Yes... they went as far as rendering it in CG so it'll probably be the main thing she's promoted in for the entire game.
Great, will be perfect to put them all side by side here. Lightning overload.
Yes... they went as far as rendering it in CG so it'll probably be the main thing she's promoted in for the entire game.
Yes... they went as far as rendering it in CG so it'll probably be the main thing she's promoted in for the entire game.
I took the screengrab just as she's doing a spinning motion, so the graphics got messed up :lolWhat the hell is going on here?
Hmm, maybe. Didn't XIII-2 get Lightning on the cover while EU got the slick, "regular" FF-cover?I think the front cover is going to be just black with the logo and name. Gotta get those Skyrim sales.
What the hell is going on here?
Seems like the square changes colors and then eventually breaks (when it turns red)? I don't know why there are multiple squares on the behemoth though... maybe it's like a soft enrage - where if you break the enemy multiple times you won't be able to stagger them anymore?the game has a long way to go in terms of development.. battlesystem seems pretty interesting, I'd like to see more of it.
When is this trailer to be shown 'officially' anyway?
XIII-2 had lacking CG as wellI don't expect a lot of CGs in LRFFXIII.. there will be just just a few I think, maybe the beginning and ending.
The first time they showed Lightning years ago she looked much better. I wish they had kept the original nose.
After the warm reception the trailer got at the Square Enix headquarters they must be popping champagne bottles
At exactly 1:02, you can clearly see that Lightning attacks twice (the "attack"-button pulsates twice) and then she uses guard just as the behemoth attacks her. Reactionary gameplay ftw No need to plan ahead and cancel your buffered moves!
:lol
Anyway, I think I got how the new ATB works.
Here is a gif:
The top rectangle on the right represents the new "paradigms" or whatever they will be called. Here Lightning is on the Divinity one. I noticed there is also a Cerberus one, with different attacks/magics/abilities, which further proves my point.
So, you can see that while she is attacking the attack rectangle is popping up, well, thats because the player is pressing the respective button on the controller (duh!). Yeah, so, looks like its basically:
Triangle = Basic Magic
Circle = Physical Attack
X = Advanced Magic
Square = Guard
Now how many attacks can she do? The superior bar on the sword thing there reduces while she attacks so thats what will restrict the times you attack. Its likely to cool down after that. Its probably when you will have to doge the attacks or guard. The other bar is obviously her health.
I also noticed some little squares under the monster HP bar, I'm supposing that is going to be something similar to the stagger bar somehow. Maybe when its empty you will deal more damage, or be able to launch the enemy.
The only thing we don't know about is that circular thing with 10000 points...
Fuck, I'm so sorry ... I'm slowly reading through the thread! Wish I would've actually been here "live" as the trailer was released ._.You are late Yoshi!
I absolutely love SE's CGs, but games with an investment level of FFXIII-2/LRFFXIII don't allow much more CG I think :/XIII-2 had lacking CG as well
Thats what it was. I knew the battle theme was different but thinking back over it , it sounded like a lazy remixYou know that crazy Magius guy and how he likes to screw around? Luukyk doesn't do that.
Well you can enjoy Blinded by Light being put through slow and fast speed settings in Windows Media Player.
I absolutely love SE's CGs, but games with an investment level of FFXIII-2/LRFFXIII don't allow much more CG I think :/
Yes, out of all the FF titles I enjoyed the battle system in XIII the most.
Eh, looks good enough for me, but I'm not a graphic whore like some of you are. The town needs some geometry, should look more crowded and complex like Academia, but it seems that there's way more exploration than even XIII-2, so I'm looking towards it. Battle System is good enough and at least you can change costumes.
Will definitely keep an eye on it.
I absolutely love SE's CGs, but games with an investment level of FFXIII-2/LRFFXIII don't allow much more CG I think :/
yeah nice, good find!SE's CGs are amazing. Your avatar is just one of the moments in SE history I adore. I even noticed a distinct style in their CG scenes.
Like for instance, in the deep dive trailer where (for spoiler purposes I won't say the name) but the hooded character pictured in your Avatar is fighting the Neo- heartless during that trailer he jumps up into air the with both keyblades slashing infront of him and behind him. Now if you look at Final Fantasy 7:Advent Children where Cloud is fighting the two henchman in the ancient forest, cloud at one point jumps up into the air and does a simliar if not the same spinning slash move.
It's just something I've noticed lol. I love animation.
I'd get some cool gifs, but I don't know how to do that yet lol.
EDIT:
Found some youtubes
http://youtu.be/UEEWV5xBTqY?t=1m9s
This at 1:09
and http://youtu.be/87tDO1_nofE?t=1m5s at 1:05
Similiar but still soo cool looking. I've watched both clips sooooo many times. It never gets old.
EDIT:
Fixed Copy pasta link error
I am pretty happy SE won't go this way with Versus XIII. Last thing I read about Versus XIII's GCs was a ration of 7:3 (real time : CG)Disc space is also being taken into consideration after what happened with FFXIII. They opted to do more cutscenes in real time for XIII-2 to save on file size.
I am pretty happy SE won't go this way with Versus XIII. Last thing I read about Versus XIII's GCs was a ration of 7:3 (real time : CG)
Considering they already redid scenes that were real time into CG, such as the one when Noctis meets Stella... I suspect Versus XIII will have a bit more, yes.
That's pretty lame, is basically 2 characters talking....
Didn't Nomura also say that there really won't be any proper in-engine cutscenes where the player won't have some sort of control? I think he compared it to FPS way of cutscenes. That's why there's the 70-30 CG ratio.The idea that Nomura is trying to convey is the characters expressions, which can be done much more efficiently in CG.
Fixed.
The idea that Nomura is trying to convey is the characters expressions, which can be done much more efficiently in CG.
Lightning has to go to Math Station to get Geometry for the town
I just rewatched the trailer and I literally burst out laughing when I saw that.
I know it says North, but it will always be math station to me.
Kinda lame that everyone's dogging on the visuals
Would you rather have pretty corridors a la FFXIII or something not quite as pretty but fully explorable? For me there is no question as to which I'd rather have
Game does look super early but as a premise it's really exciting
I will prefer they could do a pretty explorable HD town, specially this late in the cycle.
Considering they already redid scenes that were real time into CG, such as the one when Noctis meets Stella... I suspect Versus XIII will have a bit more, yes.