XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(neutral) DefuserDefuser said:Does it matter? She still gonna wear bicycle shorts underneath the fuku.
Mouthbreathing pedo
(Today, 04:46 AM)
Couldn't resist.
(neutral) DefuserDefuser said:Does it matter? She still gonna wear bicycle shorts underneath the fuku.
Khalid-S said:
WTF? :lolTiduz said:My feelings about this game:
The Take Out Bandit said:Thanks.
Yeah, pretty much what I expected.
Awful character designs. Sub-SNK/Capcom animation. Very high detail characters.
Well at least Arc Systems is consistent. :\
HK-47 said:And their fighting system is awesome.
kof xi is prolly the best for newcomers.Snaku said:I've never played a KoF game before, but this is looking very interesting. I might just jump in.
Kim and Terry are, and mai is 99% yesShinAmano said:Mai, Terry and Kim need to be in it
Then I will update my list to include:mint said:Kim and Terry are, and mai is 99% yes
mint said:kof xi is prolly the best for newcomers.
Taichu said:This and Soulcalibur are making me need a 360 or PS3. Wow.
mint said:Kim and Terry are, and mai is 99% yes
shidoshi said:And again I'll say, unless it's '98 or earlier Mai, they can keep her gone.
Recently we've seen a ton of footage from Capcom's upcoming Street Fighter IV, and never to be outdone by the House of Hadoken SNK has answered back with the above clip, the first trailer from King of Fighters XII.
The newest King of Fighters title is slated to hit arcades later this year and unnamed consoles at the beginning of 2009.
The most stunning thing about that footage is that it's all "kinda 3D". Specifically those are 3D-rendered characters with 3D backgrounds, but the characters all move on a 2D plane and are textured to look 2D.
In short, the game is real purty.
Kintaro said:Interesting that KOF XII has some people fooled (or are WE fooled). Earnest at Wired has a write up on this
What?
They're going the Castlevania SotN/ Megaman X4 route with textured polys as opposed to sprites?Kintaro said:Interesting that KOF XII has some people fooled (or are WE fooled). Earnest at Wired has a write up on this
What?
RyanDG said:I'm looking at the screen shots, and if that's segmented 3D shaded as 2D, I'll be surprised. Either way, it looks good (which is all that matters), but that doesn't give off the same look as some of the other segmented 3D as 2D games that I've seen. Perhaps the technology increase has gotten to the point where 3D really can emulate classic 2D more effectively than 2D can?
Tain said:Anyway, I always thought that Taito Type X and Type X2 games were 480p. I guess they can run in high def if developers want them to. Weird seeing this and Street Fighter IV on the same hardware.
RyanDG said:Standard output on Type X2 games is 720p since the hardware is "designed" for Taito's Viewlix cabinets.
What I find really weird is considering how much of a disappointment the original Type X was, Taito was somehow able to court so many developers to the Type X2.
Tain said:Also, I always hear people talk about how disappointing Type X was, but why is that? It had some solid games, at the very least.
Stupidly priced given the hardware inside, or something?
GrayFoxPL said:I can't believe fighting games are making a comeback. It's like a present from God.
I have tears in my eyes.
Maybe the world ends this year?
Great job SNK Playmore .
Btw. Funny how everyone evades that it's "SNK Playmore" and the company is more of a Playmore then SNK now. :lol But this day shows that it's great they saved SNK.
The year 2000 saw the beginning of the end for SNK. In January, their poor financial status forced them to become acquired by Aruze, a company well known for their pachinko machines. Instead of using SNK's franchises for video games, Aruze manufactured Pachinko machines featuring popular series such as King of Fighters. SNK saw little success on the video game market due to (reportedly deliberate) under-financing on Aruze's part, so the original founder, Eikichi Kawasaki left the company, along with other executives, to found the company named Playmore.....
SNK collapsed in December 25th, 2000, filed for bankruptcy and placed the intellectual property rights for the SNK franchises on bidding.
As a part of their efforts to reestablish their presence in the gaming market, Playmore purchased Brezzasoft and renamed it SNK NeoGeo Corp, giving the company an internal game development team. A Japanese commercial games distributor, Sun Amusement, was also purchased in order to provide the company with an arcade distribution outlet in Japan. International offices were established in South Korea, Hong Kong, and the United States under the SNK NeoGeo name for commercial, and later, consumer gaming distribution. All of these entities were later consolidated into SNK Playmore when Playmore regained the rights to use the SNK name for a holding company on July 7, 2003. Today, SNK Playmore in Japan highly resembles the original company. It employs a good proportion of employees from the old SNK and occupies its former building. However, the U.S division has drastically changed, with the office being located in Wall, New Jersey instead of California.
Tain said:Also, I always hear people talk about how disappointing Type X was, but why is that? It had some solid games, at the very least.
Stupidly priced given the hardware inside, or something?
Maztorre said:Wow, someone hasn't a clue what they're writing about! It's 2D. People just aren't used to seeing high quality 2D graphics, I guess? I mean, the sprites look just like Nona's character art for SNK brought to life.
Heezzi said:And people are still foole. Do you know how long it would take to redo all those charaters and animations in 2D? Look how long SF2HD is taking.. and that is only 12 characters....
The shits is in 3d except shaded and on a 2D plane.
"2.5D"
Just fucking bring everyone back so that I can read at least one thread about a fighting game without people whining for their favorite character to return.Foxtastical said:Just fucking bring Joe and Andy back. Dicks.
Heezzi said:And people are still foole. Do you know how long it would take to redo all those charaters and animations in 2D? Look how long SF2HD is taking.. and that is only 12 characters....
The shits is in 3d except shaded and on a 2D plane.
"2.5D"