Dr. Black Jack
Member
PREACH
This game sucks and it's entirely due to the gameplay. Time will not be kind to it.
This game sucks and it's entirely due to the gameplay. Time will not be kind to it.
Really? To me the gameplay was the best thing of the game. Every playthrough felt unique, which is why I beat it like 5 times.The gameplay, for me, is above average. There are better games out there in that aspect.
What TLOU shines for many people is the story, presentation and the characters.
Lol no, while I really enjoyed TLoU's AI and gameplay, TPP completely surpasses it when it comes to that department (gameplay), it's the thing MGSV got right.TLOU does stealth better than MGS. The TLOU's AI is light years ahead of MGS.
TLOU does stealth better than MGS. The TLOU's AI is light years ahead of MGS.
It always feels like TLoU haters are trying way too hard. It's like the ultimate edgy opinion trying to downplay the game. *sigh*
It's really weird people telling them to play on normal, because I remember closer to launch any problems with the game was met with "you aren't playing the game unless it's the hardest with the hearing ability turned off". And now that consensus seems wrong?
I didn't really care for the game either OP. Ellie as an AI partner is awful. And there were multiple design choices that just sort of worked against the narrative of the game as a survival game.
It's really weird people telling them to play on normal, because I remember closer to launch any problems with the game was met with "you aren't playing the game unless it's the hardest with the hearing ability turned off". And now that consensus seems wrong?
I didn't really care for the game either OP. Ellie as an AI partner is awful. And there were multiple design choices that just sort of worked against the narrative of the game as a survival game.
The suburbs level is one of my favorites stages in recent games.I've always felt the game had some pretty great combat design. A few scenarios were a little redundant from the Uncharted games (mobile armored car with guns?), but fighting humans always felt like I won with just a scrap of health. I felt like I was surviving, so everything was exhilarating.
No it isn't m because back then when the game was new on PS3 "hard" was the highest available difficulty since A) you had to unlock Survivor and B) Grounded didn't even exist yet.It's really weird people telling them to play on normal, because I remember closer to launch any problems with the game was met with "you aren't playing the game unless it's the hardest with the hearing ability turned off". And now that consensus seems wrong?
I didn't really care for the game either OP. Ellie as an AI partner is awful. And there were multiple design choices that just sort of worked against the narrative of the game as a survival game.
The original version only had Hard available at the start, Survivor was locked. Hard is what people recommend.
Now in the remaster all the modes are unlocked so someone may misinterpret old outdated PS3 recommendations for "play the hardest mode" to mean play the remaster on Survivor or Grounded which is absolutely bonkers. That would be like play Metal Gear Solid 2 on European Extreme for your first time. Don't do that.
I hated the fucking game design. I'm with you OP.
It's a chore.
But you should try Uncharted 4, great balance IMO.
Never felt cheap to me, and the AI is well above average for an action game.
It's because you cannot kill the sniper until you actually go INSIDE the building. Heel there is even a missing character model there and the gun doesn't move when it shoots !
Well above average is even selling it short, The Last of Us straight up has the best enemy AI I've seen since F.E.A.R.
But people like to shit on the AI with Ellie bouncing around and "muh immersion"
Compared to what? Certainly not compared to other video games.
Oh come on.
While the story may not be your cup of tea, the characters too? The characters were a masterpiece.
Come on now. That's just not true and you know it. It's alright not to like the plot/the characters, but to declare it 'awful dogshit' is just plain incorrect.
While I loved the game I find the opposite. How dare someone saying bad things of a naughty dog game.It always feels like TLoU haters are trying way too hard. It's like the ultimate edgy opinion trying to downplay the game. *sigh*
I'm not even sure there's 15 minutes of combined total gameplay of pushing boxes/palettes in the entire game, but man you guys are really good at making it out like those parts take up half the fucking game.That, and the awful, awful pacing of the "let's push this box over here for 15 minutes, Ellie" really killed my enjoyment.
Luckily, the story is really, really good.
I'm not even sure there's 15 minutes of combined total gameplay of pushing boxes/palettes in the entire game, but man you guys are really good at making it out like those parts take up half the fucking game.
Uh, I'm pretty sure in broad daylight you would easily miss someone half a football field away crawling around in a sneaking suit. What a strange statement.
I've never heard anyone badmouth the gameplay before, though. Has anyone else had this same experience or is my copy just fucked up for some reason?
While I loved the game I find the opposite. How dare someone saying bad things of a naughty dog game.
Well above average is even selling it short, The Last of Us straight up has the best enemy AI I've seen since F.E.A.R.
But people like to shit on the AI with Ellie bouncing around and "muh immersion"
Can you imagine if the AI did reveal you?Yeah that's always such a dumb complaint. I'll gladly take mild aesthetic irritant over having my stealth state broken because of an AI. Uncharted 4 polished it further to the point where I pretty much wasn't even aware of my AI companion during stealth unless they killed a guy for me.
Can you imagine if the AI did reveal you?
"Oh muh God, I can't stand this AI giving away my position constantly."
I found the balancing wonky, so I never went to hard mode. For reference, I see games like Viewtiful Joe and Ikaruka as balanced.
Tbh op, if you get good enough with the weapons, run and gun is a perfectly viable option on survivor.
That's what I used on my playthrough, and the game was constantly gifting me extra ammo and supplies. You just have to be versatile.
It was an exaggeration, of course. It just feels like it happens every five minutes.
Gee.They probably shouldn't have based the entire story around Joel's relationship with a character who is a complete non-entity when we actually play the game, then.
RE4 did this a decade prior. Ashley was a factor in how you played the game, and even at her most annoying she still felt like she was there. Ico is entirely about the relationship between the lead and a mute lump of meat whose only use is opening doors and somehow it's one of gaming's greatest artistic achievements.
Like, why not have some kind of character swap mechanic? Both Joel and Ellie could play important roles in gameplay, Ellie gets more focus, and at this point the idea of your AI partner having zero presence almost feels like an acceptable sacrifice.
They probably shouldn't have based the entire story around Joel's relationship with a character who is a complete non-entity when we actually play the game, then.
RE4 did this a decade prior. Ashley was a factor in how you played the game, and even at her most annoying she still felt like she was there. Ico is entirely about the relationship between the lead and a mute lump of meat whose only use is opening doors and somehow it's one of gaming's greatest artistic achievements.
Like, why not have some kind of character swap mechanic? Both Joel and Ellie could play important roles in gameplay, Ellie gets more focus, and at this point the idea of your AI partner having zero presence almost feels like an acceptable sacrifice.
Gee.
What sensible comparisons you make.
My mind is totally changed.
Wow.
RE4 is not a stealth game at all, so there's no issue with the AI getting spotted and fucking up your plan. Furthermore, Ashley plays a completely different role; she's defenceless and you have to actively protect her at all times. This is not what they were going for with Ellie, who's perfectly capable on her own.
Adding a character swap mechanism would completely change the dynamics of the gameplay; it's a pretty big "why not" you've got there.