Why exactly is it being brought up that the Move is similar to the Wii? We already know that. Move is an evolution of motion control gaming that was first ushered in by Nintendo. What does that have to do with the topic at hand and how the Move's final result compares to its debut?
If it's because you're saying "Move is basically a Wiimote", well, you're wrong, the two technologies may accomplish some of the same things, but how they arrive at it is quite different.
On the topic in question, I'm excited about the Move because I think the Wiimote+ is a great controller, and having the next big step beyond that with the Playstation Move now introducing true 1:1 motion in 3D space without many of the mid-game recalibration concerns and pointing issues of the Wii mote is going to be a great addition to the gaming world.
As for Kinect, honestly it's EyeToy 1.5. It's laggy, jittery, has a laundry list of limitations, has had countless hardware downgrades, and is the most expensive of the motion controller technologies. Oh, and it can't be applied to hardcore games in any meaningful way. Kinect is nowhere on my radar and will never be on my radar just like how I didn't care one bit about the EyeToy.
The article in the OP isn't harsh enough on what they showed wrt Kinect's tech demos. The tech demos, even at E3 2010, showed perfect 1:1 body tracking with no lag. Kinect is anything BUT perfect 1:1 body tracking, the device has huge trouble registering joint movements without looking incredibly awkward.