SlickVic said:
Yeah count me in the crowd that didn't know about the limited ammo. Like most shooters, I doubt the amount of ammo will become a huge issue during gunfights, I just find in funny that the
codex in ME1 went out of their way to explain why you had so much:
The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.
I suppose they can say that the weapons are so uber in ME2 that ammo actually does matter now (takes bigger chunks of metal to make rounds since they do so much more damage now or something).
I can field this question
There is no reloading in the game as such, what your character is actually doing is swapping the heat sink to stop your weapon from overheating. Universal heat sinks fit all weapons except heavy weapons which DO have ammo (They're grenades and rockets etc) and when they run out you ditch 'em for a new heavy weapon I believe.
So all previous canon about ammunition is intact, but functionally it plays more like other games because you have to swap the heatsinks on your weapon.
Edit:
Oh, by the way, if any of you have started seeing Dr Pepper with EA branding, the codes you can get from them can get you two helmets and an armour if you redeem them apparently.
Also, UK folks... Amazon's got ME2 (on 360) at £29.99... I did have it pre-ordered at GAME Collectors Edition for £54.99, but I think I'm going to cancel that and save £25... £25 is just too much difference for an art book, one type of armour over other types of armour I'll get, and a dvd I'll watch once that will be online anyway.