TheSeks said:I'll believe that when I see it. But honestly, given the current engine for LBP1, I can't see an RPG system working.
Frankly, how the hell are you supposed to build an RPG in a level-by-level gameplay environment like LBP? Doesn't make sense.
If there's a mechanism for connecting levels, you could make them 'screen by screen'...old-school style.
So...get to the edge of one 'screen' (level) : loading : enter next screen/level.
We'll have to see what their connection tool is like. It might be something as simple as a portal or 'door' that you go through to get to another level. If that were the case you might have to contrive to make your screens connect logically, but it'd be doable.
abstract alien said:So long as the floaty controls are fixed(or even better, tweakable), I'll jump on this go round.
Hopefully, that is what this does.
The pitch for that tool is that you can create controllable characters that control as you want them to. We'll have to see how much tweakability is there. But they offer it as something that would let you create 'the mario jump' - or whatever - and apply it to the protagonist in the level you're making (or share with the world to let them apply it to their characters...i'm sure some people will become known as experts at replicating certain control mechanics from other games...)
Theoretically this means you should be able to make levels that play exactly as you wish, with whatever platforming style you want.