colors.
10dollas said:http://www.killzone.com/kz3/de_DE/home.html#/?content-id=tr110106
Not sure if this is new or if any one hasn't yet noticed ^^ but clicky
Tempy said:Goddamn, now it's too many colors.
Tempy said:Released January 6.
RoboPlato said:Why are people surprised by this? It's big, open, and has streets. I figured that if Salamun came back it would have Exos.
A.R.K said:lol yeah I knew this would happen...
Tempy, the new open beta is the same build as the closed beta or a newer build?
Zen said:What do you think, Tempy? I felt that it was kind of obvious a lot of 'there aren't enough colors' comments were forum trolls and a relative minority, since Killzone 2 was almost universally acclaimed for its graphics.
People complained about how samey the visual environments were in the campaign, not that the overall lightning style was bad.