Nothing. This is what happens when a major project wraps up.
Perhaps they weren't satisfied with the the quality and seek to replace those they have fired? Maybe Sony wants nothing less than a universally held 9ish game.
I wish they'd just keep these people on and move to two teams. I'd love a new IP from them and an Infamous follow-up.
You're assuming Druckmann isn't behind this and is forcing Suckerpunch to make DLC for TLOUSounds like we need a certified press sneak fuck to dig up some real answers before we get a second round of terrible Druckmann memes.
Nothing. This is what happens when a major project wraps up.
Sony should just acquire them and get this done.
They already own them.That's definitely not the case given the sales, and the fact that Guerilla and Japan Studios still exist... not to mention David Cage games.
Sony should just acquire them and get this done.
happens with every project that ends for years now. ive been laid off way more times than i can count. at this point its normal within the industry which is also sad.
A friend of a friend said they were "laid off" in a tweet, it's not exactly going to stand up in court.
a game could have sold 10 million in its first year of launch and they would still lay off people due to their contracts. it has to deal with insurance and full time positions.
Nothing. This is what happens when a major project wraps up.
Oh... Terrible news. ;(
I loved second son, what's happening to Suckerpunch?
Project finished (Second Son and Last Light), lay offs commence. It's an odd practice in the industry, shame it is so prevalent.
At least that is my guess..
Nothing. This is what happens when a major project wraps up.
End of a dev cycle?
Disgusting practice to fire people just because they're not in full production on another game just yet. No job security whatsoever. If they were independent contractors then I would have no problem as they have fixed, very specific contracts and are paid more than staffers but he mentions lay-offs specifically, which wouldn't be the case when a contractor has come to the end of his contract.
I wonder why they work like this. I mean, these are employees, not contractors, right? Just doesn't feel right to know that your current project might be your last with the company.
How is this news broken to people?
That's good. I just hope Sony didn't have Square Enix Level of expectations for the game
Sony should just acquire them and get this done.
So who are the main people normally laid of after a project finishes? I assuming QA testers are the bulk, but are programmers and artists usually part of this as well?
Disgusting practice to fire people just because they're not in full production on another game just yet. No job security whatsoever. If they were independent contractors then I would have no problem as they have fixed, very specific contracts and are paid more than staffers but he mentions lay-offs specifically, which wouldn't be the case when a contractor has come to the end of his contract.
What exactly do programmers/modelers do when there is no game to make yet? Do they sit around and get paid while the rest of the team brainstorms ideas for the next game?
I don't know sure, but isn't some turnover normal after a project is wrapped up?
Yeah it's really shitty. My understanding is that the film industry has a support structure built around the project-to-project way things are made, gaming really should have something similar
no, they are contractors. level designers, QA, producers it really doesn't matter unless you're a sr.producer, director, and whatever other position is at a senior level.
Yeah it's really shitty. My understanding is that the film industry has a support structure built around the project-to-project way things are made, gaming really should have something similar - at least for QA, artists, and level designers since they seem to be affected by this the most.
God, I hope not. That would be nightmarish. "Congratulations on working so hard! You're all fired, clean out your desks."
Haha. No.
Google some on film VFX work. It's even worse.
Programmers are pretty much always busy. They just move on to the next project. The issue occurs when you haven't pipelined your projects properly and the coders are still building the foundation. If things aren't ready when the previous project finishes then you will have a bunch of artists and designers with nothing to do other than concept work and you don't need a full team for that.What exactly do programmers/modelers do when there is no game to make yet? Do they sit around and get paid while the rest of the team brainstorms ideas for the next game?
The amount of acceptance of this practice in this thread is sad. Yes it happens but it's still shitty and at a big first party studio they really ought to be able to offer a bit more job security. Of course we don't know any details yet, so it's hard to comment on this specific case.
The amount of acceptance of this practice in this thread is sad..
That's definitely not the case given the sales, and the fact that Guerilla and Japan Studios still exist... not to mention David Cage games.
Sony should just acquire them and get this done.
Perhaps they weren't satisfied with the the quality and seek to replace those they have fired? Maybe Sony wants nothing less than a universally held 9ish game.
Haha. No.
Google some on film VFX work. It's even worse.
I guess it would make more sense if they were contractors.
WHAAAAAAAAAAAAT?! I thought Second son sold well. Damn that sucks.
Second Son sold well. Again this has nothing to do with the state of Sucker Punch. It's how the games business works. Extra people are brought in to help with a major project, once that project wraps up they are let go.
I know it's just that contractors are contractors. You have to be an employee to be laid off. The amount of movement with contractors is not even worth a friend mentioning it in passing.