How does that even make sense, considering that Nintendo released TP on the Wii to push that system's sales? By the time TP was supposed to come out the generation was already at its end. Even if they would have released the title in 2005 as planned, it would have been way too late to change anything about the fortune of the Gamecube. Saying that Nintendo expected Twilight Princess to "save the failing GC" is rather silly, since it was an impossibility at that point.
Did you know that TP wasn't originally planned to release on Wii?
A good place to start would be the Iwata ask for Twilight Princess, where they discuss the various stage of the game.
You'll find that they decided to move the project after they realized that GC wasn't going to be saved by Zelda.
Saying that sales numbers didn't reflect the hype behind those games is silly in itself, actually. It ignores the reality of the time those games were released in. Ocarina of Time sold more than 7 million copies, when the best-selling PlayStation 1 game sold roughly 11 million copies on a userbase three to four times the size of the N64's. That's nothing but insanely successful. Twilight Princess is a very similar story that is one of the most successful games of its time that can easily hold its own on other games released on competing platforms.
OoT is regularly cited as the best game ever.
the best selling game on n64 is Super Mario 64 (also best selling game of the generation).
I am not saying that OoT or TP did badly AT ALL.
I'm saying if the market thing that they're the best games ever they should have sold more.
These days, it might not be as uncommon as in the past that games reach sales numbers as high or even higher. The industry is a very different one by now, after all. You've got several AAA games every year that have a higher budget than everything produced in the 90's combined and which sell millions upon millions every year, you've got digital sales that help games selling for an extended period of time.
The problem is always the same, Nintendo's software is not just selling games but selling their hardware.
their whole business model revolves around people buying software on their platform, if Zelda can't bring new players who wouldn't be interested in the rest of their portfolio it's better dead (financially speaking, I know I'd prefer it limping than dead).
If more people come for Starfox than Zelda, then it's time to ditch Zelda and bring the fox back. Heck that's pretty much why Bayonetta is not that much of a risk for them compared to say DKCTF.
Interestingly packaged goods manage to be surprisingly efficient for them or ATVI (see the amiibos/skylanders stuffs as well as plastic guitar stuffs of old).
heck Skylanders is one ATVI most profitable property right now, so the idea that you can't make money without absurd budgets and marketing is flat out wrong (heck Nintendo showed us last gen how wrong that was)
Of course, you can criticize that Zelda doesn't sell as well as Mario or other Nintendo franchises. But even then - what's the point of that observation? Zelda in its very core is much more core-focused franchise that will never have the wide appeal of a Mario game that literally everyone can pick up. You can't make Zelda into such a game either, since that would mean betraying the very existence of what Zelda is.
Zelda is one of Nintendo's best selling franchise, it's up there with 3D Mario (while not on the level of SSB, Mario Kart, Wii___, etc).
It's common sense to look at the best selling part and see what was right or wrong.
Zelda 1 sold surprisingly well considering the state of the market at the time. OoT and TP did too. Looking at these 3 as well as how more successful properties manage to broaden their base is not stupid at all.
Heck that's what they did for Mario Kart and it didn't go that bad after the rather disappointing GC episode.
Who cares about the essence of the franchise, we've already got plenty of experiment anyway. We've got Crossbow training, Zelda 4 Swords, 4 Swords+...
Apart from the 1rst one they're all even part of the canon!
As long as the game is good, no one will care that much.
Zelda is facing a difficult future, however, quite simply because it's a franchise that is very expensive to produce and yet not as easy to pick up as other Nintendo games, which makes it difficult to sell enough copies in a time of swindling market shares of Nintendo consoles.
Again Skyrim and other games manage to be way more arcane than your usual Zelda and they do better.
The issue is not making them more accessible, this had disastrous effect on all Zelda games between Wind Waker and SS where they finally remembered that their customers are not drooling morons(to an extent).
the issue Zelda have is really that they keep putting inside what the customer base don't expect and don't like.
The message was really clear with WW, that's even why we got TP!
It's safe to say that with this one they got the message about what we thought of SS or the DS games too.